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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description is" with value "An RP command to hork (almost vomit).". Since there have been only a few results, also nearby values are displayed.

Showing below up to 31 results starting with #1.

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List of results

    • Chirr command  + (An emote verb for S'Kra Mur.)
    • Boo command  + (An emotive verb expressing your dislike of something. Prydaen have special messaging.)
    • Grab command  + (Attempts the grapple brawling maneuver against a target. Scripted items can also define their own response to GRAB.)
    • Hide command  + (Attempts to conceal you from view using your Stealth skill against the Perception of others in the room.)
    • Ring command  + (Attempts to ring a named target. Bells and other scripted objects may respond with actions specific to the item or location.)
    • Bark command  + (Bark is an emotive command to make you bark like a dog/wolf/etc.)
    • Prepare command  + (Begins preparing a known spell with a specified amount of mana, or manages spell-preparation messaging.)
    • Bite command  + (Brawling maneuver that bites an opponent with your teeth. It is the brawling puncture attack available while grappling.)
    • Knee command  + (Brawling maneuver that drives your knee into an opponent. It is one of the attacks available while grappling.)
    • Gouge command  + (Brawling maneuver that jabs at an opponent with your fingertips. It is the fastest attack in the game and the brawling puncture maneuver.)
    • Kick command  + (Brawling maneuver that kicks an opponent, dealing impact damage at a heavy cost in fatigue. It is also a role-playing command for kicking yourself, throwing a temper tantrum, or splashing water.)
    • Claw command  + (Brawling maneuver that rakes an opponent with your claws or fingernails. Accuracy and damage favor Agility and Reflex, making it useful for characters with lower strength.)
    • Butt command  + (Brawling maneuver that slams your forehead into an opponent. It is very quick, and one of the attacks available while grappling.)
    • Elbow command  + (Brawling maneuver that strikes an opponent with your elbow. It is very quick and balance building, and does not require a free hand.)
    • Punch command  + (Brawling maneuver that strikes an opponent with your fist. It is very quick and balance building, and one of the specific maneuvers that make up weapon combos.)
    • Slap command  + (Brawling maneuver that strikes an opponent with an open palm, dealing impact damage. It is also a role-playing command for slapping yourself or another character.)
    • Yank command  + (By itself the command does nothing. If given a target, you will try (unsuccessfully) to pull someone to you, or tug your own ear.)
    • Clean command  + (CLEAN command is used to keep yourself and various things in proper working condition.)
    • Suggest command  + (Can be used as a role-playing command, or to note things in certain categories for GMs to look into.)
    • Language command  + (Change the language you're speaking.)
    • Sit command  + (Changes you to a sitting posture, sits you up from prone, or positions you beside a person, creature or room object. Some furniture and fixtures allow you to sit on them.)
    • Charge command  + (Channels magical energy into cambrinth, gaethzen and other magical devices that support charging.)
    • Advance command  + (Close combat distance between a character and a target.)
    • Quit command  + (Close connection to the game.)
    • Close command  + (Closes a container, door, window, flap or other object that can be shut.)
    • Pummel command  + (Combat maneuver that makes a quick, balance-neutral impact attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos.)
    • Thrust command  + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.)
    • Slam command  + (Combat maneuver that makes a reasonably paced impact attack with a held melee weapon, at a high cost in fatigue and balance. It is one of the specific maneuvers that make up weapon combos.)
    • Swing command  + (Combat maneuver that makes a reasonably paced, balance-building impact attack with a held melee weapon. The verb is also used outside combat to swing on ropes and to swing held items.)
    • Slice command  + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to slice damage. It is one of the specific maneuvers that make up weapon combos.)