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Revision as of 02:38, 7 August 2014
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
Note: This system has not been converted to the new crafting mechanics.
Lockpick Carving is a Thief-only ability in which keyblanks are carved into lockpicks using a knife.
Syntax
CARVE MY KEYBLANK WITH MY KNIFE and then after the first carve it is CARVE MY LOCKPICK WITH MY KNIFE
Skill Factors
- Lockpick Repair is taught by the Crossing guild leader at 12th, as well as Lockpick Carving.
- There are three main factors that go into lockpick carving: Lockpicking skill, Agility, and the higher of Mechanical Lore skill or Engineering skill. Potentially Perception skill, Disarm Traps skill, Reflex, or other skills may play some small role in lockpick carving.
- Lockpicking skill and Agility factor into the quality level of the lockpick and Mechanical Lore skill factors into whether the lockpick snaps while it is being carved.
- Anything that boosts Lockpicking skill or Agility will result in a higher chance for a higher quality lockpick. There are many abilities, bonuses, and spells that effect these two factors and therefore a locksmith could potentially carve much higher than their natural ability.
- Thief Urban Bonus
- Thief Confidence
- Thief Khri Safe
- Thief Khri Sight
- Thief Khri Hasten
- Lockpicking Constellation Jewelry
- Warrior Mage Sure Footing spell
- Bard Drums of the Snake
- Moon Mage Lockpicking Prediction
Lockpick Properties
Material Properties
Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.
- Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster's.
- Soft materials will snap more frequently in the carving porcess.
- Soft materials will bend and break more quickly when being used as a lockpick.
Common Materials
- Ivory: Very Soft material
- Bronze: Moderately Soft material
- Copper: Moderately Hard material
- Iron: Hard material
Rare Materials
- Soapstone: Very Soft Material
- Mother-of-Pearl: Soft Material
- Ironwood: Soft Material
- Silver-hued: Moderately Soft Material
- Gold-hued: Moderately Hard Material
- Platinum-hued: Hard Material
- Steel: Very Hard Material
Lockpick Qualities
Quality | Approx Min Skill |
---|---|
Crude | ? |
Rough | ? |
Stout | ? |
Common | ? |
Slim | ? |
Quality | ? |
High Quality | ? |
Superior | 155 |
Professional | 170 |
Master's | 200 |
Grandmaster's | 340 |
Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.
Initialing and Signing Lockpicks
Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.
Also See
Notes
Varsyth picks up an ivory keyblank from his desk and begins to whittle away at it with deft strokes. Before long, an exquisitely carved lockpick is held between several claws. "Of course, anyone can do this, although we're the best. I'm sure you've seen this happen before, however?" With a twitch of his claws, the ivory keyblank bends slightly out of shape. "Don't throw it away just yet, some damage can be fixed." With careful efforts, Varsyth unbends the lockpick until it looks good as new, then places it back down on his desk with a smile. [You have learned the mastery of LOCKPICK CARVING and REPAIR.]