Category:Ranger spells: Difference between revisions

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Cyclic spells are the hardest to cast for a Ranger.
Cyclic spells are the hardest to cast for a Ranger.


Bear Strength (BES) is the second hardest to cast.
Bear Strength (BES) is the second hardest to cast. Despite the 'exp learning level' for this spell...this spell is easier to cast compared to Cheetah Swiftness.
Cheetah Swiftness (CS) is the hardest Ranger spell to cast.
Cheetah Swiftness (CS) is the hardest Ranger spell to cast. It appears that a consistent 5 mana prep difference between BES and CS difficulty is apparent.

This section should be expanded upon for each spell. The max experience 'cap' is different than the difficulty of the spell to cast.

Revision as of 21:27, 29 May 2015

A category for Ranger spells.

Spell tree

CompostEagle's CrySee the WindAthleticismBranch BreakCarrion CallDevitalizeHarawep's BondsInstinctWolf ScentEssence of YewHands of LirisaSense of the TigerAwaken ForestStampedeDevolveSwarmGrizzly ClawsWisdom of the PackForestwalker's BoonEarth MeldCheetah SwiftnessClaws of the CougarCurse of the WildsBlendBear StrengthSkein of ShadowsMemory of NatureRanger Spells.png
About this image

Summary of spell information

Note: The rank requirements (but not spell preps according to DISCERN) vary by location. This data was collected in a neutral location. Being in a wilderness area will decrease the required ranks, while being in an urban area will increase the required ranks.
Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.

Bolded spells are signature spells.

Summary of spell difficulty

Cyclic spells are the hardest to cast for a Ranger.

Bear Strength (BES) is the second hardest to cast. Despite the 'exp learning level' for this spell...this spell is easier to cast compared to Cheetah Swiftness. Cheetah Swiftness (CS) is the hardest Ranger spell to cast. It appears that a consistent 5 mana prep difference between BES and CS difficulty is apparent.

This section should be expanded upon for each spell. The max experience 'cap' is different than the difficulty of the spell to cast.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Athleticism +Athletics skill standard augmentation {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic augmentation, utility {{{19}}} 5-25 250-1,000 Indefinite 3 {{{18}}}
Blend Pulsing self-invisibility. standard utility {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual warding {{{19}}} 300-800 250-1,000 30-90 3 {{{18}}}
Carrion Call (CAC) Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. battle targeted {{{19}}} 2-50 10-600 Instant 1 {{{18}}}
Cheetah Swiftness (CS) +Agility (stat), +Balance, Balance heal, auto-stand battle, cyclic augmentation {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Claws of the Cougar (COTC) +Brawling skill, reduces RT for melee attacks, grants functional brawling claws standard augmentation {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Compost decays items on ground (does not boost life mana) standard utility, area of effect {{{19}}} 1-100 0-400 Instant 0 {{{18}}}
Curse of the Wilds (COTW) -Defensive Factor, -Melee accuracy, -Ranged accuracy battle debilitation {{{19}}} magic \ fortitude 10-33 250-1,000 Instant 3 {{{18}}}
Deadfall (DF) Stuns or knocks out target battle debilitation {{{19}}} magic \ reflexes 1-33 10-600 Instant 2 {{{18}}}
Devitalize (DEVI) Impact damage, Cold damage, Fatigue damage, Single strike. battle targeted {{{19}}} 10-66 80-800 Instant 2 {{{18}}}
Devolve (DE) -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only battle debilitation {{{19}}} magic \ fortitude 5-33 80-800 Instant 2 {{{18}}}
Eagle's Cry (EC) Puncture damage, Cold damage battle targeted {{{19}}} 1-50 0-400 Instant 1 {{{18}}}
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Electrogenesis Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric metamagic {{{19}}} 2 {{{18}}}
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Essence of Yew (EY) ablative magic barrier standard warding {{{19}}} 5-100 10-800 10-40 1 {{{18}}}
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle warding {{{19}}} 15-100 80-800 2-10 1 {{{18}}}
Grizzly Claws (GRIZ) knock-back/knock-down battle debilitation, area of effect {{{19}}} spirit \ fortitude 10-66 80-800 Instant 2 {{{18}}}
Hands of Lirisa (HOL) +Locksmithing skill, +Skinning skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Harawep's Bonds (HB) webs target (re-triggers on escape) battle debilitation {{{19}}} magic \ reflexes 3-66 10-600 Instant 2 {{{18}}}
Instinct (INST) +Evasion skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Memory of Nature (MON) Maintain your ranger bonus while in non-wilderness areas ritual utility {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Oath of the Firstborn (OATH) +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. standard augmentation {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Plague of Scavengers (PLS) +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell metamagic augmentation {{{19}}} 2 {{{18}}}
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
See the Wind (STW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load standard augmentation {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Senses of the Tiger (SOTT) +Perception skill, +Reflex (stat) standard augmentation {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard augmentation, utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Stampede Impact damage, Fire damage, multi-strike damage battle targeted, multistrike {{{19}}} 2-50 10-600 Instant 1 {{{18}}}
Swarm -Perception skill, -Stealth skill, reveals hidden target battle debilitation, area of effect {{{19}}} magic \ fortitude 10-66 80-800 Instant 2 {{{18}}}
Syamelyo Kuniyo (SK) Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. battle augmentation {{{19}}} 30-100 250-1,000 2-10 3 {{{18}}}
Wisdom of the Pack (WOTP) +Tactics skill, +Wisdom (stat) standard augmentation {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Wolf Scent (WS) +Outdoorsmanship skill, +Instinct skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 {{{18}}}