Emuin's Candlelight: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 77: | Line 77: | ||
* Like all other Anabasis spells, this spell only functions while [[Redeemed]]. |
* Like all other Anabasis spells, this spell only functions while [[Redeemed]]. |
||
* Casting this spell inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]] |
* Casting this spell inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]] |
||
* 2021 Barrier Review Notes: Bug that allowed incoming damage to be magnified by the damage storage mechanic has been squashed. Damage is now capped based on Potency and once capped will not accept more damage until some has drained away (note: Evasion buff still works in this state). Letting the spell drop or having it dispelled no longer causes all the damage to hit immediately, instead you'll get an "enhanced" damage burst (equivalent to a few drain pulses in a row), and then after that the remainder of the damage will drain away at a normal rate. |
|||
{{RefAl}} |
{{RefAl}} |
Revision as of 01:28, 3 February 2022
|
Abbreviation: | EMC | |
---|---|---|
Prerequisites: | Must be Redeemed, Solace | |
Signature: | Yes | |
Spell Slots: | 3 | |
Ward Slots: | This spell uses 1 ward slot when cast by Necromancers. | |
Mana Type: | Arcane Magic | |
Spell Type: | standard / augmentation, warding | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Emuin's Candlelight is a spell that will cultivate your sense of self-preservation. Moreover, it will absorb most kinds of potential damage to your body, returning it to you as fiery atonement over time. In certain ways, it aptly encapsulates the precarious fact of Redemption itself: incaution and hubris ever bring their own punishments. | |
Effect: | +Evasion skill, staggers incoming damage over time | |
Example Messaging: | 1st person:
>cast 3rd person:
Releasing stored damage: >release emc | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Higher potency casts staggers damage over a longer time.
- No wound reduction occurs. Defers both physical wounds and the vitality damage those wounds caused. There is no cap on how much damage EMC will hold.
- The pulse message will indicate how much damage is being released.
Severity Damage Release Message 1 parches 2 singes 3 scorches 4 sears 5 chars 6 burns 7 immolates
- Like all other Anabasis spells, this is not taught by the various guildleaders.
- Like all other Anabasis spells, this spell only functions while Redeemed.
- Casting this spell inside a standard justice zone generates Social Outrage.
- 2021 Barrier Review Notes: Bug that allowed incoming damage to be magnified by the damage storage mechanic has been squashed. Damage is now capped based on Potency and once capped will not accept more damage until some has drained away (note: Evasion buff still works in this state). Letting the spell drop or having it dispelled no longer causes all the damage to hit immediately, instead you'll get an "enhanced" damage burst (equivalent to a few drain pulses in a row), and then after that the remainder of the damage will drain away at a normal rate.