| Fun-Day Fridays - 104 - Three New Spells
Happy early Friday!
The following scroll-only spells are now live. In the Soul of Maelshyve area, evolved ur-maeldryths are guaranteed to drop a scroll containing one of the three spells. These scrolls cannot be found elsewhere.
Fire Lion Reborn (Warrior Mage)
A metaspell that improves Dragon's Breath in three ways:
- A successful hit that deals fire damage will also apply a burning effect that behaves as especially potent naphtha, capable of igniting adjacent naphtha-soaked body parts. Burn duration is heavily driven by high Intelligence, with major breakpoints at 100 and 150 Intelligence.
- A successful hit that deals fire damage will also apply Mark of Arhat. If MoA already exists on a creature target, it will spread to two additional creatures. If MoA already exists on a player target, it will be reapplied.
- Each time Ethereal Shield activates, the remaining cooldown of Dragon's Breath will be reduced by 12 sec. Getting hit by a multishot spell's 5 strikes will reduce the cooldown by 60 sec.
Fire Lion Reborn is mutually exclusive with Aether Cloak. Its effects will be inactive under AC, and benefiting from FLR will temporarily prevent AC casts.
Requires Dragon's Breath, Mark of Arhat, Ethereal Shield, circle 100, and 3 slots.
Beshrew (Cleric)
A Heavy Debilitation spell that simultaneously casts Malediction, Curse of Zachriedek, and Huldah's Pall after a delay. Cooldown is shared with Time of the Red Spiral. Beshrew's preparation time and cast delay are both reduced by the caster's Wisdom.
- You cannot specify offense/defense for Malediction, but Beshrew will always cast the dual version of the curse with no loss of strength.
- The shared cooldown with TotRS may appear confusing at first, because each spell messages differently and TotRS's cooldown is flexible (unlike other Heavy TM/Debil spells). PERCEIVE has been updated to be clearer for both spells.
- The initial cast is not subject to anti-magic barriers; the curses themselves are.
Requires Malediction, Curse of Zachriedek, Huldah's Pall, circle 100, and 2 slots.
Puppetmaster (Necromancer)
A metaspell that enables Call from Within to independently cast and maintain Call from Beyond and Quicken the Earth when either spell is missing, bypassing their ritual and corpse requirements. Additionally, CFW's preparation time is reduced by the caster's Charisma when Puppetmaster is known.
- Zombies and dirt constructs created by Puppetmaster rely on CFW remaining active.
- Zombies created by Puppetmaster are based on the creature or material that was used to cast CFW. Note that materials harvested prior to this release will lack the necessary information and will produce a default goblin zombie.
- Zombies created by Puppetmaster will start with 'Offense' stance (enabling the Pounce ability) and 'Defensive' behavior (telling it to attack engaged enemies). If people find this preferable to the base CFB behavior, we may add it there as well.
Requires 8 Animation spells, circle 100, and 2 slots.
Related Updates
Thanks to GMs Paklin, Zadraes, and Koror for their help with this release.
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