Calcified Hide: Difference between revisions

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{{Spell
{{Spell
|abbrev=ch
|name=Calcified Hide
|minprep=9
|minprep=15
|castcap=42
|castcap=100
|minskill=80
|abbrev=CH
|maxskill=800
|minduration=10
|maxduration=40
|validtarget=Self
|validtarget=Self
|guild=Necromancer
|guild=Necromancer
|wardslot=1-slot
|magic=Arcane Magic
|spellbook=Transcendental Necromancy
|spellbook=Transcendental Necromancy
|prereqs=[[Philosopher's Preservation]]
|prereqs=[[Butcher's Eye]] or [[Kura-Silma]]
|slot=2
|desc=Calcified Hide uses mutative magic to form a network of slightly flexible, toughened ridges upon the caster's body. These ridges help absorb the shock of all damaging attacks, and may even nullify minor physical damage completely.
|illegal=illegal, social outrage
|messaging=''Casting:'' <Necromancer> holds out his arms to his sides in a preparatory gesture.<br>
|corrupt=divine outrage
<Necromancer> shudders slightly as streams of black energy slide up across his arms from his fingertips before arcing out along his entire body.<br>
|desc=The Calcified Hide spell uses mutative energy to form a network of slightly flexible, toughened ridges upon the caster's body. These ridges help absorb the shock of all damaging attacks, and may even nullify minor physical damage completely.
Whitened ridges rise up from beneath <Necromancer>'s scales/skin/fur all across his limbs and torso.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|poststring=Yes
|visualstring=who is covered with whitened ridges
|effect=Damage reduction.
|messaging='''3rd person:'''<br />''<Necromancer>'' holds out her arms to her sides in a preparatory gesture.<br />''<Necromancer>'' shudders slightly as streams of black energy slide up across her arms from her fingertips before arcing out along her entire body.<br />Whitened ridges rise up from beneath <i><Necromancer></i>'s '''<skin/scales>''' all across her limbs and torso.


'''1st person:'''<br />You shudder involuntarily as streams of black energy slide back up across your arms from your fingertips before arcing along your entire body. <br />A brief mixture of pain and euphoria surges through you as whitened ridges rise up from beneath your <skin/scales> all across your limbs and torso, strengthening your body's ability to absorb damage.
''1st Person Casting:'' You hold out your arms to either side as you prepare to focus mutation through your entire being.<br>
|sig=Yes
You shudder involuntarily as streams of black energy slide back up across your arms from your fingertips before arcing along your entire body.<br>
|diff=intermediate
A brief mixture of pain and euphoria surges through you as whitened ridges rise up from beneath your skin all across your limbs and torso, strengthening your body's ability to absorb damage.
|source=standard

|type=warding
''Deflecting:'' The ridges on <Necromancer>'s calcified hide flare with a black radiance, nullifying the attack!
|ctype=standard

'''Player list:''' Also here: <Necromancer> who is covered with whitened ridges.

''Wearing Off:'' Your body rumbles, sending several short spasms of agony through you, as the ridges encompassing your form recede and vanish.
|spelltype=Defensive
|tier=third
|planned=No
|scroll=No
|target=No
|held=No
}}
}}
==Notes==
==Notes==
* Randomly and rarely completely negates the damage from an attack.
*Reduces incoming damage by a percentage, similar to armor Protection. Against physical forms of damage (Puncture, Impact, Slice), in addition to Protection there is also an Absorption analog: if the damage is sufficiently low, it will be removed completely.
* Appears in the character's {{com|look}} and as a [[:Category:Post room string|post room string]].
*Appears in caster {{com|LOOK}} as: <Caster>'s body is wreathed in a bizarre series of whitened ridges, several gleaming with a malevolent black radiance at any given moment.
* This spell generates [[Divine Outrage]].[[Generates Divine Outrage::true| ]]
* Casting this spell (or having it visible) inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]]
* Protects against both physical and elemental damage.
{{RefAl}}

Latest revision as of 18:23, 5 July 2024


Necromancer thumb.jpgNecromancer Guild


Calcified Hide Justice triggering spell Causes outrage or corruption
Abbreviation: CH
Prerequisites: Butcher's Eye or Kura-Silma
Signature: Yes
Spell Slots: 2
Ward Slots: This spell uses 1 ward slot when cast by Necromancers.
Mana Type: Arcane Magic
Spell Type: standard / warding
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: illegal, social outrage
Corruption: divine outrage
Description: The Calcified Hide spell uses mutative energy to form a network of slightly flexible, toughened ridges upon the caster's body. These ridges help absorb the shock of all damaging attacks, and may even nullify minor physical damage completely.
Effect: Damage reduction.
Example Messaging: 3rd person:
<Necromancer> holds out her arms to her sides in a preparatory gesture.
<Necromancer> shudders slightly as streams of black energy slide up across her arms from her fingertips before arcing out along her entire body.
Whitened ridges rise up from beneath <Necromancer>'s <skin/scales> all across her limbs and torso.

1st person:
You shudder involuntarily as streams of black energy slide back up across your arms from your fingertips before arcing along your entire body.
A brief mixture of pain and euphoria surges through you as whitened ridges rise up from beneath your <skin/scales> all across your limbs and torso, strengthening your body's ability to absorb damage.

Post String(s): who is covered with whitened ridges
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Randomly and rarely completely negates the damage from an attack.
  • Appears in the character's LOOK and as a post room string.
  • This spell generates Divine Outrage.
  • Casting this spell (or having it visible) inside a standard justice zone generates Social Outrage.
  • Protects against both physical and elemental damage.

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