Regalia

From Elanthipedia
Revision as of 12:43, 26 June 2020 by LCAMP2 (talk | contribs)
Jump to navigation Jump to search


Trader thumb.jpgTrader Guild


Regalia
Abbreviation: REGA
Prerequisites: Trabe Chalice
Signature: No
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: battle / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 11 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such. The caster's defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces. As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function.
Effect: Creates crystal armor
Example Messaging: Cupping your palms skyward, you bask in a cascade of moonlight.

The moonlight coalesces into a rough-cut crystal chain balaclava atop your head!
The moonlight coalesces into some rough-cut crystal chain gloves around your hands!
The moonlight coalesces into a rough-cut crystal chain hauberk around your body!
Roundtime: 2 sec.

Devices/Tattoos: No devices or tattoos documented.
  • Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura.
  • Additional mana adds duration and reduces weight.
  • Can be refreshed fully at no starlight aura cost.
  • Cannot be dispelled.
  • RELEASING the spell will destroy all summoned armor at once.
  • You can REMOVE individual pieces to destroy specific armor pieces without affecting the rest of them.
  • Warning messages occur starting at 2 minutes from expiration.
Your carapace hauberk glimmers weakly.
  • The armor type defaults to your highest armor skill. The armor type can be specified (light, chain, brigandine, plate) if you know the Bespoke Regalia metaspell.
  • The spell defaults to covering all body parts. Narrower regions or specific body parts can be specified instead if you know the Bespoke Regalia metaspell.
  • Specifying a single body part (cap, neck, eyes, waist, hands, arms, legs) will only create armor for that specific body part if possible.
  • Specifying one of the possible regions (head, body, shirt, torso) will attempt to fill that region with a single piece of armor. The default cast does this as well, but for 3 regions at once. If a single piece of armor can't be created due to the region being partially filled with other armor then the spell will fill smaller body parts as per the list below, continuing until all of the appropriate body parts are filled. E.g. if you're wearing a tasset but use CAST BODY which normally creates a hauberk it will instead create arms, legs, and chest/back torso pieces.
CAST - head, body, hands
CAST HEAD - head, eyes and neck (use CAST CAP if you want to cover only the head)
CAST BODY - torso, arms and legs
CAST SHIRT - torso and arms
CAST TORSO - chest/back/abdomen OR chest/back and abdomen (light, chain, brigandine only) OR chest, back and abdomen (plate only). This will always create the first option if possible.
  • It is not possible to specify chest or back on their own even though the spell can create a chest-only plate breastplate and a back-only plate backplate. The only way to create these two pieces is to use CAST PLATE {body|shirt|torso} while wearing an armor piece on your waist.
  • Light armor created by this spell can be enhanced by knowing the appropriate bone armor carving technique. Chain, Brigandine and Plate armor uses the appropriate armorsmithing technique instead. See the chart below for which techniques you need for specific pieces.
  • It takes 12 armorsmithing techniques and 4 carving techniques to be able to fully upgrade all possible pieces of armor created by this spell.
  • While Enrichment is active, Regalia will gain +1 tier to armor quality.
  • The caster must be free of armor, whether mundane or summoned, in the area to be covered or it will fail with the following message. Note that the spell will fill in available spaces with appropriate armor pieces if the desired armor was only partially covered, so the only time it will completely fail is if there are no available spots to fill at all. Even then it will still successfully refresh the duration if the spell was already in effect.
Rebuffed by your existing clothing and armor, the liquid light finds no purchase for taking physical form.

Templates

  • Conjured armor is of the form <quality> crystal <template>.
  • Quality and tier are determined by the armorsmithing and carving techniques known as well as while under the effects of Enrichment.
  • The templates are all standard crafting templates aside from the weight which is reduced by casting the spell with more mana.
quality tier requirement rough equivalency
rough-cut tier 3? n/a average storebought?
faceted tier 4? Knowing the appropriate crafting technique player crafted steel?
??? tier 4? While under the effects of Enrichment without knowing the appropriate crafting technique player crafted steel?
??? tier 5? Knowing the appropriate crafting technique as well as while under the effects of Enrichment player crafted rare metal?

Light Armor

Protecton

Physical
Resist
Dur Mod Punct
Prot
Punct
Abs
Slice
Prot
Slice
Abs
Impact
Prot
Impact
Abs
Fire
Prot
Fire
Abs
Cold
Prot
Cold
Abs
Elect
Prot
Elect
Abs
Construction Density  
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

Coverage and Hindrance

Cast option Armor Coverage Carving Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Head carapace balaclava head, eyes, neck Extremity Bone Armor Design 3rd
4th
5th
Cap carapace cap head Extremity Bone Armor Design 3rd
4th
5th
Eyes carapace mask eyes Accesory Bone Armor Design 3rd
4th
5th
Neck carapace aventail neck Accessory Bone Armor Design 3rd
4th
5th
Cast option Armor Coverage Carving Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Body carapace hauberk chest, back, abdomon, arms, legs Complete Bone Armor Design 3rd
4th
5th
Shirt carapace coat chest, back, abdomon, arms Complete Bone Armor Design 3rd
4th
5th
Torso carapace tabard chest, back, abdomon Torso Bone Armor Design 3rd
4th
5th
Torso carapace vest chest, back Torso Bone Armor Design 3rd
4th
5th
Waist carapace tasset abdomen Torso Bone Armor Design 3rd
4th
5th
Cast option Armor Coverage Carving Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Arms carapace sleeves arms Extremity Bone Armor Design 3rd
4th
5th
Hands carapace gloves hands Accessory Bone Armor Design 3rd
4th
5th
Legs carapace greaves legs Extremity Bone Armor Design 3rd
4th
5th

Chain Armor

Protecton

Physical
Resist
Dur Mod Punct
Prot
Punct
Abs
Slice
Prot
Slice
Abs
Impact
Prot
Impact
Abs
Fire
Prot
Fire
Abs
Cold
Prot
Cold
Abs
Elect
Prot
Elect
Abs
Construction Density  
04- mod 10- v.high 05- good 10- v.high 04- mod 10- v.high 03- fair 06- mod 03- fair 06- mod 01- poor 03- low ??
05- good 11- great 05- good 11- great 05- good 11- great 03- fair 06- mod 03- fair 06- mod 02- low 04- s.fair ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

Coverage and Hindrance

Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Head chain balaclava head, eyes, neck Extremity Chain Armor Design 3rd
4th
5th
Cap chain cap head Extremity Chain Armor Design 3rd
4th
5th
Eyes chain mask eyes Accesory Chain Armor Design 3rd
4th
5th
Neck chain aventail neck Accessory Chain Armor Design 3rd
4th
5th
Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Body chain hauberk chest, back, abdomon, arms, legs Complete Chain Armor Design 3rd 9-high 7-moderate
4th
5th
Shirt chain shirt chest, back, abdomon, arms Complete Chain Armor Design 3rd
4th
5th
Torso chain lorica chest, back, abdomon Torso Chain Armor Design 3rd
4th 5-fair 5-fair
5th
Torso chain vest chest, back Torso Chain Armor Design 3rd
4th
5th
Waist chain tasset abdomen Torso Chain Armor Design 3rd
4th
5th
Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Arms chain sleeves arms Extremity Chain Armor Design 3rd
4th
5th
Hands chain gloves hands Accessory Chain Armor Design 3rd
4th 1-insig 1-insig
5th
Legs chain greaves legs Extremity Chain Armor Design 3rd
4th
5th

Brigandine Armor

Protecton

Physical
Resist
Dur Mod Punct
Prot
Punct
Abs
Slice
Prot
Slice
Abs
Impact
Prot
Impact
Abs
Fire
Prot
Fire
Abs
Cold
Prot
Cold
Abs
Elect
Prot
Elect
Abs
Construction Density  
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

Coverage and Hindrance

Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Head scale balaclava head, eyes, neck Extremity Brigandine Armor Design 3rd
4th
5th
Cap scale cap head Extremity Brigandine Armor Design 3rd
4th
5th
Eyes scale mask eyes Accesory Brigandine Armor Design 3rd
4th
5th
Neck scale aventail neck Accessory Brigandine Armor Design 3rd
4th
5th
Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Body scale hauberk chest, back, abdomon, arms, legs Complete Brigandine Armor Design 3rd
4th
5th
Shirt scale shirt chest, back, abdomon, arms Complete Brigandine Armor Design 3rd
4th
5th
Torso scale lorica chest, back, abdomon Torso Brigandine Armor Design 3rd
4th
5th
Torso scale vest chest, back Torso Brigandine Armor Design 3rd
4th
5th
Waist scale tasset abdomen Torso Brigandine Armor Design 3rd
4th
5th
Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Arms scale sleeves arms Extremity Brigandine Armor Design 3rd
4th
5th
Hands scale gloves hands Accessory Brigandine Armor Design 3rd
4th
5th
Legs scale greaves legs Extremity Brigandine Armor Design 3rd
4th
5th

Plate Armor

Protecton

Physical
Resist
Dur Mod Punct
Prot
Punct
Abs
Slice
Prot
Slice
Abs
Impact
Prot
Impact
Abs
Fire
Prot
Fire
Abs
Cold
Prot
Cold
Abs
Elect
Prot
Elect
Abs
Construction Density  
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

Coverage and Hindrance

Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Head sallet head, eyes, neck Extremity Plate Armor Design 3rd
4th
5th
Cap dome helm head Extremity Plate Armor Design 3rd
4th
5th
Eyes plate mask eyes Accesory Plate Armor Design 3rd
4th
5th
Neck plate aventail neck Accessory Plate Armor Design 3rd
4th
5th
Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Body full plate chest, back, abdomon, arms, legs Complete Plate Armor Design 3rd
4th
5th
Shirt half plate chest, back, abdomon, arms Complete Plate Armor Design 3rd
4th
5th
Torso plate cuirass chest, back, abdomon Torso Plate Armor Design 3rd
4th
5th
Torso plate breastplate chest Torso Plate Armor Design 3rd
4th
5th
Torso plate backplate back Torso Plate Armor Design 3rd
4th
5th
Waist plate fauld abdomen Torso Plate Armor Design 3rd
4th
5th
Cast option Armor Coverage Armorsmithing Technique Tier Maneuver Hindrance Stealth Hindrance Weight
Arms plate sleeves arms Extremity Plate Armor Design 3rd
4th
5th
Hands plate gauntlets hands Accessory Plate Armor Design 3rd
4th
5th
Legs plate greaves legs Extremity Plate Armor Design 3rd
4th
5th

Related Forum Posts

Click here to search for related posts.