Wolf Clan: Difference between revisions
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==Overview== |
==Overview== |
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'''Play.net Description''': Wolf Clan is a settlement of [[Human|human]] [[Barbarian|barbarians]] far west of [[The Crossing]]. Consisting of several shops, a trading post, and a renowned leatherworker, the clan offers their simple trades with earnest. Striving to survive amidst the monstrous ogres, Wolf Clan meets any challenge with barbaric ferocity. |
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A village of Human barbarians who are known for their mercenary warriors and their beautiful women. |
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==Government, History, and Background== |
==Government, History, and Background== |
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===History=== |
===History=== |
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From |
From Historian [[Zelka]], building upon the work of Zuebara Pulan in the book [[Book:HzpTHC#Ram|The Human Clans]]: |
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''Nomadic warriors, that is how Wolf Clan was throughout much of its existence. A fierce tribe of fighters, eking their way through Kermoria. The people of Wolf Clan never had a home, instead carrying out their savage travels through woodlands and mountains and river valleys. Their wanderings began at the advice of a Moon Mage, a great seer that delivered unto them a prophecy that those people took deeply to heart. |
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Originally a Clan of nomadic warriors, Wolf Clan appeared under that name after the Human migration to the East. Following a Moon Mage prophecy that set about the origin of the Clan, the people of Wolf Clan remained a fierce, but wandering, tribe eking their way through eastern Kermoria for quite some time. |
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It was in the early part of the third century AV that the people finally settled down in the Wildulf Woods of midwestern Zoluren. Their prophecy, they said, had been fulfilled. They now had a home. The people of Wolf Clan now live as hunters and fishermen, though they ever remain the great warriors and survivalists they always have been. It is just that their wandering hearts have been stilled. Forgive my brevity on Wolf Clan, but there are other works which elaborate in far greater detail, and I would not do them justice. See "[[Trefan Ulf - The Wolf Clan Home (book)|Trefan Ulf -- The Wolf Clan Home]]" by Hagynn Atkyn.'' |
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It was in the early part of the third century AV that the people finally settled down in the Wildulf Woods of midwestern Zoluren. Their prophecy, they felt, had been fulfilled by the deeds of Wolfjaw Ironbeard, and they could cease their endless wanderings. |
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The people of modern Wolf Clan live as hunters, fishermen, and mercenaries, and some of their warriors go on to join the ranks of the Zoluren Army. The village additionally has a bustling trade in rare pelts and skins, dyes, and animal products for the enhancement of magic, foresight, and healing. |
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There is a steady stream of merchants in and out of the village because of this, but from an outsider's perspective it still isn't particularly enticing to stay for a longer term if comforts and modernity are what you are after. Wolf Clan homes and other buildings are spartan even by Clan standards and the town is kept dark at night so as not to attract any Gor'Tog raiders from the nearby settlements. |
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While other writings make note of the famed beauty of Wolf Clan women, my extensive time living with the Clan allows me to correct the rather hideous exoticism displayed in some of these other accounts. Tales of them being particularly sultry and filled with 'wild abandon' are gross misunderstandings of a culture that is incredibly egalitarian, and as thus, has women who are, by and large, as unashamed of their bodies and their natures as any man. Due to these misunderstandings, many outsiders have run afoul of Wolf Clan women, taking their open natures as overtures for illicit encounters where no such thing was intended on the woman's part at all. From this, stories of men from outside of the Clan being murdered or mutilated in retaliation for 'partaking' in a Wolf Clan woman became widespread, when, in fact, these were simple instances of the woman and her family educating the outsider on Clan manners and not taking liberties without actually ensuring the woman was interested in whatever they intended to do. |
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See also "[[Trefan Ulf - The Wolf Clan Home (book)|Trefan Ulf -- The Wolf Clan Home]]" by Hagynn Atkyn.'' |
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==Locations About Town== |
==Locations About Town== |
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==Miscellaneous== |
==Miscellaneous== |
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{{RefAl}} |
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{{Cat|Cities, Zoluren Cities, Organizations, Human}} |
{{Cat|Cities, Zoluren Cities, Organizations, Human}} |
Latest revision as of 17:15, 10 February 2020
Province: Zoluren |
Currency: Kronar |
Population: 9,000 |
Established: early 300s AV |
Alternate Names: Trefan Ulf |
Dominant Race: None |
Dominant Guild: None |
Government: Wolfjaw Ironbeard |
Guild Halls: None |
Patron Deity: None |
Warnings: |
Overview
Play.net Description: Wolf Clan is a settlement of human barbarians far west of The Crossing. Consisting of several shops, a trading post, and a renowned leatherworker, the clan offers their simple trades with earnest. Striving to survive amidst the monstrous ogres, Wolf Clan meets any challenge with barbaric ferocity.
Government, History, and Background
Government Type
One Chieftain leads the rest of the clan.
Prominent People
- Suza Ironbeard
- Wolfjaw Ironbeard
- Mopeliar the Barbarian Pit Master
History
From Historian Zelka, building upon the work of Zuebara Pulan in the book The Human Clans:
Originally a Clan of nomadic warriors, Wolf Clan appeared under that name after the Human migration to the East. Following a Moon Mage prophecy that set about the origin of the Clan, the people of Wolf Clan remained a fierce, but wandering, tribe eking their way through eastern Kermoria for quite some time.
It was in the early part of the third century AV that the people finally settled down in the Wildulf Woods of midwestern Zoluren. Their prophecy, they felt, had been fulfilled by the deeds of Wolfjaw Ironbeard, and they could cease their endless wanderings.
The people of modern Wolf Clan live as hunters, fishermen, and mercenaries, and some of their warriors go on to join the ranks of the Zoluren Army. The village additionally has a bustling trade in rare pelts and skins, dyes, and animal products for the enhancement of magic, foresight, and healing.
There is a steady stream of merchants in and out of the village because of this, but from an outsider's perspective it still isn't particularly enticing to stay for a longer term if comforts and modernity are what you are after. Wolf Clan homes and other buildings are spartan even by Clan standards and the town is kept dark at night so as not to attract any Gor'Tog raiders from the nearby settlements.
While other writings make note of the famed beauty of Wolf Clan women, my extensive time living with the Clan allows me to correct the rather hideous exoticism displayed in some of these other accounts. Tales of them being particularly sultry and filled with 'wild abandon' are gross misunderstandings of a culture that is incredibly egalitarian, and as thus, has women who are, by and large, as unashamed of their bodies and their natures as any man. Due to these misunderstandings, many outsiders have run afoul of Wolf Clan women, taking their open natures as overtures for illicit encounters where no such thing was intended on the woman's part at all. From this, stories of men from outside of the Clan being murdered or mutilated in retaliation for 'partaking' in a Wolf Clan woman became widespread, when, in fact, these were simple instances of the woman and her family educating the outsider on Clan manners and not taking liberties without actually ensuring the woman was interested in whatever they intended to do.
See also "Trefan Ulf -- The Wolf Clan Home" by Hagynn Atkyn.
Locations About Town
Landmarks
- Lodge of the Trefan Ulf
- Trader Outpost
- Statue of Wolfjaw Ironbeard
Unique Shops and Services
- Brigetta's Tanned Goods offers leather repair, as well as a pelt buyer on top of their leather goods.
Shops
Bars, Inns, and Taverns
Prominent Hangouts
- The clearing in the southern part of the village offers a food and drink buffet which is why it tends to be the most popular area of town.
Important Activities
Favors
- The closest area to gain favors is at the traditional favor location out the western gate of the Crossing.
Task Givers
- If you want a task, you should head to the nearby city of Crossing as it is the closest city with task givers.
Quests
- Barbarians might find themselves in town to find a dance teacher.