Category:Ranger spells: Difference between revisions
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rect 900 475 1150 525 [[Bear Strength|Bear Strength (Augmentation, Utility)]] |
rect 900 475 1150 525 [[Bear Strength|Bear Strength (Augmentation, Utility)]] |
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rect 900 675 1150 725 [[Cheetah Swiftness|Cheetah Swiftness (Augmentation, Utility)]] |
rect 900 675 1150 725 [[Cheetah Swiftness|Cheetah Swiftness (Augmentation, Utility)]] |
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rect 900 775 |
rect 900 775 1150 925 [[River in the Sky|River in the Sky (Warding)]] |
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rect 900 925 1150 975 [[Memory of Nature|Memory of Nature (Utility)]] |
rect 900 925 1150 975 [[Memory of Nature|Memory of Nature (Utility)]] |
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rect 900 1125 1150 1175 [[Syamelyo Kuniyo|Syamelyo Kuniyo (Augmentation)]] |
rect 900 1125 1150 1175 [[Syamelyo Kuniyo|Syamelyo Kuniyo (Augmentation)]] |
Revision as of 15:14, 2 May 2022
A category for Ranger spells.
Spell tree
Environmental Efficacy: When casting ranger spells, the wilderness conditions will determine how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the environment. This does not currently apply to mana supplied from cambrinth or HARNESS. (This replaces the old terrain modifiers that Ranger magic was subject to.)
Summary of spell information
- Note: The rank requirements (but not spell preps according to DISCERN) vary by location. This data was collected in a neutral location. Being in a wilderness area will decrease the required ranks, while being in an urban area will increase the required ranks.
- Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.
Bolded spells are signature spells.
Name | Effect | Type | Skill | Contest | Prep Range |
Rank Range |
Duration | Slots | Difficulty | Spellbook |
---|---|---|---|---|---|---|---|---|---|---|
Athleticism | +Athletics skill | standard | augmentation | 1-100 | 0-400 | 10-40 | 1 | intro | Wilderness Survival | |
Awaken Forest (AF) | Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. | cyclic | utility | 5-25 | 250-1,000 | Indefinite | 2 | advanced | Nature Manipulation | |
Bear Strength (BES) | +Stamina (stat), +Strength (stat), pulsing status protection | cyclic | augmentation, utility | 5-25 | 250-1,000 | Indefinite | 3 | advanced | Animal Abilities | |
Blend | Pulsing self-invisibility. | standard | utility | 15-100 | 80-800 | 10-40 | 1 | intermediate | Wilderness Survival | |
Bloodthorns | Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. | ritual | warding | 300-800 | 250-1,000 | 30-90 | 3 | advanced | Nature Manipulation | |
Carrion Call (CAC) | Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. | battle | targeted | 2-50 | 10-600 | Instant | 1 | basic | Nature Manipulation | |
Cheetah Swiftness (CS) | +Agility (stat), +Balance, Balance heal, auto-stand | battle, cyclic | augmentation | 5-25 | 250-1,000 | Indefinite | 2 | advanced | Animal Abilities | |
Claws of the Cougar (COTC) | +Brawling skill, reduces RT for melee attacks, grants functional brawling claws | standard | augmentation | 15-100 | 80-800 | 10-40 | 2 | intermediate | Animal Abilities | |
Compost | decays items on ground (does not boost life mana) | standard | utility, area of effect | 1-100 | 0-400 | Instant | 0 | intro | Nature Manipulation | |
Curse of the Wilds (COTW) | -Defensive Factor, -Melee accuracy, -Ranged accuracy | battle | debilitation | magic \ fortitude | 10-33 | 250-1,000 | Instant | 3 | advanced | Nature Manipulation |
Deadfall (DF) | Stuns or knocks out target | battle | debilitation | magic \ reflexes | 1-33 | 10-600 | Instant | 2 | basic | Nature Manipulation |
Devitalize (DEVI) | Impact damage, Cold damage, Fatigue damage, Single strike. | battle | targeted | 10-66 | 80-800 | Instant | 2 | intermediate | Nature Manipulation | |
Devolve (DE) | -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only | battle | debilitation | magic \ fortitude | 5-33 | 80-800 | Instant | 2 | intermediate | Nature Manipulation |
Eagle's Cry (EC) | Puncture damage, Cold damage | battle | targeted | 1-50 | 0-400 | Instant | 1 | intro | Nature Manipulation | |
Earth Meld (EM) | +Stealth skill, auto-hide effect | standard | augmentation, utility | 5-100 | 10-600 | 10-40 | 1 | basic | Wilderness Survival | |
Electrogenesis | Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric | metamagic | 2 | Animal Abilities | ||||||
Embed the Cycle (ETC) | Standard percentage damage barrier against all types | standard | warding | 5-100 | 10-600 | 10-40 | 1 | basic | Animal Abilities | |
Essence of Yew (EY) | ablative magic barrier | standard | warding | 5-100 | 10-800 | 10-40 | 1 | basic | Wilderness Survival | |
Forestwalker's Boon (FWB) | pulsing calm effect on some animals | battle | warding | 15-100 | 80-800 | 2-10 | 1 | intermediate | Wilderness Survival | |
Grizzly Claws (GRIZ) | knock-back/knock-down | battle | debilitation, area of effect | spirit \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Animal Abilities |
Hands of Lirisa (HOL) | +Locksmithing skill, +Skinning skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Wilderness Survival | |
Harawep's Bonds (HB) | webs target (re-triggers on escape) | battle | debilitation | magic \ reflexes | 3-66 | 10-600 | Instant | 2 | basic | Nature Manipulation |
Instinct (INST) | +Evasion skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Animal Abilities | |
Memory of Nature (MON) | Maintain your ranger bonus while in non-wilderness areas | ritual | utility | 300-800 | 250-1,000 | 30-90 | 2 | advanced | Wilderness Survival | |
Oath of the Firstborn (OATH) | +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. | standard | augmentation | 15-100 | 80-800 | 10-40 | 2 | intermediate | Wilderness Survival | |
Plague of Scavengers (PLS) | +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell | metamagic | augmentation | 2 | Nature Manipulation | |||||
River in the Sky (RITS) | The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. |
standard | warding | 15-100 | 80-800 | 10-40 | 2 | intermediate | Animal Abilities | |
See the Wind (STW) | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load | standard | augmentation | 1-100 | 0-400 | 10-40 | 1 | intro | Animal Abilities | |
Senses of the Tiger (SOTT) | +Perception skill, +Reflex (stat) | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Animal Abilities | |
Skein of Shadows (SKS) | +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance | standard | augmentation, utility | 15-100 | 80-800 | 10-40 | 2 | intermediate | Wilderness Survival | |
Stampede | Impact damage, Fire damage, multi-strike damage | battle | targeted, multistrike | 2-50 | 10-600 | Instant | 1 | basic | Nature Manipulation | |
Swarm | -Perception skill, -Stealth skill, reveals hidden target | battle | debilitation, area of effect | magic \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Nature Manipulation |
Syamelyo Kuniyo (SK) | Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. | battle | augmentation | 30-100 | 250-1,000 | 2-10 | 3 | advanced | Wilderness Survival | |
Wisdom of the Pack (WOTP) | +Tactics skill, +Wisdom (stat) | standard | augmentation | 15-100 | 80-800 | 10-40 | 2 | intermediate | Animal Abilities | |
Wolf Scent (WS) | +Outdoorsmanship skill, +Instinct skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Animal Abilities |
Subcategories
This category has the following 4 subcategories, out of 4 total.
A
- Animal Abilities spellbook (12 P)
N
- Nature Manipulation spellbook (13 P)
P
- Planned Ranger spells (3 P)
W
- Wilderness Survival spellbook (10 P)
Pages in category "Ranger spells"
The following 35 pages are in this category, out of 35 total.