Debilitation skill: Difference between revisions
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Debilitation is a supernatural/magic skill introduced in [[Magic 3.0]], which gauges your ability to successfully penalize others without causing direct damage. It is the primary skill taken into account when casting spells that debuff others or produce status |
Debilitation is a supernatural/magic skill introduced in [[Magic 3.0]], which gauges your ability to successfully penalize others without causing direct damage. It is the primary skill taken into account when casting spells that debuff others or produce [[status effect]]s. Success is determined via a [[Contested abilities|stat contest]]. Debilitation is trained in combat, by casting spells on enemies, and uses skill caps comparable with other combat skills. |
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==Spells and abilities that boost Debilitation== |
==Spells and abilities that boost Debilitation== |
Revision as of 00:00, 15 July 2016
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Debilitation is a supernatural/magic skill introduced in Magic 3.0, which gauges your ability to successfully penalize others without causing direct damage. It is the primary skill taken into account when casting spells that debuff others or produce status effects. Success is determined via a stat contest. Debilitation is trained in combat, by casting spells on enemies, and uses skill caps comparable with other combat skills.
Spells and abilities that boost Debilitation
- Aspects of the All-God (Cleric)
- Iridescent crystal inkpot
- Khri Fright (Thief)
- Sanctify Pattern (Cleric)
- Soul Ablaze (Bard)
- Tribalist (Barbarian)
Spells and abilities that decrease Debilitation