Communes: Difference between revisions

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'''Communes''' are special abilities which [[Cleric]]s can utilize by directly calling down the power of the [[Immortals|gods]]. They are powered by [[Devotion]] through the performing of [[Rituals]]. Communes are granted after completion of sacred quests, and require ritual components. {{tt|COMMUNE HELP}} will briefly describe the verb, while {{tt|COMMUNE SENSE}} will let you detect your active communes. The Commune Sense roundtime is reduced by one second for every ten points of [[Wisdom]].
'''Communes''' are special abilities which [[Cleric]]s can utilize by directly calling down the power of the [[Immortals|gods]]. They are powered by [[Devotion]] through the performing of [[Rituals]]. Communes are granted after completion of sacred quests, and require ritual components. The [[Commune command]] is used to activate and monitor communes.


==Tamsine's Commune==
==Tamsine's Commune==
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[[Tamsine]]'s power fills the Cleric with holy fire, increasing offensive prowess at melee. Available at 2nd circle, and can be performed on others.
[[Tamsine]]'s power fills the Cleric with holy fire, increasing offensive prowess at melee. Available at 2nd circle, and can be performed on others.


'''Start:''' You feel warmth spread throughout your body, making the very ends of your hair tingle. A pale, blue-white nimbus encloses you before fading away.<br />
'''End:''' The pale blue nimbus fades from around you.<br />
'''Duration:''' Circle x 1 minute
'''Duration:''' Circle x 1 minute


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[[Eluned]]'s power manifests the Cleric's faith into an invisible armor, increasing defensive prowess. Available at 3rd circle, and can be performed on others.
[[Eluned]]'s power manifests the Cleric's faith into an invisible armor, increasing defensive prowess. Available at 3rd circle, and can be performed on others.


'''Start:''' You feel the power of your faith surround you like invisible armor.<br />
'''End:''' The faint holy aura fades from around you.<br />
'''Duration:''' Circle x 1 minute
'''Duration:''' Circle x 1 minute


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[[Hodierna]]'s power binds all of the Cleric's bleeding wounds, preventing vitality loss. Available at 12th circle, and ''cannot'' be performed on others.
[[Hodierna]]'s power binds all of the Cleric's bleeding wounds, preventing vitality loss. Available at 12th circle, and ''cannot'' be performed on others.


'''Start:''' Your skin tingles and you feel a fiery pain all over you body as your wounds slowly stop bleeding. The pain vanishes, leaving only a soothing numbness.<br />
'''End:''' You feel the touch of the gods on your wounds leave you.<br />
'''Duration:''' Circle x 2 minutes
'''Duration:''' Circle x 2 minutes


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[[Eluned]]'s power bestows buoyancy upon the Cleric, aiding [[Swimming skill|swimming]]. Available at 15th circle, and ''cannot'' be performed on others.
[[Eluned]]'s power bestows buoyancy upon the Cleric, aiding [[Swimming skill|swimming]]. Available at 15th circle, and ''cannot'' be performed on others.


'''Start:''' Your muscles tingle and contract, and you feel a lightening about your body, preparing you for something.<br />
'''End:''' Your limbs feel heavier as the buoyancy of Eluned's Gift fades.<br />
'''Duration:''' Circle x 1 minute
'''Duration:''' Circle x 1 minute


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[[Meraud]]'s power consecrates the area; improving holy mana while forbidding violence and stealing. Available at 20th circle.
[[Meraud]]'s power consecrates the area; improving holy mana while forbidding violence and stealing. Available at 20th circle.


'''Start:''' You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow. The world folds into a soft, rich velvet darkness in which you are the only shining star. You feel the great power of the gods building within you, growing and amassing in strength. It finally explodes out in a blinding, driving force of raw holy power that spreads out around you like a blanket, covering the earth and suffusing it. Exhausted, you drop to your knees, feeling wonderfully spent.<br />
'''End:''' The holy presence in the area fades quietly away.<br />
'''Duration:''' Circle x 3 minutes
'''Duration:''' Circle x 3 minutes



Revision as of 18:01, 5 February 2011

Communes are special abilities which Clerics can utilize by directly calling down the power of the gods. They are powered by Devotion through the performing of Rituals. Communes are granted after completion of sacred quests, and require ritual components. The Commune command is used to activate and monitor communes.

Tamsine's Commune

Tamsine's power fills the Cleric with holy fire, increasing offensive prowess at melee. Available at 2nd circle, and can be performed on others.

Start: You feel warmth spread throughout your body, making the very ends of your hair tingle. A pale, blue-white nimbus encloses you before fading away.
End: The pale blue nimbus fades from around you.
Duration: Circle x 1 minute

Usage:

  • SPRINKLE holy water on person
  • COMMUNE

Eluned's Commune

Eluned's power manifests the Cleric's faith into an invisible armor, increasing defensive prowess. Available at 3rd circle, and can be performed on others.

Start: You feel the power of your faith surround you like invisible armor.
End: The faint holy aura fades from around you.
Duration: Circle x 1 minute

Usage:

  • LIGHT incense
  • WAVE incense at person
  • COMMUNE

Kertigen's Commune

Kertigen's power imbues a weapon with a supreme blessing for use against the Undead. Available at 8th circle, and can be performed on others, though it is more powerful in the hands of a Cleric or Paladin.

Duration: Circle x 3 strikes

Usage:

  • SPRINKLE holy oil on weapon/person
  • COMMUNE

Hodierna's Commune

Hodierna's power binds all of the Cleric's bleeding wounds, preventing vitality loss. Available at 12th circle, and cannot be performed on others.

Start: Your skin tingles and you feel a fiery pain all over you body as your wounds slowly stop bleeding. The pain vanishes, leaving only a soothing numbness.
End: You feel the touch of the gods on your wounds leave you.
Duration: Circle x 2 minutes

Usage:

  • SPRINKLE holy water on self
  • SPRINKLE holy oil on self
  • COMMUNE

Eluned's Commune II

Eluned's power bestows buoyancy upon the Cleric, aiding swimming. Available at 15th circle, and cannot be performed on others.

Start: Your muscles tingle and contract, and you feel a lightening about your body, preparing you for something.
End: Your limbs feel heavier as the buoyancy of Eluned's Gift fades.
Duration: Circle x 1 minute

Jalbreth Balm Creation:

  • CRUSH fish
  • CRUSH guts
  • MIX pulp with catalyst and holy oil

Usage:

  • APPLY balm
  • COMMUNE

Meraud's Commune

Meraud's power consecrates the area; improving holy mana while forbidding violence and stealing. Available at 20th circle.

Start: You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow. The world folds into a soft, rich velvet darkness in which you are the only shining star. You feel the great power of the gods building within you, growing and amassing in strength. It finally explodes out in a blinding, driving force of raw holy power that spreads out around you like a blanket, covering the earth and suffusing it. Exhausted, you drop to your knees, feeling wonderfully spent.
End: The holy presence in the area fades quietly away.
Duration: Circle x 3 minutes

Usage:

  • LIGHT incense
  • WAVE incense at self
  • SPRINKLE holy water on self
  • COMMUNE

Glythtide's Commune

Glythtide's power allows the Cleric to bind and sever souls from each other, providing marriage and divorce services. Available at 35th circle.

Saemaus' Kiss Rose Creation:

Be'ort Tear Rose Creation:

  • LIGHT sprig of rue
  • SPRINKLE ash on rose
  • COMMUNE
  • PUT and OFFER rose on altar

Divorce:

  • CUT rose with blade
  • BREAK rose

These flowers randomly generate from the beds in Glythtide's Garden:

Rose Garden: Appease, Betrothal, Captivation, Celestial, Choler, Confession, Daybreak, Despair, Dream, Enmity, Flame, Happy Child, Harmony, Hope, Inconstancy, Insanity, Mirth, Nuptial, Passion, Penitence, Perdition, Salvation, Scorn, Secret, Separation, Shame, silver-edged, Star-eyed, Sunburst, Sweetheart, Truce, Wanton, and Weeping roses.
Herb Garden: a sprig of woody nightshade, a sprig of catnip, a sprig of blazing-star, a sprig of wormwood, a stalk of garlic, a sprig of heart's-ease, a foxglove bloom, a sprig of fireweed, a passionflower bloom, a sprig of blessed thistle, a stalk of garlic, a sprig of spiderwort, a sprig of calamint, a sprig of blessed thistle, a sprig of tansy, a sprig of speedwell, and a sprig of hellebore.