Glyphs are holy symbols traced by Paladins to invoke various extrinsic effects. They are powered by a Paladin's soul pool. Paladin guildleaders will send Paladins on quests when they are eligible. Charisma has an effect on glyph duration and power.
GLYPH is now used instead of TRACE.
GLYPH -- Tells you what glyphs you know. GLYPH <type> -- Performs the proper glyph on yourself, if possible. GLYPH <type> [person|object] -- Performs the proper glyph on the target.
Summary of Glyphs
|Warding||glyph||5th circle||-1 favor cost to all depart options (when departing without items, touch the glyph to instantly recover items); hinders assailant's ability to aim or target|
|Bonding||glyph||10th circle||return an item to a dead person's hand|
|Light||glyph||15th circle||+Perception skill, light source|
|Mana||glyph||20th circle||+Mana level|
|Ease||glyph||25th circle||Fatigue heal, makes corpse easier to drag|
|Auto-glyph||glyph||30th circle, Glyph of Warding, Glyph of Bonding||automatically invoke both Warding and Bonding glyph on death|
|Renewal||glyph||50th circle||recharges holy weapon|