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{{Player character
{{Player character
| Player Name = Lexxa [[Image:Lexxa.png|350px|Image: 350 pixels]]
| Player Name = Lexxa [[Image:Lexxa3.png|525px|Image: 525 pixels]]
| Status = a
| Status = a
| Race = Human
| Race = Human
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She is wearing a metallic-black decorative left shoulder pauldron trailing a faded red drape, a dual-sword back harness, a black button-down coat with fitted sleeves and a chapel train, a fitted long-sleeved midnight-black shirt with a U-scooped neckline, a pair of decorative metallic-black bracers with iron studs, a skeletal hand bracelet bearing lifelike finger bones connected to the rings, a pair of midnight black gloves featuring a fingerless style, a metallic-black leather waist cincher with a grid cutout, a polished silver belt knife with a wide hardwood grip, a pair of black skinny pants ribbed at the knees, a pair of midnight-black thigh belts with obsidian buckles and a pair of knee-high midnight-black leather combat boots with obsidian buckles.<br>
She is wearing a metallic-black decorative left shoulder pauldron trailing a faded red drape, a dual-sword back harness, a black button-down coat with fitted sleeves and a chapel train, a fitted long-sleeved midnight-black shirt with a U-scooped neckline, a pair of decorative metallic-black bracers with iron studs, a skeletal hand bracelet bearing lifelike finger bones connected to the rings, a pair of midnight black gloves featuring a fingerless style, a metallic-black leather waist cincher with a grid cutout, a polished silver belt knife with a wide hardwood grip, a pair of black skinny pants ribbed at the knees, a pair of midnight-black thigh belts with obsidian buckles and a pair of knee-high midnight-black leather combat boots with obsidian buckles.<br>

==Backstory==
[[File:Lexxa-infant.png|thumb|Infancy]]
Abandoned as an infant and left to the mercy of the wilds, Lexxa was taken in by a pack of blood wolves found at Neer's Hummock, Game Trail, who became her family. For years, she survived in the untamed forests, learning the ways of the wild and understanding the language of the beasts.<br>
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[[File:Lexxa-Theft.png|thumb|Stealing]]
One particular summer, overcome by hunger, she was caught stealing a loaf of bread from the Ranger Guild Hall in Langenfirth, Therenborough, where the esteemed Guildleader Tolle resided. Instead of punishing the feral and frightened child, Tolle saw potential in her and sent word to Lord Arnald Tolfree, a local aristocrat known for his refined manners and charitable heart.<br>
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[[File:Arnald Tolfree.png|thumb|Lord Arnald Tolfree]]
Tolfree took Lexxa under his wing, determined to polish her wild edges and mold her into a figure of grace and poise. Despite her new life of comfort, Lexxa was haunted by the mystery of her origins.<br>
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[[File:Home-Lexxa.png|thumb|Temple Hill, Hero's March - Crossing/Zoluren]]
At sixteen, she learned that her birth parents, who had abandoned her, lived in Temple Hill Crossing, Zoluren, with their new family. Though she never approached them, she often lingered in the shadows, watching her siblings from afar, her heart torn between the life she knew and the family she never had.<br>
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{{cat|Player horse trainers,}}<div style="text-align: left">
==Backstory==
{| class="wikitable" style="width: 100%;"
|-
| style="width: 60%;" | Abandoned as an infant and left to the mercy of the wilds, she was taken in by a pack of blood wolves found at Neer's Hummock, Game Trail, who became her family. For years, she survived in the untamed forests, learning the ways of the wild and understanding the language of the beasts.
| style="width: 40%;" | [[File:Lexxa-infant.png|thumb|200px|Infancy]]
|}

{| class="wikitable" style="width: 100%;"
|-
| style="width: 60%;" | One particular summer, overcome by hunger, she was caught stealing a loaf of bread from the Ranger Guild Hall in Langenfirth, Therenborough, where the esteemed Guildleader Tolle resided. Instead of punishing the feral and frightened child, Tolle saw potential in her and sent word to Lord Arnald Tolfree, a local aristocrat known for his refined manners and charitable heart.
| style="width: 40%;" | [[File:Lexxa-Theft.png|thumb|200px|Stealing]]
|}

{| class="wikitable" style="width: 100%;"
|-
| style="width: 60%;" | Tolfree took the child he dubbed Lexxa under his wing, naming her after a figure of strength and determination, determined to polish her wild edges and mold her into a figure of grace and poise. Despite her new life of comfort, Lexxa was haunted by the mystery of her origins.
| style="width: 40%;" | [[File:Arnald Tolfree.png|thumb|200px|Lord Arnald Tolfree]]
|}

{| class="wikitable" style="width: 100%;"
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| style="width: 60%;" | As she neared adulthood, Lexxa overheard a conversation among the household staff and learned that her birth parents, who had abandoned her, lived in Temple Hill, Zoluren, with their new family. Though she never approached them, she often lingered in the shadows, watching her siblings from afar, her heart torn between the life she knew and the family she never had.
| style="width: 40%;" | [[File:Home-Lexxa.png|thumb|200px|Temple Hill, Hero's March - Zoluren]]
|}

==Present==
==Present==
Now an adult, Lexxa has embraced her roots, choosing to live a life intertwined with the wilds of Zoluren. Although she still visits Lord Arnald Tolfree, who played a pivotal role in shaping her into a poised young woman, her heart belongs to the untamed lands she once called home. She has taken to hunting game in the dense forests, expertly skinning pelts and collecting gems, which she sells to the local furrier and gem collector. This self-sufficient lifestyle allows her to remain connected to the land, honoring the survival instincts she honed during her childhood among the wolves.<br>
Now an adult, Lexxa has embraced her roots, choosing to live a life intertwined with the wilds of Zoluren. Although she still visits Lord Arnald Tolfree, who played a pivotal role in shaping her into a poised young woman, her heart belongs to the untamed lands she once called home. She has taken to hunting game in the dense forests, expertly skinning pelts and collecting gems, which she sells to the local furrier and gem collector. This self-sufficient lifestyle allows her to remain connected to the land, honoring the survival instincts she honed during her childhood among the wolves.<br></div>
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Despite her independence, Lexxa cannot shake the pull of her past. She frequently returns to Temple Hill, stalking the area where her birth parents and siblings reside, though she never reveals herself. The solitude of the wilderness calls to her, and most nights she retreats to a small shelter she constructed under the moonlit skies and expansive stars, finding comfort in the embrace of nature. This balance between her wild instincts and the refinement instilled in her by Tolfree shapes Lexxa into a figure caught between two worlds, neither fully a part of society nor entirely free from it.<br>
Despite her independence, Lexxa cannot shake the pull of her past. She frequently returns to Temple Hill, stalking the area where her birth parents and siblings reside, though she never reveals herself. The solitude of the wilderness calls to her, and most nights she retreats to a small shelter she constructed beneath the moonlit skies and expansive stars. Built with the same instincts that guided her among the wolves, this simple refuge offers comfort in its primal familiarity, a reminder of the only true home she has ever known. This balance between her wild instincts and the refinement instilled in her by Tolfree shapes Lexxa into a figure caught between two worlds, neither fully a part of society nor entirely free from it.<br></div>

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==Home==
==Home==
{| class="wikitable" style="width: 100%;"
[[File:Lexxa-Home1.png|thumb|Lexxa's Home]]
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A small shelter she constructed under the moonlit skies and expansive stars, on the Northern Trade Route.<br>
| style="width: 60%;" | A small shelter she constructed under the moonlit skies and expansive stars, on the Northern Trade Route.
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| style="width: 40%;" | [[File:Lexxa-Home1.png|thumb|200px|Lexxa's Home]]
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|}
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==God==
==God==
{| class="wikitable" style="width: 100%;"
'''Kuniyo'''
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[[File:God-Kuniyo-Lexxa.png|thumb|Statue - Found in the Boar Clan Ranger Guild]]
| style="width: 60%;" | '''Kuniyo'''<br>Symbol: Wolverine
symbol: Wolverine<br>
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'''You see an intricately carved statue of Kuniyo.'''<br>
Head thrown back in mid-howl, a fierce wolverine greets the night. Intelligent eyes survey the area, incongruous with that of an animal one might happen across in the wild. On the ground and partially hidden, a silvered bow and lone arrow are ferociously guarded and protected by the carved beast.<br>
Head thrown back in mid-howl, a fierce wolverine greets the night. Intelligent eyes survey the area, incongruous with that of an animal one might happen across in the wild. On the ground and partially hidden, a silvered bow and lone arrow are ferociously guarded and protected by the carved beast.<br>
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Gentler than Everild, Kuniyo still retains a deep wildness within him, and does not like to wander far from the sound of battle. However, he also enjoys the wilderness, and is therefore a favorite of rangers; especially the rangers who use their sword on a frequent basis. Kuniyo is served by several noble youths and maidens who he may send out to help train a promising young warrior. Kuniyo is stubborn and vicious in battle.<br>
Gentler than Everild, Kuniyo still retains a deep wildness within
| style="width: 40%;" | [[File:God-Kuniyo-Lexxa.png|thumb|200px|Found in the Boar Clan Ranger Guild]]
him, and does not like to wander far from the sound of battle. However, he also enjoys the wilderness, and is therefore a favorite of rangers; especially the rangers who use their sword on a frequent basis. Kuniyo is served by several noble youths and maidens who he may send out to help train a promising young warrior. Kuniyo is stubborn and vicious in battle.<br>
|}
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==Hunting Grounds==
==Hunting Grounds==
{| class="wikitable" style="width: 100%;"
[[File:Lexxa-Moths.png|thumb|unofficial fuligin umber moth]]
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['''Li Surmi Gelv, Entrance - Crossing/Zoluren''']<br>
| style="width: 60%;" | '''[Kaal Utewg, Clearing]'''
Choked with stony debris and rubble, the pitch-dark stone of this corridor crowds oppressively. High above, tiny growths of phosphorescent lichen glow like strange, cheerless stars, providing just enough light to make out the worst of the hazards. An awful reek permeates the area, its acrid pungency so pronounced that it is tasted more than smelled. You also see a fuligin umbral moth, a dark opening, a fuligin umbral moth, a fuligin umbral moth and a fuligin umbral moth.<br>
The oppressive darkness of the canopy yields slightly, allowing a glimpse of the sky above. Patches of corpse moss carpet the ground, their black sporophytes giving off an odor of carrion. Strangled with ivy and lichen, a blighted elm struggles to grow amidst a ring of yellow death cap mushrooms. You also see a fuligin umbral moth, a fuligin umbral moth that is lying down, a fuligin umbral moth, a steep trail leading uphill, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, and a heavy oak limb.
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| style="width: 40%;" | [[File:Unoffical fuligin umbral moths.png|thumb|200px|unofficial fuligin umber moths]]
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[[File:Lexxa-Cabalist.png|thumb|unofficial arthelun cabalist]]
['''Arthelun Ruins, Edifice - Crossing/Zoluren''']<br>
A pair of mostly-intact caryatids stand at the top of the steps, their hands extended in an emphatic gesture of warning. The roof above is in ill repair, but still intact, the black marble women bearing their burden with stalwart grace. The broad steps leading to the courtyard below are scattered with debris and jagged shards of black marble. You also see an arthelun cabalist that is surrounded by a shimmering shield, an arthelun cabalist that is surrounded by a shimmering shield, an olive canvas sash, an arthelun cabalist that is surrounded by a shimmering shield, a pocket-sized corgi puppy and an arthelun cabalist that is surrounded by a shimmering shield.<br>
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==Horse==
==Horse==
{| class="wikitable" style="width: 100%;"
[[File:Horse-Helios-Lexxa.png|thumb|Helios]]
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'''Helios'''<br>
| style="width: 60%;" | '''Heliosa'''<br>
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A white horse that is fifteen hands high with pink skin and a pure white coat. It has a white mane and tail. It is a mare with no other markings. Lexxa's brand is on the flank.<br>
A white horse that is fifteen hands high with pink skin and a pure white coat. It has a white mane and tail. It is a mare with no other markings. Lexxa's brand is on the flank.<br>
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Wild horse herds roam in Ilithi, particularly in the steppes around Horse Clan, so head south. On the road between Shard and Horse Clan, the trail branches north and forms a small loop. The herd roams around that area. You usually have to search around before you find their location. '''Be sure to have a lead rope.'''
Wild horse herds roam in Ilithi, particularly in the steppes around Horse Clan, so head south. On the road between Shard and Horse Clan, the trail branches north and forms a small loop. The herd roams around that area. You usually have to search around before you find their location. '''Be sure to have a lead rope.'''<br>
| style="width: 40%;" | [[File:Heliosa-Lexxa2.png|thumb|200px|Lexxa on Heliosa]]
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==Anniversaries==
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Birthday: 405-02-22 (4/29/2012)
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'''Significance:''' Assigned by Lord Arnald Tolfree to mark Lexxa's coming of age and her formal introduction into society. This date represents the beginning of her journey as a more refined, yet still untamed, individual.<br>
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==Major Life Events==
==Major Life Events==
* 449-09-36 (07/27/2024): During the events of Wild Magic, 5 are abducted from Ar'hat's Tower. Those 5 were, Ayrell, Navesi, Mazrian, Miskton, and Dantia. (link:) [[https://elanthipedia.play.net/Wild_magic_(concept)|Wild_Magic]]
* 449-09-36 (07/27/2024): During the events of Wild Magic, Five are abducted from Ar'hat's Tower. Those five were, Ayrell, Dantia, Mazrian, Miskton, and Navesi. [[Dantia/Storylines/Mana Surges & Wild Magic|(link:)]]
* 451-03-87 (12/8/2024): Joined Heart and Helm Jousting Club. [[Heart and Helm Jousting Club#Members|(link:)]]

== Horse Training Services ==


'''There is no circle minimum to either ride or own a horse, Even a novice can ride!'''

There are two sets of classes related to horse training: classes/skills that are taught to the character, and classes/skills that are taught to the horse. To arrange training for your horse, please contact Lexxa in game.


'''Adventurer Training'''

Different classes/skills must be taught by members of the different guilds. You the adventurer must learn Basic Horsemanship from a stablemaster (free) to get started. Additionally, you can learn the other instructions from their respective instructors but that is not needed to ride a horse.

Lexxa also has access to a trusted trader for smooth transactions of transferring the horse's ownership, for a fee of 25 plat for the services.

'''''As a Ranger, Lexxa can instruct you on Bareback riding for 10 plat.''''' You the adventure must be at least 20th circle but it is not needed to ride a horse. Additionally, Lexxa can arrange for your instructions on Advanced Riding from a trusted trader for 20 plat, you the adventurer must be circle 40 to learn.

To learn more about horses and learn who to see in order to train you the adventurer, please see this page.
https://elanthipedia.play.net/Category:Horses


'''Horse Training'''
*Lexxa is able to capture & fully train horses in the following categories:

Full training takes approximately 6 real life hours, and can be purchased in whole at a discounted '''750 plat Kronar''' total.

{|class="wikitable"
|-
! Skill
! What it Does
! Class Time
! Cost in Kronar
|-

|Lead-rope
|Horse stays calm while having a rope or bridle on.
|6 min
|25 Plat
|-
|Saddle
|Horse stays calm while having a saddle on.
|27 min
|75 Plat
|-
|Beg/Sit
|Trick
|6 min
|25 Plat
|-
|Jump
|Trick
|30 min
|75 Plat
|-
|Kneel
|Teaches horse to kneel so smaller races can mount.
|16 min
|25 Plat
|-
|Prance
|Trick
|45 min
|160 Plat
|-
|Rear/Spin
|Trick
|6 min
|25 Plat
|-
|Animal
|Teaches a horse not to be afraid of animal races ([[Prydaen]], and [[Rakash]] in Moonskin), else they may bolt.
|20 min
|85 Plat
|-
|Combat
|Teaches horse to go to battle
|52 min
|150 Plat
|-
|Joust
|Teaches horse to perform a joust
|23 min
|50 Plat
|-
|Magic
|Teaches horse not to fear offensive magic being cast atop it.
|45 min
|110 Plat
|-
|War
|[[Paladin]] only. Horse will fight with you in combat.
|1 hr 20 min
|250 Plat
|}

== Horses For Sale ==

'''"Top-Quality Horses for Adventurers of All Kinds!"'''

Looking for a trusty steed? Whether you need a fully trained horse ready to ride or prefer to choose your own training options, Lexxa's got you covered. From ponies for gnomes to powerful steeds for Gor'Togs, there's something for everyone. Competitive pricing and impeccable care ensure your next adventure starts here!

If you are looking for a specific color (steel/dapple/light grey, gold, white, roan, etc) let Lexxa know.

Some horses are already trained and will only be sold at their listed price. Inventory is updated regularly, current as of Dec. 10 2024.

'''''I also sell starter kits, see at the bottom of this list for more information.'''''

'''Prices listed include training for horses that have already been trained at a discounted price, for those that have no training yet (indicated by "Wild"), you the adventure must decide what training you would like to have completed and incur the price changes listed above.'''

{|class="wikitable sortable"
!Suitability!!Status!!Standard (hands)!!Type!!Height (hands)!!Color!!Markings!!Gender!!Training!!Plat Krodata-sort-type="number"|Plat Kronar!
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|Gnome
|For Sale
|6-11
|Pony
|9
|red chestnut pony
|white star-shaped mark surrounding the left eye
|Gelding/Male
|Full
|975
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|Halfling (Olvi)
|For Sale
|11-13
|Horse
|13
|white
|no other markings
|Gelding/Male
|Full
|2300
|-
|Halfling (Olvi)
|For Sale
|11-13
|Horse
|13
|black
|narrow white mark above the hooves
|Mare/Female
|Full
|2300
|-
|Dwarf
|For Sale
|13-15
|Horse
|14
|light chestnut
|white marking on the heel of the left foreleg
|Gelding/Male
|Full
|1650
|-
|Dwarf
|For Sale
|13-15
|Horse
|14
|light grey horse
|white marking on the heel of the left foreleg
|Mare/Female
|Full
|1150
|-
|Prydane, Rakash, Human, Elf, Elothean, S'Kra Mur
|For Sale
|15-17
|Horse
|17
|smoky grey
|white mark on the right foreleg extending from the coronet to the hock
|Mare/Female
|Full
|1850
|-
|Kaldar, Gor'Tog
|For Sale
|17-18
|Horse
|18
|black
|white mark covering the left foreleg's fetlock
|Gelding/Male
|Full
|2300
|-
|Kaldar, Gor'Tog
|For Sale
|17-18
|Horse
|18
|black
|white mark on the heels of both forelegs
|Mare/Female
|Full
|2300
|}

== Starter Kits For Sale==
'''''Supplies are limited—first come, first served!'''''

A clown suit is just a term used to describe a mixed armor set.

$$$Because my items are not all master-crafted there is a slight reduction in prices$$$

{|class="wikitable sortable"
!Bag Color!!Type of Kit!!What's Included!!Where it's From!!Plat Krodata-sort-type="number"|Lexxa's Price!!Trader Prices!!You Save!
|-
|Brown
|clown suit
|a deed for a lumium chain helm, a deed for a lumium plate mask, a deed for some coarse onyx-hide leathers, a deed for some lumium scale gloves, a deed for a lumium target shield, etched steel parry stick with black leather straps.
|Crafted & Emmiline's Cottage
|850 plat
|1,000 plat
|150 plat
|-
|Silver
|horse kit
|lead rope, deep blue wool horse blanket edged with stylized silver lions, oiled grey leather bridle, oiled grey leather saddle with blued steel fittings, silver-veined mistwood hoof pick, two-sided soft brush, large mane and tail brush, oiled mistwood curry comb.
|Crafted & Rossgallan Stables
|10 plat
|25 plat
|15 plat
|-
|Gold
|jousting kit
|lead rope, thick white wool blanket edged with gold braiding, burnished black leather bridle, burnished black leather saddle, hook-ended hoof pick, two-sided soft brush, smoothly polished carved ivory mane and tail brush, steel-toothed curry comb, a deed for some lumium light half plate, a deed for a lumium sallet, a deed for a lumium jousting shield.
|Crafted & Ratha Stables
|700 plat
|850 plat
|150 plat
|}

Latest revision as of 15:26, 10 December 2024

Lexxa Image: 525 pixels
Status Active
Race Human
Gender Female
Guild Ranger
Instance Prime


Description

You see Lexxa, a Human.

She has an oval face with pouting lips, large expressive green eyes and a small nose. Her dark brown hair is long and curly, and is worn arranged in an intricate Elven braid. She has tanned skin and a slender figure.

She is average height for a Human.

An elegant forehead decoration shaped into a brass gear rests on her forehead, just above her eyes.

She appears to be an adult.

She has a tattoo of a tribal band in the vague shape of a tattered blindfold. Several layers of ink have been applied to resemble a proliferation of smudges. Different shades of black form ichorous trails below her eyes, staining the flesh beneath to culminate in three ragged claw-like marks that streak down the length of each jaw, completing the fierce design on her face.

She is wearing a metallic-black decorative left shoulder pauldron trailing a faded red drape, a dual-sword back harness, a black button-down coat with fitted sleeves and a chapel train, a fitted long-sleeved midnight-black shirt with a U-scooped neckline, a pair of decorative metallic-black bracers with iron studs, a skeletal hand bracelet bearing lifelike finger bones connected to the rings, a pair of midnight black gloves featuring a fingerless style, a metallic-black leather waist cincher with a grid cutout, a polished silver belt knife with a wide hardwood grip, a pair of black skinny pants ribbed at the knees, a pair of midnight-black thigh belts with obsidian buckles and a pair of knee-high midnight-black leather combat boots with obsidian buckles.


Backstory

Abandoned as an infant and left to the mercy of the wilds, she was taken in by a pack of blood wolves found at Neer's Hummock, Game Trail, who became her family. For years, she survived in the untamed forests, learning the ways of the wild and understanding the language of the beasts.
Infancy
One particular summer, overcome by hunger, she was caught stealing a loaf of bread from the Ranger Guild Hall in Langenfirth, Therenborough, where the esteemed Guildleader Tolle resided. Instead of punishing the feral and frightened child, Tolle saw potential in her and sent word to Lord Arnald Tolfree, a local aristocrat known for his refined manners and charitable heart.
Stealing
Tolfree took the child he dubbed Lexxa under his wing, naming her after a figure of strength and determination, determined to polish her wild edges and mold her into a figure of grace and poise. Despite her new life of comfort, Lexxa was haunted by the mystery of her origins.
Lord Arnald Tolfree
As she neared adulthood, Lexxa overheard a conversation among the household staff and learned that her birth parents, who had abandoned her, lived in Temple Hill, Zoluren, with their new family. Though she never approached them, she often lingered in the shadows, watching her siblings from afar, her heart torn between the life she knew and the family she never had.
Temple Hill, Hero's March - Zoluren

Present

Now an adult, Lexxa has embraced her roots, choosing to live a life intertwined with the wilds of Zoluren. Although she still visits Lord Arnald Tolfree, who played a pivotal role in shaping her into a poised young woman, her heart belongs to the untamed lands she once called home. She has taken to hunting game in the dense forests, expertly skinning pelts and collecting gems, which she sells to the local furrier and gem collector. This self-sufficient lifestyle allows her to remain connected to the land, honoring the survival instincts she honed during her childhood among the wolves.


Despite her independence, Lexxa cannot shake the pull of her past. She frequently returns to Temple Hill, stalking the area where her birth parents and siblings reside, though she never reveals herself. The solitude of the wilderness calls to her, and most nights she retreats to a small shelter she constructed beneath the moonlit skies and expansive stars. Built with the same instincts that guided her among the wolves, this simple refuge offers comfort in its primal familiarity, a reminder of the only true home she has ever known. This balance between her wild instincts and the refinement instilled in her by Tolfree shapes Lexxa into a figure caught between two worlds, neither fully a part of society nor entirely free from it.

Home

A small shelter she constructed under the moonlit skies and expansive stars, on the Northern Trade Route.
Lexxa's Home

God

Kuniyo
Symbol: Wolverine


Head thrown back in mid-howl, a fierce wolverine greets the night. Intelligent eyes survey the area, incongruous with that of an animal one might happen across in the wild. On the ground and partially hidden, a silvered bow and lone arrow are ferociously guarded and protected by the carved beast.

Gentler than Everild, Kuniyo still retains a deep wildness within him, and does not like to wander far from the sound of battle. However, he also enjoys the wilderness, and is therefore a favorite of rangers; especially the rangers who use their sword on a frequent basis. Kuniyo is served by several noble youths and maidens who he may send out to help train a promising young warrior. Kuniyo is stubborn and vicious in battle.

Found in the Boar Clan Ranger Guild

Hunting Grounds

[Kaal Utewg, Clearing]

The oppressive darkness of the canopy yields slightly, allowing a glimpse of the sky above. Patches of corpse moss carpet the ground, their black sporophytes giving off an odor of carrion. Strangled with ivy and lichen, a blighted elm struggles to grow amidst a ring of yellow death cap mushrooms. You also see a fuligin umbral moth, a fuligin umbral moth that is lying down, a fuligin umbral moth, a steep trail leading uphill, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, and a heavy oak limb.

unofficial fuligin umber moths

Horse

Heliosa


A white horse that is fifteen hands high with pink skin and a pure white coat. It has a white mane and tail. It is a mare with no other markings. Lexxa's brand is on the flank.

Wild horse herds roam in Ilithi, particularly in the steppes around Horse Clan, so head south. On the road between Shard and Horse Clan, the trail branches north and forms a small loop. The herd roams around that area. You usually have to search around before you find their location. Be sure to have a lead rope.

Lexxa on Heliosa

Anniversaries

Birthday: 405-02-22 (4/29/2012)

    Significance: Assigned by Lord Arnald Tolfree to mark Lexxa's coming of age and her formal introduction into society. This date represents the beginning of her journey as a more refined, yet still untamed, individual.

Major Life Events

  • 449-09-36 (07/27/2024): During the events of Wild Magic, Five are abducted from Ar'hat's Tower. Those five were, Ayrell, Dantia, Mazrian, Miskton, and Navesi. (link:)
  • 451-03-87 (12/8/2024): Joined Heart and Helm Jousting Club. (link:)

Horse Training Services

There is no circle minimum to either ride or own a horse, Even a novice can ride!

There are two sets of classes related to horse training: classes/skills that are taught to the character, and classes/skills that are taught to the horse. To arrange training for your horse, please contact Lexxa in game.


Adventurer Training

Different classes/skills must be taught by members of the different guilds. You the adventurer must learn Basic Horsemanship from a stablemaster (free) to get started. Additionally, you can learn the other instructions from their respective instructors but that is not needed to ride a horse.

Lexxa also has access to a trusted trader for smooth transactions of transferring the horse's ownership, for a fee of 25 plat for the services.

As a Ranger, Lexxa can instruct you on Bareback riding for 10 plat. You the adventure must be at least 20th circle but it is not needed to ride a horse. Additionally, Lexxa can arrange for your instructions on Advanced Riding from a trusted trader for 20 plat, you the adventurer must be circle 40 to learn.

To learn more about horses and learn who to see in order to train you the adventurer, please see this page. https://elanthipedia.play.net/Category:Horses


Horse Training

*Lexxa is able to capture & fully train horses in the following categories:

Full training takes approximately 6 real life hours, and can be purchased in whole at a discounted 750 plat Kronar total.

Skill What it Does Class Time Cost in Kronar
Lead-rope Horse stays calm while having a rope or bridle on. 6 min 25 Plat
Saddle Horse stays calm while having a saddle on. 27 min 75 Plat
Beg/Sit Trick 6 min 25 Plat
Jump Trick 30 min 75 Plat
Kneel Teaches horse to kneel so smaller races can mount. 16 min 25 Plat
Prance Trick 45 min 160 Plat
Rear/Spin Trick 6 min 25 Plat
Animal Teaches a horse not to be afraid of animal races (Prydaen, and Rakash in Moonskin), else they may bolt. 20 min 85 Plat
Combat Teaches horse to go to battle 52 min 150 Plat
Joust Teaches horse to perform a joust 23 min 50 Plat
Magic Teaches horse not to fear offensive magic being cast atop it. 45 min 110 Plat
War Paladin only. Horse will fight with you in combat. 1 hr 20 min 250 Plat

Horses For Sale

"Top-Quality Horses for Adventurers of All Kinds!"

Looking for a trusty steed? Whether you need a fully trained horse ready to ride or prefer to choose your own training options, Lexxa's got you covered. From ponies for gnomes to powerful steeds for Gor'Togs, there's something for everyone. Competitive pricing and impeccable care ensure your next adventure starts here!

If you are looking for a specific color (steel/dapple/light grey, gold, white, roan, etc) let Lexxa know.

Some horses are already trained and will only be sold at their listed price. Inventory is updated regularly, current as of Dec. 10 2024.

I also sell starter kits, see at the bottom of this list for more information.

Prices listed include training for horses that have already been trained at a discounted price, for those that have no training yet (indicated by "Wild"), you the adventure must decide what training you would like to have completed and incur the price changes listed above.

Suitability Status Standard (hands) Type Height (hands) Color Markings Gender Training Plat Kronar!
Gnome For Sale 6-11 Pony 9 red chestnut pony white star-shaped mark surrounding the left eye Gelding/Male Full 975
Halfling (Olvi) For Sale 11-13 Horse 13 white no other markings Gelding/Male Full 2300
Halfling (Olvi) For Sale 11-13 Horse 13 black narrow white mark above the hooves Mare/Female Full 2300
Dwarf For Sale 13-15 Horse 14 light chestnut white marking on the heel of the left foreleg Gelding/Male Full 1650
Dwarf For Sale 13-15 Horse 14 light grey horse white marking on the heel of the left foreleg Mare/Female Full 1150
Prydane, Rakash, Human, Elf, Elothean, S'Kra Mur For Sale 15-17 Horse 17 smoky grey white mark on the right foreleg extending from the coronet to the hock Mare/Female Full 1850
Kaldar, Gor'Tog For Sale 17-18 Horse 18 black white mark covering the left foreleg's fetlock Gelding/Male Full 2300
Kaldar, Gor'Tog For Sale 17-18 Horse 18 black white mark on the heels of both forelegs Mare/Female Full 2300

Starter Kits For Sale

Supplies are limited—first come, first served!

A clown suit is just a term used to describe a mixed armor set.

$$$Because my items are not all master-crafted there is a slight reduction in prices$$$

Bag Color Type of Kit What's Included Where it's From Lexxa's Price Trader Prices You Save!
Brown clown suit a deed for a lumium chain helm, a deed for a lumium plate mask, a deed for some coarse onyx-hide leathers, a deed for some lumium scale gloves, a deed for a lumium target shield, etched steel parry stick with black leather straps. Crafted & Emmiline's Cottage 850 plat 1,000 plat 150 plat
Silver horse kit lead rope, deep blue wool horse blanket edged with stylized silver lions, oiled grey leather bridle, oiled grey leather saddle with blued steel fittings, silver-veined mistwood hoof pick, two-sided soft brush, large mane and tail brush, oiled mistwood curry comb. Crafted & Rossgallan Stables 10 plat 25 plat 15 plat
Gold jousting kit lead rope, thick white wool blanket edged with gold braiding, burnished black leather bridle, burnished black leather saddle, hook-ended hoof pick, two-sided soft brush, smoothly polished carved ivory mane and tail brush, steel-toothed curry comb, a deed for some lumium light half plate, a deed for a lumium sallet, a deed for a lumium jousting shield. Crafted & Ratha Stables 700 plat 850 plat 150 plat