Thief Help: Difference between revisions

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<div style="font-weight:bold;line-height:1.6;">Crossing Guild Tips</div>
<div style="font-weight:bold;line-height:1.6;">Crossing Guild Leads</div>
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<div style="font-weight:bold;line-height:1.6;">Ain Ghazal Guild Clues</div>
<div style="font-weight:bold;line-height:1.6;">Ain Ghazal Guild Leads</div>
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<div style="font-weight:bold;line-height:1.6;">Muspar'i Guild Tips</div>
<div style="font-weight:bold;line-height:1.6;">Muspar'i Guild Leads</div>
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<div style="font-weight:bold;line-height:1.6;">Shard Guild Spoilers</div>
<div style="font-weight:bold;line-height:1.6;">Shard Guild Leads</div>
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* The key to a door is often right where you began.
* The key to a door is often right where you began.
* Flowers are often placed in window sills.
* Hidden locks can be drowned out by loud music.
* Hidden locks can be drowned out by loud music.
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{{Cat|Thieves,Player guides,Guilds}}
{{Cat|Thieves,Player guides}}

Latest revision as of 10:56, 12 September 2020

Before You Continue

Returning players may want to read the page for Returning Players, and Thief Newbie Help Guide before continuing.

This page is not intended to spell out or provide any walk-throughs for secrets, which is why it does not have a spoiler tag. Clues and hints that provide leads are available below. Please do not provide walk-throughs on this page.

If you need additional help, please seek out In Game assistance from one or more of the characters that have volunteered their time and effort.

Zoluren

Crossing
Crossing Guild Leads
Joining
  • The old and crippled might be blind but they also might be incredibly wise.
  • If you can satisfy the need, you might be able to ASK about TRAINing.
Tricks
  • Be sure to ASK someone ABOUT MAGIC every now and then, even if it doesn't make sense.
  • When faced with a courtly door with a golden knocker, you can get attention with a TAP upon the KNOCKER.
  • Found yourself with extra odds and ends? Someone that works with their origins can help.
  • Remember to always ask FOR what you want, when seeking a pouch to carry things.
Ain Ghazal
Ain Ghazal Guild Leads
Tricks
  • Chateau doors within floors just might be traps.
  • Elves are overly fond of trees it seems. If you find yourself lost, PULLing on some BRANCHes might help.

Therengia

Riverhaven
Riverhaven Guild Leads
Joining
  • A warehouse office worker might take pity on attempted theft.
Tricks
  • A town drunk spews useful jibberish and is often in the drunk tank.
  • The perceptive ones know what doors to knock upon.
  • Always whisper!
  • Found yourself with extra odds and ends? Someone that works with their origins can help.
  • Remember to always ask FOR what you want, when seeking a pouch to carry things.
Muspar'i
Muspar'i Guild Leads
Tricks
  • Fortunes are funny things that can fly away.

Ilithi

Shard
Shard Guild Leads
Joining
  • A man that deals in goods is a person that knows many secrets.
Tricks
  • The key to a door is often right where you began.
  • Flowers are often placed in window sills.
  • Hidden locks can be drowned out by loud music.

Qi'Reshalia

Ratha
Ratha Guild Leads
Tricks
  • Guilds are very exotic but there are always secrets buried below them.
  • Found yourself with extra odds and ends? A hooded man might be some help.
  • Remember to always ask FOR what you want, when seeking a pouch to carry things.