Category:Quest Spells: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
Line 23: Line 23:
}}
}}


{{Cat|Spell Types}}
{{Cat|Spell types}}

Revision as of 16:11, 18 December 2014

This is a category for spells that cannot be picked up from a Guildleader, but require a quest to gain.

Summary of Available Quest Spells

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Ebon Blood of the Scorpion (EBOTS) Changes Heighten Pain, Siphon Vitality, and Blood Burst metamagic {{{19}}} 3-{{{16}}} {{{17}}} {{{18}}}
Electrogenesis Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric metamagic {{{19}}} 2-{{{16}}} {{{17}}} {{{18}}}
Emuin's Candlelight (EMC) +Evasion skill, staggers incoming damage over time standard augmentation, warding {{{19}}} 15-100 80-800 3-{{{16}}} {{{17}}} {{{18}}}
Fire of Ushnish (FOU) Fire damage, Electrical damage, AoE with a second, half-power attack. battle targeted, pulse damage, area of effect {{{19}}} 30-100 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Invocation of the Spheres (IOTS) +Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings. ritual augmentation {{{19}}} 300-800 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Murrula's Flames (MF) Self-resurrection provided it's cast before death. ritual utility {{{19}}} 300-800 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Read the Ripples (RTR) Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations. ritual utility {{{19}}} 300-800 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Resurrection (REZZ) Brings a dead player back to life. cyclic utility {{{19}}} 5-50 80-800 1-{{{16}}} {{{17}}} {{{18}}}
Rite of Forbearance (ROF) Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers cyclic debilitation, utility {{{19}}} 5-5 80-80 1-{{{16}}} {{{17}}} {{{18}}}
Shadewatch Mirror (SHM) Creates a mirror that scries on a PC (continuous) standard utility {{{19}}} 30-100 250-1,000 1-{{{16}}} {{{17}}} {{{18}}}
Solace Flat damage reduction and potency barrier against holy. standard warding {{{19}}} 5-100 10-600 1-{{{16}}} {{{17}}} {{{18}}}
Starlight Sphere (SLS) Impact damage, Cold damage, pulsing single target. battle, cyclic targeted {{{19}}} 6-33 250-1,000 1-{{{16}}} {{{17}}} {{{18}}}
Temporal Eddy (TE) Chance for complete damage avoidance per incoming hit. standard warding {{{19}}} 30-100 250-1,000 3-{{{16}}} {{{17}}} {{{18}}}

This category currently contains no pages or media.