Black marble gargoyle: Difference between revisions

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Training very well with the following skills, very few hits.<br>
Training very well with the following skills, very few hits.<br>
Evasion: 424 | Parry: 391 | Shield: 331 | Reflex: 60 | Agility: 50 | Discipline: 56<br>
Evasion: 424 | Parry: 391 | Shield: 331 | Reflex: 60 | Agility: 50 | Discipline: 56<br><br>

Two hours in combat results in just a couple of minor abrasions.
Evasion: 409 | Parry: 453 | Shield: 501 | Reflex: 45 | Agility: 45 | Discipline: 45<br><br>


Armors at 485 while using only a helm (head/neck) only gets to 24/34 on armor primary after 1 hour, 40 minutes.
Armors at 485 while using only a helm (head/neck) only gets to 24/34 on armor primary after 1 hour, 40 minutes.

Revision as of 09:36, 13 August 2019


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black marble gargoyle
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 70
Potential overall skill: ?
Skill Cap 300 to 540
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct Yes
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Yes
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Skin Name black marble hide
Skin Weight 8
Ranks Required 260
Max Value 656 Dokora909.091 Kronars <br />727.273 Lirums <br />0.909 LTBpoints <br />0.909 Tickets <br />0.909 Scrips <br />
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

Crafted from lustrous black marble, the gargoyle is a statue granted life to serve as a guardian of its creator's domain. With a head and body of a lion, stunted draconic wings and a serpentine tail, the gargoyle is curiously elegant despite its incongruous parts. Sculpted muscles move with predatory grace, while razor-sharp claws and curving incisors promise lethal violence. A broad collar of intertwined adders is chiseled around its neck.


Recall

Said to have been created by Asketi to serve her every whim, these monstrous gargoyles protect her icy domain from heathens and unbelievers.

In Depth

Inventory

It is wearing nothing!
It is carrying nothing!

Spells

  • Black marble gargoyles can cast Minor Physical Protection, Vertigo and Paeldryth's Wrath.
  • Black marble gargoyles are IMMUNE to cold and fire.
  • They have a natural Protection from Evil aura that reflects their servitude to the divine.
  • Spell Prep: The marble gargoyle begins chanting a raspy prayer to Asketi and the wind begins to pick up in response.
  • Spell Cast: A black marble gargoyle roars triumphantly as it concludes its prayer to Asketi. The gargoyle snaps its wings ferociously, baring its fangs in an enraged snarl as it sends a blast of icy wind toward you!

3.1 Skill Notes

Defenses

Training is manageable with the following skills but a string of harder hits may be taken when in shield stance:
Evasion: 407 | Parry: 371 | Shield: 316 | Reflex: 60 | Agility: 50 | Discipline: 56

Trains very well with a buffed Paladin (RW/SR/AA) at the following skills. Lots of light hits from them.
Evasion: 334 | Parry: 363 | Shield: 387 | Reflex: 40 | Agility: 45 | Discipline: 40

Only the occasional light hit even with no buffs, reliably hitting with weapons.
Evasion: 356 | Parry: 391 | Shield: 421 | Reflex: 45 | Agility: 45 | Discipline: 40

Training very well with the following skills, very few hits.
Evasion: 424 | Parry: 391 | Shield: 331 | Reflex: 60 | Agility: 50 | Discipline: 56

Two hours in combat results in just a couple of minor abrasions. Evasion: 409 | Parry: 453 | Shield: 501 | Reflex: 45 | Agility: 45 | Discipline: 45

Armors at 485 while using only a helm (head/neck) only gets to 24/34 on armor primary after 1 hour, 40 minutes.

Weapons and Magic

Weapons at 259 and masteries at 400 miss a lot.
Weapons at 325 and masteries at 485 results in good hits and training very well.
Weapons at 470 are slow.
Weapons at 540 are very slow.

TM and Debil at 370 train well.

Survivals

Backstab slows at 487, all but stops at 520.

Skinning at 341 moves excellently with no arranges.
Skinning at 412 results in max quality skins (70) with no arranges. A single arrange can still destroy the skin.
Skinning moving well at 620 with arrange all.

Lockpicking at 250 is possible but difficult, some tripped traps.
Lockpicking at 280 is relatively safe.
Lockpicking at 342 is generally 'at level' or 'shouldn't take long'.

Perception at 435 trains well with HUNT.

Lores

Tactics trains well at 465.
Appraisal trains well at 440.

Attributes