Category:Heavy offensive abilities
Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. Targeted Magic skill) or mastery feats (e.g. Debilitation Mastery.) The feats are much more impactful here than their general function.