M'Riss: Difference between revisions
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|currency=Lirum |
|currency=Lirum |
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|alt=Riss, Island of the Cursed |
|alt=Riss, Island of the Cursed |
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|domr= |
|domr=Human |
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|guild=In [[Mer'Kresh]]: [[Barbarian]], [[Cleric]], [[Paladin]], [[Warrior Mage]] |
|guild=In [[Mer'Kresh]]: [[Barbarian]], [[Cleric]], [[Paladin]], [[Warrior Mage]] |
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== Guilds == |
== Guilds == |
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*Barbarian Guild |
*[[Barbarian|Barbarian Guild]] |
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*Paladin Guild |
*[[Paladin|Paladin Guild]] |
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*Traders Guild (Planned) |
*[[Trader|Traders Guild]] (Planned) |
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*Warrior Mage Guild |
*[[Warrior Mage|Warrior Mage Guild]] |
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*Clerics Guild |
*[[Cleric|Clerics Guild]] |
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== Capital City Mer'Kresh == |
== Capital City Mer'Kresh == |
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The capital city of M'Riss is Mer'Kresh, a floating island surrounded by additional floating, circular rings that are anchored to the bay. |
The capital city of M'Riss is [[Mer'Kresh]], a floating island surrounded by additional floating, circular rings that are anchored to the bay. |
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Revision as of 22:21, 28 September 2008
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File:Mriss.jpg |
Province: Qi'Reshalia |
Currency: Lirum |
Population: Unknown |
Established: Unknown |
Alternate Names: Riss, Island of the Cursed |
Dominant Race: Human |
Dominant Guild: None |
Government: None |
Guild Halls: [[In Mer'Kresh: Barbarian]], [[Cleric]], [[Paladin]], [[Warrior Mage]] |
Patron Deity: None |
Warnings: |
M'Riss is an island in the Reshal Sea. M'Riss is highly unstable and volcanic, and its frequent eruptions have continuously driven inhabitants away. Beyond the volcanic portion of the island, the other regions of it consist of a desert, the Dunes of Despair, formed by magical disasters, making this similar to The Waste. The eastern crescent of M'Riss forms the Torbis Sanhalas Bay, in which is anchored the city of Mer'Kresh. M'Riss is located south of Shamilho, west of Hara'Jaal, and east of Irasushen.
"Current day M'Riss is a place only the well trained should travel, life isn't easy and most vistors are advised to bring a support group with them. Empaths are scarce, Clerics even more-so...if you find yourself hunting on what so many of us have come to call home and you fall, I suggest you depart right away unless you know you can get help as it may take some time for someone to stumble upon your corpse. To learn our ways you must learn the history, starting from the very beginning." --Windharo
History of M'Riss
Everything you want to know about how modern day M'Riss was founded can be found here, The History of Mer'Kresh, available at the Globe Arena Library in the Barbarian's Guild in Mer'Kresh.
Ancient City
The ancient city acquired other names, "Yana Ichaleni" ("City of Shadows"), and "Yana Undoen" ("City of Darkness").
S'Kra Mur tales say that the "Ancients" founded the ruined city on the island. These legends described the old race as one that lived when Grazhir still circled Elanthia, other stories claimed the Ancient Ones were mages. Still more stories suggest this race of mages built the Star Stones, and that those megaliths are actually a portal to another world through which those mages disappeared. Whatever the truth, the city now lies in ruins, destroyed by time and volcanic activity.
Currently my best guess is that this ancient city is located in the middle of the island, as of this writing there is no knowledge of any plans to expand the explorable areas of M'Riss to include this.
Founders
M'Riss was founded by a group of settlers that believed in Human and Elf marriages. They fled from The War of Tears to escape their execution.
Guilds
Capital City Mer'Kresh
The capital city of M'Riss is Mer'Kresh, a floating island surrounded by additional floating, circular rings that are anchored to the bay.
Local Shops and Services
Local Shops and Services Include a:
Bank
MAMAS
Barber Shop
Pet Shop
Inn
Public Forge
Boarding House
Origami Shop
Armor and Weapon repair
Libary
Town Hall
Carousel
Court House
Furrier
Bakery
Public Empath
Estate Holders Club that includes a Bank
Orlog shop.
Communities
Mer'Kresh
Fever Point
Penal Colony