Black marble gargoyle: Difference between revisions
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Armors at 485 while using only a helm (head/neck) only gets to 24/34 on armor primary after 1 hour, 40 minutes. |
Armors at 485 while using only a helm (head/neck) only gets to 24/34 on armor primary after 1 hour, 40 minutes. |
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Armors at 500 have slowed considerably but not yet all to way to dabbling only. |
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====Weapons and Magic==== |
====Weapons and Magic==== |
Revision as of 08:55, 28 August 2019
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Description
Crafted from lustrous black marble, the gargoyle is a statue granted life to serve as a guardian of its creator's domain. With a head and body of a lion, stunted draconic wings and a serpentine tail, the gargoyle is curiously elegant despite its incongruous parts. Sculpted muscles move with predatory grace, while razor-sharp claws and curving incisors promise lethal violence. A broad collar of intertwined adders is chiseled around its neck.
Recall
Said to have been created by Asketi to serve her every whim, these monstrous gargoyles protect her icy domain from heathens and unbelievers.
In Depth
Inventory
It is wearing nothing!
It is carrying nothing!
Spells
- Black marble gargoyles can cast Minor Physical Protection, Vertigo and Paeldryth's Wrath.
- Black marble gargoyles are IMMUNE to cold and fire.
- They have a natural Protection from Evil aura that reflects their servitude to the divine.
- Spell Prep: The marble gargoyle begins chanting a raspy prayer to Asketi and the wind begins to pick up in response.
- Spell Cast: A black marble gargoyle roars triumphantly as it concludes its prayer to Asketi. The gargoyle snaps its wings ferociously, baring its fangs in an enraged snarl as it sends a blast of icy wind toward you!
3.1 Skill Notes
Defenses
Training is manageable with the following skills but a string of harder hits may be taken when in shield stance:
Evasion: 407 | Parry: 371 | Shield: 316 | Reflex: 60 | Agility: 50 | Discipline: 56
Trains very well with a buffed Paladin (RW/SR/AA) at the following skills. Lots of light hits from them.
Evasion: 334 | Parry: 363 | Shield: 387 | Reflex: 40 | Agility: 45 | Discipline: 40
Only the occasional light hit even with no buffs, reliably hitting with weapons.
Evasion: 356 | Parry: 391 | Shield: 421 | Reflex: 45 | Agility: 45 | Discipline: 40
Training very well with the following skills, very few hits.
Evasion: 424 | Parry: 391 | Shield: 331 | Reflex: 60 | Agility: 50 | Discipline: 56
Two hours in combat results in just a couple of minor abrasions.
Evasion: 409 | Parry: 453 | Shield: 501 | Reflex: 45 | Agility: 45 | Discipline: 45
Armors at 485 while using only a helm (head/neck) only gets to 24/34 on armor primary after 1 hour, 40 minutes.
Armors at 500 have slowed considerably but not yet all to way to dabbling only.
Weapons and Magic
Weapons at 259 and masteries at 400 miss a lot.
Weapons at 325 and masteries at 485 results in good hits and training very well.
Weapons at 470 are slow.
Weapons at 540 are very slow.
TM and Debil at 370 train well.
Survivals
Backstab slows at 487, all but stops at 520.
Skinning at 341 moves excellently with no arranges.
Skinning at 412 results in max quality skins (70) with no arranges. A single arrange can still destroy the skin.
Skinning moving well at 620 with arrange all.
Lockpicking at 250 is possible but difficult, some tripped traps.
Lockpicking at 280 is relatively safe.
Lockpicking at 342 is generally 'at level' or 'shouldn't take long'.
Perception at 435 trains well with HUNT.
Lores
Tactics trains well at 465.
Appraisal trains well at 440.
Attributes
- Strength - is about 50
- Agility - is not quite 45
- Discipline - is about 40
- Reflex - is about 40
- Stamina - is about 40
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Construct creatures
- Spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Boar Clan creatures
- Bestiary
- Forfedhdar creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures
- Gargoyle