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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hork command + (An RP command to hork (almost vomit).)
- Chirr command + (An emote verb for S'Kra Mur.)
- Boo command + (An emotive verb expressing your dislike of something. Prydaen have special messaging.)
- Grab command + (Attempts the grapple brawling maneuver against a target. Scripted items can also define their own response to GRAB.)
- Hide command + (Attempts to conceal you from view using your Stealth skill against the Perception of others in the room.)
- Ring command + (Attempts to ring a named target. Bells and other scripted objects may respond with actions specific to the item or location.)
- Bark command + (Bark is an emotive command to make you bark like a dog/wolf/etc.)
- Prepare command + (Begins preparing a known spell with a specified amount of mana, or manages spell-preparation messaging.)
- Bite command + (Brawling maneuver that bites an opponent with your teeth. It is the brawling puncture attack available while grappling.)
- Knee command + (Brawling maneuver that drives your knee into an opponent. It is one of the attacks available while grappling.)
- Gouge command + (Brawling maneuver that jabs at an opponent with your fingertips. It is the fastest attack in the game and the brawling puncture maneuver.)
- Kick command + (Brawling maneuver that kicks an opponent, dealing impact damage at a heavy cost in fatigue. It is also a role-playing command for kicking yourself, throwing a temper tantrum, or splashing water.)
- Claw command + (Brawling maneuver that rakes an opponent with your claws or fingernails. Accuracy and damage favor Agility and Reflex, making it useful for characters with lower strength.)
- Butt command + (Brawling maneuver that slams your forehead into an opponent. It is very quick, and one of the attacks available while grappling.)
- Elbow command + (Brawling maneuver that strikes an opponent with your elbow. It is very quick and balance building, and does not require a free hand.)
- Punch command + (Brawling maneuver that strikes an opponent with your fist. It is very quick and balance building, and one of the specific maneuvers that make up weapon combos.)
- Slap command + (Brawling maneuver that strikes an opponent with an open palm, dealing impact damage. It is also a role-playing command for slapping yourself or another character.)
- Yank command + (By itself the command does nothing. If given a target, you will try (unsuccessfully) to pull someone to you, or tug your own ear.)
- Clean command + (CLEAN command is used to keep yourself and various things in proper working condition.)
- Suggest command + (Can be used as a role-playing command, or to note things in certain categories for GMs to look into.)
- Language command + (Change the language you're speaking.)
- Sit command + (Changes you to a sitting posture, sits you up from prone, or positions you beside a person, creature or room object. Some furniture and fixtures allow you to sit on them.)
- Charge command + (Channels magical energy into cambrinth, gaethzen and other magical devices that support charging.)
- Advance command + (Close combat distance between a character and a target.)
- Quit command + (Close connection to the game.)
- Close command + (Closes a container, door, window, flap or other object that can be shut.)
- Pummel command + (Combat maneuver that makes a quick, balance-neutral impact attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos.)
- Thrust command + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.)
- Slam command + (Combat maneuver that makes a reasonably paced impact attack with a held melee weapon, at a high cost in fatigue and balance. It is one of the specific maneuvers that make up weapon combos.)
- Swing command + (Combat maneuver that makes a reasonably paced, balance-building impact attack with a held melee weapon. The verb is also used outside combat to swing on ropes and to swing held items.)
- Slice command + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to slice damage. It is one of the specific maneuvers that make up weapon combos.)