Category:House of the Revenant Fang
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There have been multiple instances of this event:
- House of the Revenant Fang 423 (2017)
- House of the Revenant Fang 429 (2019)
- House of the Revenant Fang 433 (2020)
- House of the Revenant Fang 437 (2021)
Location and Attractions
To access this area, find the Meeting portal hub in your city. If you wish to visit the floating Ashala'taman tower, you will first need to REDEEM a furtive summons and then ASK AGENT ABOUT ACCESS. To visit the treasure room or access the Short Chain and Crystal Tasks, ASK AGENT ABOUT TREASURE. To check how many merits you have earned, use TICKETS.
- The tower also has a number of pickable flowers and food, listed here.
- Within the tower, the Dergati shrine in the Promenade of Chaos is a Pilgrim's badge location
Creatures
Tasks
Crystal Task
What
- This method is short and allows you to bypass all hunting and danger events within the quest area, at the expense of no incidental loot items and potentially 1 less merit earned.
Where
- To begin, find the shadowy agent at a Meeting portal and ASK AGENT ABOUT TREASURE to be taken directly to the end loot (Safehouse).
- Once there, move NE to the Observation Chamber.
How
- Redeem a furtive summons then READ CRYSTAL.
- Either PUSH, RUB, or TAP the crystal depending how the crystal looks.
- You'll perform 5-7 actions total, each with a 15-20 second roundtime.
Reward
- You earn 10 merits and no incidental loot.
Short Chain
What
- This method is short and you battle one creature that flexes to you.
Where
- To begin, find the shadowy agent at a Meeting portal and ASK AGENT ABOUT TREASURE to be taken directly to the end loot (Safehouse).
- Once there, move W to the Jademist Shore.
How
- Redeem a furtive summons.
- You will be interacting with a nondescript figure cloaked in shadowsilk. ASK FIGURE ABOUT TASK then JOIN FIGURE to begin the process.
- You'll immediately be moved to a new room. Printed above the room description, you'll be told what single verb you need to perform in capital letters. Type the command then you'll be moved into the next room automatically with a roundtime. You repeat this, each time being asked to do a different command, until you reach the last room with the challenger.
- Defeat the enemy then you'll be returned to the shadowy agent to receive your reward.
- If you get stuck, you can use HELP in the quest area to determine how to proceed.
Reward
- You earn 10 merits and a overstuffed black sack containing two incidental loot.
Long Chain
What
- This method involves completing two tasks, which may take several minutes and vary in difficulty from puzzles, to search and find, to disarm and pick, and to combat challenges.
- Although combat can be avoided to complete your tasks, you will walk through rooms where flex creatures spawn and you may be attacked.
Where
- To begin, find the shadowy agent at a Meeting portal.
How
- Redeem a furtive summons.
- Then ASK AGENT ABOUT ACCESS to be taken to the Crystal Monolith in the Ashala'taman tower.
- Follow the instructions below for how to complete the Dye Task (always your first task) and how to proceed to choose and complete your final task.
Reward
- You earn 10-12 merits and two incidental loot
- You earn between 5-6 merits for completing the Dye Task, and one incidental loot.
- You earn between 5-6 merits for completing the second task (of your choice), and one incidental loot.
Dye Task
What
- This is always your first task in the long run method.
- Complete a search and find task in a rotating garden (shifting maze) to collect colored plants to create 3 dyes.
- There are no dangers or combat in this task.
Where
- After entering the quest area, you're at the Crystal Monolith, Belvedere in the Ashala'taman tower. Translocator Averix is here but you don't interact with them yet.
- Move DOWN twice to the Crystal Monolith, Rotunda where you'll see Grim Tailor Kilgamant.
How
- Empty your hands because to begin the task you'll be given two items.
- ASK KILGAMANT ABOUT TASK
- Kilgamant will tell you some instructions and give you a botany guidebook and a string of apothecary jars.
- You may leave these items in your hands for the duration of the task.
- You don't need to read the guidebook because we've deciphered it for you in the dye/color table below.
- The important part of Kilgamant's instructions is the phrase To complete your task, you need to create <quantity> <colored> dye, <quantity> <colored> dye, and <quantity> <colored> dye. For example, To complete your task, you need to create one deep persimmon dye, one bold chartreuse dye, and one vivid scarlet dye.
- Use the below table to find the rows for the dye colors that you need to make. The columns tell you how many of each colored plant you need to collect while in the shifting maze.
Dye/Color red orange yellow green blue purple aubergine 2 2 azure 1 3 chartreuse 2 1 1 emerald 1 2 honey 1 3 lemon 3 1 persimmon 3 1 1 scarlet 3 1 1 turquoise 1 1 2 violet 1 1 2
- To help calculate the total colors you need, you can create a copy of this Google sheet and fill in cells A16, A17, and A18 with the dye color you're looking for.
- GO ARCH to enter the rotating gardens (shifting maze).
- The gardens are divided into two wings. Once inside, move in one of the two available directions then CLIMB STEP to enter that wing.
- As you move throughout the gardens, ASSESS AREA in a room to know what colors can be collected.
- If a color that you need is available, then COLLECT <COLOR>, else move to another room.
- Your goal is to collect the EXACT number of colors that you need, not more. You earn 1 extra merit this way.
- LOOK JAR to check how many colors you've collected so far.
- Compare what you've collected to the dye/color table above to know how many more colors you need to collect.
- If you've visisted all the rooms in one wing of the gardens and you still need to find colors, find your way back to the steps and move to the other wing and repeat the process.
- If the gardens rotate (maze shifts) then what colors are available in each room changes and you should assess/collect as needed as you continue to move around.
- Once you've collected all the colors that you need, make your way back to the entrance of the gardens (room number 13 on the map).
- GO ARCH to return to the Crystal Monolith, Rotunda with Grim Tailor Kilgamant.
- For each dye color you need to make (e.g. 'violet' or 'lemon') do:
- TURN DISTILLERY TO <DYE COLOR>
- PUSH DISTILLERY WITH JAR
- On completion, Kilgamant will take back the botany guidebook and string of apothecary jars, and hand you one incidental loot.
- CLIMB STAIR then move UP.
- ASK AVERIX ABOUT TRANSPORT to be teleported to the bayou then move NE to find Jirikana.
- ASK JIRIKANA ABOUT TASK to choose your final task.
- You'll be presented two random options.
- See the relevant sections below for how to complete those tasks.
Reward
- You earn 5-6 merits and one incidental loot.
- If you collected the exact colored plants needed to make your dyes, and no more, then you earn 6 merits.
- If you collected more colored plants than necessary to make your dyes then you earn 5 merits.
Supplies Task
What
- This is a task option you may be able to choose from Jirikana after completing the Dye Task in the long run method.
- Within the Black Fang Encampment area of the bayou, you locate and SEARCH inside a <bunkhouse/supply tent/etc> to find a tattered parchment cryptogram.
- The cryptogram is an encoded message that you decode by guessing letters Wheel of Fortune style.
- This is a non-combat task, but you do walk through areas where enemies may spawn.
Where
- The Black Fang Encampment area of the bayou.
- The area is due north from Jirikana where you receive this task.
How
- Once in the Black Fang Encampment, move or sneak around to locate the <bunkhouse/supply tent/etc> that Jirikana sent you to find.
- SEARCH in and around the area until you find a tattered parchment cryptogram.
- READ CRYPTOGRAM to see the encoded message. The random letters represent the number of letters in the word(s) to decode but may not be the actual letters that comprise the decoded word.
- WRITE CRYPTOGRAM <LETTER> to guess a letter of the encoded message.
- If you guess correctly, you'll see Taking careful note of translational cues, you manage to decipher a couple of the letters in the cryptogram's code.
- If you guess incorrectly, you'll see You scrutinize the cryptogram carefully but fail to make progress toward deciphering the code.
- READ CRYPTOGRAM to check your progress on deciphering the message.
- There are 26 letters in the English alphabet. You can solve this puzzle by guessing each letter in turn, or, use a strategy of guessing common letters, re-reading the cryptogram, and making informed decisions on the most likely remaining letters.
- At any time, type TASK to check your progress.
- Once decoded, return to Jirikana, SHOW CRYPTOGRAM TO JIRIKANA, and she will send you out to locate a supply cache hidden somewhere else in the bayou.
- Once you've located the hidden cache, SEARCH <ITEM> (e.g. search root) to discover a box that may contain treasure. Note: There are some "boulders" in the room where you need to "search boulder" so you may need to specify second boulder if the boulders happen to be first in the object order.
- Once done, locate a shadowy agent in the bayou and ASK AGENT ABOUT TRANSPORT to be taken directly to the end loot (Safehouse).
Reward
- You earn 5 merits and one incidental loot.
Traps Task
- When initially asked about tasks:
- "We could also use assistance weakening the enemy's perimeter defenses. If you disarm some of the traps scattered around the open bayou, it would help our patrols. Enemy scouts are also believed to arrange dropoffs in the area, so useful supplies may turn up in the search for traps."
- When chosen as your task:
- Jirikana nods. "We're counting on you. Head due east into the open bayou and SEARCH for traps to disarm. The traps are unlikely to be present in deep water, so focus your search on barrier islands and other patches of land. Once you've disarmed 5, report to the agent at the northern end of the bayou for transport out of the combat zone. Good luck, and watch out for the morgawr."
- [You can check the status of your mission at any time with the TASK verb.]
- To complete this task, go thru the curtain and in a general north-east direction until you see the open bayou. Once in the bayou, you'll be SEARCHing rooms. When you see the message You poke and prod, but fail to find anything of interest., it means that you are in a room that will potentially produce a trapped box, however you failed to find it and should search again.
- Once you locate a trap box, you'll DISARM and PICK it in order to advance your TASK.
- note that in 433 (2020), this task was changed slightly and you no longer receive coins, gems and possible incidental treasures from each box, but rather a single incidental loot piece when you leave the quest area.
- note that in 433 (2020), this task was changed slightly and you no longer receive coins, gems and possible incidental treasures from each box, but rather a single incidental loot piece when you leave the quest area.
- Throughout the area can randomly spawn the morgawr. It can be seen from distant rooms using HUNT and PERCEIVE HEALTH. If you do run into a room with this creature, there is a high chance it will grab you with a tentacle. While grasped, you will be webbed, will sustain wounds and fatigue drain, and in some cases may incur a stun. As soon as you are free of webbing and un-stunned, you can HIDE and wait for the creature to submerge (leave).
- Upon disarming your requested number of traps, you will no longer locate additional trapped boxes in the area and all SEARCH messaging will return to standard results.
Hunting Task
- note: As of 433 (2020), creature deaths now count for everybody in the room who is on the appropriate task. Each creature no longer has a chance to drop a piece of incidental loot, instead you will receive a piece on leaving the quest area.
- When initially asked about tasks:
- Jirikana strokes the chin of her acenite mask. "At the moment, we could use assistance disrupting enemy scouting. On Darkmist Moor above the bayou, * Black Fang watchers are utilizing the shambling undead kobold population as unwitting patrolmen, embedding them with enruned spikes that allow remote tracking and surveillance. If you could recover some of these spikes and destroy them, it would be a great help."
When chosen as your task:
- Jirikana nods. "We're counting on you. Head due west and climb up to Darkmist Moor. Defeat the undead kobolds or Black Fang watcher there to recover the enruned crystal spikes. Once you've destroyed 8, report to the agent at the western end of the moor for tranport out of the combat zone. Good luck."
- [You can check the status of your mission at any time with the TASK verb.]
Surveillance Task
What
- This is a task option you may be able to choose from Jirikana after completing the Dye Task in the long run method.
- Within the Black Fang Encampment area of the bayou, you OBSERVE from hiding and/or kill 8 Black Fang recruits and Black Fang deadeyes.
- Combat is avoidable by hiding/sneaking, but likely.
- The enemies flex to you.
Where
- The Black Fang Encampment area of the bayou.
- The area is due north from Jirikana where you receive this task.
How
- Once in the Black Fang Encampment, HIDE and SNEAK until you find a Black Fang recruit or Black Fang deadeye, then OBSERVE RECRUIT/DEADEYE.
- Alternatively, you can kill the recruit/deadeye and loot it for any treasure it's carrying.
- At any time, type TASK to check your progress.
- Once done, locate a shadowy agent in the bayou and ASK AGENT ABOUT TRANSPORT to be taken directly to the end loot (Safehouse).
Reward
- You earn 5 merits and one incidental loot.
Pages in category "House of the Revenant Fang"
The following 4 pages are in this category, out of 4 total.