Regenerate: Difference between revisions

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{{Spell
{{Spell
|abbrev=-
|name=Regenerate
|minprep=15
|minprep=5
|castcap=-
|castcap=25
|minskill=250
|abbrev=REG
|maxskill=1000
|validtarget=Self, <tt>ALL</tt> (see notes below)
|validtarget=Self
|guild=Empath
|guild=Empath
|magic=Life Magic
|spellbook=Healing
|spellbook=Healing
|prereqs=[[Heal Wounds]], [[Heal Scars]], 30th circle
|prereqs=Circle 30, [[Heal]]
|slot=2
|desc=The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person.
|pulse=10
|illegal=no
|corrupt=no
|desc=Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=Wound heal
|poststring=No
|effect=gradually heals wounds/scars
|messaging=You gesture.
|messaging=You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.<br />
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.<br />
The tingling across your body diminishes as you feel the motes of energy fade away.
The tingling across your body diminishes as you feel the motes of energy fade away.
|sig=Yes
|spelltype=Healing
|diff=advanced
|planned=No
|source=standard
|scroll=No
|type=utility
|target=No
|ctype=cyclic
|held=Yes
|tier=third
}}
}}
==Notes==
==Notes==
* See <i>Discussion</i> page for minimum requirements before selecting this spell!
*'''Regenerate''' is a Held Mana spell.

*Can be cast while [[Empathic_Shock|shocked]].
- With utility mastery was able to cast this spell successfully starting at 150 utility, was successful about 1 in 10 tries.
*The Regenerate spell has a tiered effect depending on how much [[Primary Magic skill]] the Empath has.

**Below 301 ranks of PM, Regenerate will only reduce wounds below '''damaging''' severity. In other words, it will not heal a bleeder level of "deep slashes" or worse.
- With utility mastery and 160 utility was able to successfully cast 1 in 3 tries.
**At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars.

**At 401 ranks, you gain the ability to <tt>CAST ALL</tt> which will cause the spell to heal all wounds regardless of severity. <tt>EVERYTHING</tt> and <tt>TOTAL</tt> can also be used as synonyms for <tt>ALL</tt>.
- Trains to 1500 utility; PM continues to train after 1500.
*like the other healing spells, the various wound locations, types, and severities require differing amounts of mana (not sure if this varies based on skill like the other healing spells do, but there's always some minimum needed).
{| class="wikitable"
|+ (fresh external/scar external/fresh internal/scar internal)
|-
! body part
! insig
! neg
! minor
! > minor
! harm
! v harm
! severe
! v sev
! dam
! v dam
! dev
! v dev
! useless
|-
| head
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| neck
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| chest
| 15///
| ////
| //40//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| abdomen
| 15/34//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| back
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| right eye
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left eye
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right arm
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left arm
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right hand
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left hand
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right leg
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left leg
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| skin
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| tail
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|}

Latest revision as of 02:56, 30 December 2023


Empath thumb.jpgEmpathGuild


Regenerate Cyclic spell
Abbreviation: -
Prerequisites: Circle 30, Heal
Signature: Yes
Spell Slots: 2
Mana Type: Life Magic
Spell Type: cyclic / utility
Difficulty: advanced
Prep (min/max): 5 / 25
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): Indefinite
Pulse Timing: 10 seconds
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.
Effect: Wound heal, gradually heals wounds/scars
Example Messaging: You gesture.

Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.
The tingling across your body diminishes as you feel the motes of energy fade away.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • See Discussion page for minimum requirements before selecting this spell!

- With utility mastery was able to cast this spell successfully starting at 150 utility, was successful about 1 in 10 tries.

- With utility mastery and 160 utility was able to successfully cast 1 in 3 tries.

- Trains to 1500 utility; PM continues to train after 1500.