War stomp: Difference between revisions

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|skill=-
|skill=-
|path=None
|path=None
|cost=50% stamina
|cost=50% [[Fatigue]]
|costs=50% Fatigue
|desc=Drathrok narrows his eyes and stares at you for a long moment, before nodding once in approval. "You are ready for my teaching, now," he says. "I shall teach you how to harness your fighting Expertise into a powerful leap, wielding your entire body in a swift and heavy strike against the farthest targets. Such a strike is capable of causing your opponent serious trouble, but I warn you now that it is not a technique which can be employed too often." He crosses his arms and is silent for a moment before continuing. After some time of explanation and demonstration, your understanding of his teaching is complete, and you know that you too can stomp your foes with the force of your warrior spirit.
|desc=Drathrok narrows his eyes and stares at you for a long moment, before nodding once in approval. "You are ready for my teaching, now," he says. "I shall teach you how to harness your fighting Expertise into a powerful leap, wielding your entire body in a swift and heavy strike against the farthest targets. Such a strike is capable of causing your opponent serious trouble, but I warn you now that it is not a technique which can be employed too often." He crosses his arms and is silent for a moment before continuing. After some time of explanation and demonstration, your understanding of his teaching is complete, and you know that you too can stomp your foes with the force of your warrior spirit.
|buffs=No buffs,
|buffs=No buffs,

Revision as of 12:02, 22 April 2021

Barb thumb.jpgBarbarian Guild
War stomp
Requirements: 100th circle
Slot Cost: 0
Difficulty: None
Type / Skill: mastery / -
Use Cost: 50% Fatigue
Path: None
Description: Drathrok narrows his eyes and stares at you for a long moment, before nodding once in approval. "You are ready for my teaching, now," he says. "I shall teach you how to harness your fighting Expertise into a powerful leap, wielding your entire body in a swift and heavy strike against the farthest targets. Such a strike is capable of causing your opponent serious trouble, but I warn you now that it is not a technique which can be employed too often." He crosses his arms and is silent for a moment before continuing. After some time of explanation and demonstration, your understanding of his teaching is complete, and you know that you too can stomp your foes with the force of your warrior spirit.
Effect: +No buffs, -No debuffs, Impact damage, Fire damage
Messaging: With a heaving flex of masterfully controlled muscles, you leap out toward <target>, sailing over its head and behind it as you slam down with your feet.

Moving with the precision of a mongoose, you stomp an armored right foot at <target>. <Target> attempts to dodge, receiving a glancing blow.
The foot lands an extremely heavy hit that incinerates the right temple with a vicious swipe from the side.
[You're winded, solidly balanced with no advantage.]

Moving as a single sinuous force, you stomp an armored left foot at <target>. <Target> badly fails to parry with its shadowy claws.
The foot lands a heavy strike to the moth's left hand.
[You're winded, solidly balanced with no advantage.]
Roundtime: 3 sec.


Notes

War stomp functions as a jump-to-melee maneuver that does a double attack upon landing. For those who hunt mech mice, it will respect your special material foot-worn weapons. Likewise, for those hunting undead, if you are blessed (Cleric or Kertigen), the ability will recognize it. The attacks do fire-themed damage, and the target is locked to melee for a short time.

  • Only Drathrok teaches it, not other Pit Masters.
  • Instant leap to melee.
  • Damage is calculated purely on Expertise.
  • Cooldown is variable based on Expertise skill. Titan mastery gives a chance to reduce cooldown to zero if the target is slain. At 1300 Expertise, cooldown is ~3 minutes. At capped 1750 Expertise, cooldown is about 2 minutes 30 seconds.
  • Prevents RETREAT for about 10 seconds.
  • Per GM Javac, it does equal parts fire damage and impact damage. Leg armor and foot-worn brawling gear do not enhance the attack, but appropriate foot-worn gear will allow it to damage mechanical mice.

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