Hiding skill: Difference between revisions

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::Pre-[[Skills 3.0|DR 3.0]] skill. Will become [[Stealth skill]].

Hiding skill is a measure of how well you can find a hiding place without being noticed, and stay hidden. It is affected by your wounds, [[armor]] type, combat status, and [[Discipline]]. It is related to [[Stalking]] and is contested against [[Perception]].
Hiding skill is a measure of how well you can find a hiding place without being noticed, and stay hidden. It is affected by your wounds, [[armor]] type, combat status, and [[Discipline]]. It is related to [[Stalking]] and is contested against [[Perception]].



Revision as of 10:03, 4 November 2012

Pre-DR 3.0 skill. Will become Stealth skill.

Hiding skill is a measure of how well you can find a hiding place without being noticed, and stay hidden. It is affected by your wounds, armor type, combat status, and Discipline. It is related to Stalking and is contested against Perception.

Training

There are various methods to learning hiding. Initially, depending on the type of armor you chose it may be very difficult to learn hiding against creatures you hunt. Alternatives to hiding in combat include hiding with non-violent creatures in the room (shadowlings, horses, etc) and hiding in the same room as an NPC such as the Journeyman outside the Ranger's guild in The Crossing.

When training hiding in combat you will find it easier to slip into hiding with creatures that are not facing you. Once a creature begins to engage you the difficulty in hiding will raise the closer the creature gets to you.

While once true that only survival prime guilds had a reasonable chance at hiding at melee with a creature, this has now been opened to all guilds again. Non survival prime guilds no longer have an extra punishing hiding requirement to make this attempt.

There are various combat maneuvers that can be attempted which will also help in the training of hiding. These maneuvers include snipe, ambush and poach. Each creature has a diminishing return on it which means that after a certain number of successful attempts at hiding you will begin to gain less experience.

Roundtime Required

Effective Ranks Roundtime
60 5 seconds
120 4 seconds
180 3 seconds
240 2 seconds (Survival Primary only)

Hiding Required

Name Location Ranks Required to Hide
journeyman Wilds, Pine Needle Path 100

Usable Verbs

Certain commands can be used from hiding that will either not bring you from hiding or produce a different result.

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