Category:Ranger spells: Difference between revisions

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A category for [[guild association is::Ranger]] spells.
A category for [[guild association is::Ranger]] spells.
==Spell tree==
==Spell tree==
[[Spell Efficacy|Environmental Efficacy]]: When casting ranger spells, the wilderness conditions will determine how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the environment. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}. (This replaces the old terrain modifiers that Ranger magic was subject to.)<br />

<imagemap>
<imagemap>
Image:Ranger_Spells.png|frameless|upright=4.75
Image:Ranger_Spells.png|frameless|upright=4
rect 74 200 446 275 [[Compost]]
rect 0 75 250 125 [[Compost|Compost (Utility)]]
rect 71 344 449 425 [[Eagle's Cry]]
rect 0 225 250 275 [[Eagle's Cry|Eagle's Cry (Targeted Magic)]]
rect 74 722 449 795 [[See the Wind]]
rect 0 575 250 625 [[See the Wind|See the Wind (Augmentation)]]
rect 74 1170 449 1248 [[Athleticism]]
rect 0 1025 250 1075 [[Athleticism|Athleticism (Augmentation)]]
rect 560 125 936 200 [[Branch Break]]
rect 300 75 550 125 [[Deadfall|Deadfall (Debilitation)]]
rect 300 175 550 225 [[Harawep's Bonds|Harawep's Bonds (Debilitation)]]
rect 560 275 936 347 [[Carrion Call]]
rect 300 275 550 325 [[Carrion Call|Carrion Call (Targeted Magic)]]
rect 560 422 936 500 [[Devitalize]]
rect 560 575 936 650 [[Harawep's Bonds]]
rect 300 375 550 425 [[Stampede|Stampede (Targeted Magic)]]
rect 563 719 936 798 [[Instinct]]
rect 300 475 550 525 [[Instinct|Instinct (Augmentation)]]
rect 560 870 933 948 [[Wolf Scent]]
rect 300 575 550 625 [[Wolf Scent|Wolf Scent (Augmentation)]]
rect 560 1020 936 1098 [[Essence of Yew]]
rect 300 675 550 725 [[Senses of the Tiger|Senses of the Tiger (Augmentation)]]
rect 560 1245 939 1323 [[Hands of Lirisa]]
rect 300 875 550 925 [[Essence of Yew|Essence of Yew (Warding)]]
rect 560 1395 936 1476 [[Sense of the Tiger]]
rect 300 1025 550 1075 [[Earth Meld|Earth Meld (Augmentation, Utility)]]
rect 300 1175 550 1225 [[Hands of Lirisa|Hands of Lirisa (Augmentation)]]
rect 1044 125 1422 200 [[Awaken Forest]]
rect 1047 275 1425 350 [[Stampede]]
rect 600 25 850 75 [[Awaken Forest|Awaken Forest (Utility)]]
rect 1047 422 1422 497 [[Devolve]]
rect 600 125 850 175 [[Devolve|Devolve (Debilitation)]]
rect 1050 572 1422 650 [[Swarm]]
rect 600 225 850 275 [[Swarm|Swarm (Debilitation)]]
rect 1047 719 1422 795 [[Grizzly Claws]]
rect 600 325 850 375 [[Devitalize|Devitalize (Targeted Magic)]]
rect 1050 870 1425 948 [[Wisdom of the Pack]]
rect 600 475 850 525 [[Grizzly Claws|Grizzly Claws (Debilitation)]]
rect 600 575 850 625 [[Wisdom of the Pack|Wisdom of the Pack (Augmentation)]]
rect 1050 1020 1422 1098 [[Forestwalker's Boon]]
rect 600 675 850 725 [[Claws of the Cougar|Claws of the Cougar (Augmentation)]]
rect 1050 1173 1425 1248 [[Earth Meld]]
rect 600 775 850 825 [[Embed the Cycle|Embed the Cycle (Warding)]]
rect 1050 1320 1422 1398 [[Cheetah Swiftness]]
rect 1047 1473 1425 1548 [[Claws of the Cougar]]
rect 600 875 850 925 [[Forestwalker's Boon|Forestwalker's Boon (Warding)]]
rect 1533 350 1912 425 [[Curse of the Wilds]]
rect 600 975 850 1025 [[Blend|Blend (Utility)]]
rect 600 1075 850 1125 [[Skein of Shadows|Skein of Shadows (Augmentation, Warding)]]
rect 1536 1170 1912 1245 [[Blend]]
rect 600 1175 850 1225 [[Oath of the Firstborn|Oath of the Firstborn (Augmentation)]]
rect 1536 1320 1912 1395 [[Bear Strength]]
rect 2026 1098 2398 1170 [[Skein of Shadows]]
rect 900 75 1150 125 [[Curse of the Wilds|Curse of the Wilds (Debilitation)]]
rect 900 175 1150 225 [[Plague of Scavengers|Plague of Scavengers (Augmentation)]]
rect 2023 1248 2398 1320 [[Memory of Nature]]
rect 900 275 1150 325 [[Bloodthorns|Bloodthorns (Warding)]]
rect 900 475 1150 525 [[Bear Strength|Bear Strength (Augmentation, Utility)]]
rect 900 675 1150 725 [[Cheetah Swiftness|Cheetah Swiftness (Augmentation, Utility)]]
rect 900 775 1150 925 [[River in the Sky|River in the Sky (Warding)]]
rect 900 925 1150 975 [[Memory of Nature|Memory of Nature (Utility)]]
rect 900 1125 1150 1175 [[Syamelyo Kuniyo|Syamelyo Kuniyo (Augmentation)]]
</imagemap>
</imagemap>


==Summary of spell information==
==Summary of spell information==
Bolded spells are [[:Category:Signature_Spells|signature spells]].
:'' '''Note''': The rank requirements (but not spell preps according to {{com|Discern}}) vary by location. This data was collected in a neutral location. Being in a wilderness area will ''decrease'' the required ranks, while being in an urban area will ''increase'' the required ranks.''
:'' '''Note''': The rank requirements (but not spell preps according to {{com|Discern}}) vary by location. This data was collected in a neutral location. Being in a wilderness area will ''decrease'' the required ranks, while being in an urban area will ''increase'' the required ranks.''
:''Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.''
:''Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.''


{{SpellList|h}}
{{GuildSpellList|h}}
{{#ask:[[guild association is::Ranger]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]
{{#ask:[[guild association is::Ranger]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]
|?Pretty name is
|?Pretty name is
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|?maximum duration is
|?maximum duration is
|?slot cost is
|?slot cost is
|?Ability difficulty is
|?Spellbook is
|format=template
|format=template
|template=SpellList
|template=GuildSpellList
|link=none
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}}
}}

Latest revision as of 22:28, 15 May 2022

A category for Ranger spells.

Spell tree

Environmental Efficacy: When casting ranger spells, the wilderness conditions will determine how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the environment. This does not currently apply to mana supplied from cambrinth or HARNESS. (This replaces the old terrain modifiers that Ranger magic was subject to.)

Compost (Utility)Eagle's Cry (Targeted Magic)See the Wind (Augmentation)Athleticism (Augmentation)Deadfall (Debilitation)Harawep's Bonds (Debilitation)Carrion Call (Targeted Magic)Stampede (Targeted Magic)Instinct (Augmentation)Wolf Scent (Augmentation)Senses of the Tiger (Augmentation)Essence of Yew (Warding)Earth Meld (Augmentation, Utility)Hands of Lirisa (Augmentation)Awaken Forest (Utility)Devolve (Debilitation)Swarm (Debilitation)Devitalize (Targeted Magic)Grizzly Claws (Debilitation)Wisdom of the Pack (Augmentation)Claws of the Cougar (Augmentation)Embed the Cycle (Warding)Forestwalker's Boon (Warding)Blend (Utility)Skein of Shadows (Augmentation, Warding)Oath of the Firstborn (Augmentation)Curse of the Wilds (Debilitation)Plague of Scavengers (Augmentation)Bloodthorns (Warding)Bear Strength (Augmentation, Utility)Cheetah Swiftness (Augmentation, Utility)River in the Sky (Warding)Memory of Nature (Utility)Syamelyo Kuniyo (Augmentation)Ranger Spells.png
About this image

Summary of spell information

Note: The rank requirements (but not spell preps according to DISCERN) vary by location. This data was collected in a neutral location. Being in a wilderness area will decrease the required ranks, while being in an urban area will increase the required ranks.
Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Spellbook
Athleticism +Athletics skill standard augmentation 1-100 0-400 10-40 1 intro Wilderness Survival
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic utility 5-25 250-1,000 Indefinite 2 advanced Nature Manipulation
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic augmentation, utility 5-25 250-1,000 Indefinite 3 advanced Animal Abilities
Blend Pulsing self-invisibility. standard utility 15-100 80-800 10-40 1 intermediate Wilderness Survival
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual warding 300-800 250-1,000 30-90 3 advanced Nature Manipulation
Carrion Call (CAC) Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. battle targeted 2-50 10-600 Instant 1 basic Nature Manipulation
Cheetah Swiftness (CS) +Agility (stat), +Balance, Balance heal, auto-stand battle, cyclic augmentation 5-25 250-1,000 Indefinite 2 advanced Animal Abilities
Claws of the Cougar (COTC) +Brawling skill, reduces RT for melee attacks, grants functional brawling claws standard augmentation 15-100 80-800 10-40 2 intermediate Animal Abilities
Compost decays items on ground (does not boost life mana) standard utility, area of effect 1-100 0-400 Instant 0 intro Nature Manipulation
Curse of the Wilds (COTW) -Defensive Factor, -Melee accuracy, -Ranged accuracy battle debilitation magic \ fortitude 10-33 250-1,000 Instant 3 advanced Nature Manipulation
Deadfall (DF) Stuns or knocks out target battle debilitation magic \ reflexes 1-33 10-600 Instant 2 basic Nature Manipulation
Devitalize (DEVI) Impact damage, Cold damage, Fatigue damage, Single strike. battle targeted 10-66 80-800 Instant 2 intermediate Nature Manipulation
Devolve (DE) -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only battle debilitation magic \ fortitude 5-33 80-800 Instant 2 intermediate Nature Manipulation
Eagle's Cry (EC) Puncture damage, Cold damage battle targeted 1-50 0-400 Instant 1 intro Nature Manipulation
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility 5-100 10-600 10-40 1 basic Wilderness Survival
Electrogenesis Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric metamagic 2 Animal Abilities
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding 5-100 10-600 10-40 1 basic Animal Abilities
Essence of Yew (EY) ablative magic barrier standard warding 5-100 10-800 10-40 1 basic Wilderness Survival
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle warding 15-100 80-800 2-10 1 intermediate Wilderness Survival
Grizzly Claws (GRIZ) knock-back/knock-down battle debilitation, area of effect spirit \ fortitude 10-66 80-800 Instant 2 intermediate Animal Abilities
Hands of Lirisa (HOL) +Locksmithing skill, +Skinning skill standard augmentation 5-100 10-600 10-40 2 basic Wilderness Survival
Harawep's Bonds (HB) webs target (re-triggers on escape) battle debilitation magic \ reflexes 3-66 10-600 Instant 2 basic Nature Manipulation
Instinct (INST) +Evasion skill standard augmentation 5-100 10-600 10-40 2 basic Animal Abilities
Memory of Nature (MON) Maintain your ranger bonus while in non-wilderness areas ritual utility 300-800 250-1,000 30-90 2 advanced Wilderness Survival
Oath of the Firstborn (OATH) +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. standard augmentation 15-100 80-800 10-40 2 intermediate Wilderness Survival
Plague of Scavengers (PLS) +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell metamagic augmentation 2 Nature Manipulation
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding 15-100 80-800 10-40 2 intermediate Animal Abilities
See the Wind (STW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load standard augmentation 1-100 0-400 10-40 1 intro Animal Abilities
Senses of the Tiger (SOTT) +Perception skill, +Reflex (stat) standard augmentation 5-100 10-600 10-40 2 basic Animal Abilities
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard augmentation, utility 15-100 80-800 10-40 2 intermediate Wilderness Survival
Stampede Impact damage, Fire damage, multi-strike damage battle targeted, multistrike 2-50 10-600 Instant 1 basic Nature Manipulation
Swarm -Perception skill, -Stealth skill, reveals hidden target battle debilitation, area of effect magic \ fortitude 10-66 80-800 Instant 2 intermediate Nature Manipulation
Syamelyo Kuniyo (SK) Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. battle augmentation 30-100 250-1,000 2-10 3 advanced Wilderness Survival
Wisdom of the Pack (WOTP) +Tactics skill, +Wisdom (stat) standard augmentation 15-100 80-800 10-40 2 intermediate Animal Abilities
Wolf Scent (WS) +Outdoorsmanship skill, +Instinct skill standard augmentation 5-100 10-600 10-40 2 basic Animal Abilities