Category:Thief Abilities: Difference between revisions
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Revision as of 14:40, 5 August 2014
Finesse
| Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
|---|---|---|---|---|---|---|---|---|
| Hasten | khri | Tier 1 | Finesse | Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat | ||||
| Avoidance | khri | Tier 2 | Finesse | Hasten | +Reflex (stat) | |||
| Adaptation | khri | Tier 2 | Finesse | Hasten | Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. | |||
| Safe | khri | Tier 2 | Finesse | Hasten, 14th circle | +Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes. | |||
| Plunder | khri | Tier 2 | Finesse | Hasten | +Thievery skill, +Discipline (stat) | |||
| Elusion | khri | Tier 2 | Finesse | Avoidance | +Brawling skill, +Evasion skill | |||
| Muse | khri | Tier 3 | Finesse | +Alchemy Skill, +Engineering Skill | ||||
| Cunning | khri | Tier 3 | Finesse | Elusion | +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization | |||
| Flight | khri | Tier 3 | Finesse | Elusion | +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you | |||
| Slight | khri | Tier 4 | Finesse | Plunder | Reduces chance of getting caught shoplifting (can reduce to zero) | |||
| Credence | khri | Tier 4 | Finesse | Cunning | Calm all engaged targets. | |||
| Guile | khri | Tier 4 | Finesse | Plunder | -Evasion skill, all engaged targets. |
Potency
| Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
|---|---|---|---|---|---|---|---|---|
| Focus | khri | Tier 1 | Potency | +Agility (stat) | ||||
| Sight | khri | Tier 2 | Potency | Focus, 14th Circle | +Perception skill, darkvision | |||
| Terrify | khri | Tier 2 | Potency | Focus | Single target immobilize. | |||
| Insight | khri | Tier 2 | Potency | Sight | +First Aid, +Outdoorsmanship | |||
| Calm | khri | Tier 2 | Potency | Focus, 14th | Indiscriminate self dispel. | |||
| Intimidate | khri | Tier 3 | Potency | Terrify | Prevents engagement | |||
| Steady | khri | Tier 3 | Potency | Prowess | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim | |||
| Endure | khri | Tier 3 | Potency | Calm | +Stamina (stat), Slows down bleeding | |||
| Serenity | khri | Tier 3 | Potency | Calm, 30th | SvS barrier vs Will. | |||
| Eliminate | khri, shield ignoring, armor ignoring | Tier 3 | Potency | Prowess, 60th | Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. | |||
| Prowess | khri | Tier 3 | Potency | Focus, Circle 14 | -Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only | |||
| Fright | khri | Tier 3 | Potency | Intimidate | +Debilitation skill, +Intelligence (stat) | |||
| Sagacity | khri | Tier 4 | Potency | Serenity, Level 40 | Non-ablative, percentage barrier to physical damage. | |||
| Unburn | khri | Tier 4 | Potency | Khri Endure, Level 50, Quest | Gives access to the Unburn command, which undoes recent damage received from elemental sources. Has a cooldown for repeated use. |
Subtlety
| Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
|---|---|---|---|---|---|---|---|---|
| Vanish | khri | Special | Subtlety | Silence, 40th | Instant invisibility and retreat | |||
| Darken | khri | Tier 1 | Subtlety | +Stealth skill | ||||
| Harrier | khri | Tier 2 | Subtlety | Darken | +Strength (stat) | |||
| Silence | khri | Tier 2 | Subtlety | Darken | Pulsing invisibility. | |||
| Dampen | khri | Tier 2 | Subtlety | Darken | Decrease stealth hindrance, anti-locate barrier, blocks hunt | |||
| Strike | khri | Tier 2 | Subtlety | Darken, Circle 13 | +Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only | |||
| Shadowstep | khri | Tier 3 | Subtlety | Dampen | decrease advance time while hidden, 0RT sneaking in town | |||
| Sensing | khri | Tier 3 | Subtlety | Dampen | remote view of neighboring room, passive spot on hidden | |||
| Evanescence | khri | Tier 5 | Subtlety | Invisibility on receiving a sufficiently damaging strike |
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