Power Perceive skill: Difference between revisions

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{{Obsolete}}
Also called '''PP''' or simply '''power'''.
Power Perception is the skill to sense and identify the various mystical forces in Elanthia. Mana (all magic-users), life essence (empaths), heavenly bodies (moon mages), and things related to the gods (clerics).


'''Power Perceive [[page type is::skill]]''' (abbreviated as PP) was the [[page type is::skill]] to sense and identify the various mystical forces in Elanthia. '''[[Mana]]''' (all magic-users), life essence ([[Empath]]s), heavenly bodies ([[Moon Mage]]s), and things of sacred or spiritual nature ([[Cleric]]s). This skill, along with {{skill|Harness Ability}}, determines the amount of available energy a magician can use to fuel their [[spells]]. Basically the Power Perception skill determines your ability to perceive the amount of mana around you (Size of the mana pool), while the {{skill|Harness Ability}} determines the efficiency at which you apply the perceived mana (Speed at which the mana pool recovers, and how much mana you can hold at one time).
==Mana==
There are 4 basic types of mana accessible to mortals flowing around us, though at least a couple more exist.
*Lunar ([[Moon Mage|Moon Mages]])
*Holy ([[Cleric|Clerics]] and [[Paladin|Paladins]])
*Elemental ([[Warrior Mage|Warrior Mages]] and [[Bard|Bards]])
*Life ([[Empath|Empaths]] and [[Ranger|Rangers]])


In [[DR 3.0]] Power Perceive and Harness Ability were combined into the [[Attunement skill]], and the Power Perceive skill no longer exists in the game.
In addition to the basics, combinations of the above create different types of sorceries (those mixed with Elemental) and necromancies (those mixed with Life).


==Syntax==
[[Mana Levels|Mana levels]] vary from place to place and/or time to time. Lunar mana, for example, is influenced by the relational positions of the moons.
The basic command to perceive magic is shared by three synonymous verbs:
* {{com|POWER}}
* {{com|PERCEIVE}}
* {{com|CONCENTRATION}}


See the articles for details.
On top of this basic variance, various events cause mana to wax and wane in concentration (this is a strictly-positive bonus, so at the lowest points of these cycles it never goes below what is naturally there).
*Lunar -- special celestial events (conjunctions, eclipses, etc)?
*Holy -- as the calendar approaches high holy days, holy mana grows stronger.
*Elemental -- strong weather conditions infuse the mana with added energy.
*Life -- as the calendar approaches the summer solstice, mana goes up; as it approaches the winter solstice, mana goes down.


==Room-Based Power==
After around 100 ranks, mana perception expands into rooms other than the one you're standing in, allowing you to both see and draw (in limited fashion) on this other mana.
Room-based (holy, life, elemental, and arcane) mana varies greatly from place to place, and -- to a lesser degree -- time to time. See the article on [[Mana]] for more information.


* The default roundtime for perceiving mana varies between 8 and 12 seconds. Every 60 ranks of PP the minimum and maximum roundtimes drop by 1 second up to 300 ranks (3-7 seconds). Every 60 ranks after 300 the maximum roundtime drops by 1 second until 540 ranks when every perceive will take 3 seconds.
==Perceive Health==
Empaths have a special ability to perceive the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them. As they gain skill, the visions they see will gain clarity and they'll be able to pick out certain properties of the individual (whether in hiding, if they have a disease, etc).
*Fellow empaths, visible
*hidden empaths (no name)
*non-empaths (profession indifferent), visible
*hidden non-empaths (profession indifferent and no name)
*critters (type indifferent--can see horses, skeletons, and faenrae reavers equally well)
*hidden critters (indistinguishable from non-empaths)
*dying state/low vitality
*disease


* Messaging for adjacent mana still exists, but is now simply an FYI. At around 100 ranks you can get a sense of whether the mana in a room over is hotter or colder than your current room. At around 300 ranks you will see the absolute mana value of the adjacent rooms (so instead of "it's better" you'd get "it's lambent").
With skill, an empath will be able to sense life essences in other rooms. Also, when a person/critter is hidden this ability does not grant point effect or any other bonus towards revealing them.


* The only room that matters for determining your mana contribution now is the one you're standing in. A room, under its natural power, will only take you up to around Glowing. Anything beyond that is the providence of the PP bonus and mana boosters.
==Perceive Others==
*'''Clerics''' are able to see the number of favors and level of memory degradation on dead people, and that they have no favors on those still kicking and screaming.


*While mana growth is not linear (you gain more, faster, at lower ranks of PP), the mana scale was weighted to take into account 2000 ranks worth of PP growth and access to mana boosters beside. Do not expect to sit at the top of the scale casually, nor anticipate that you need to do so to cast effectively.
*'''Moon Mages''' can see what spells are active on other people.


*The new adjacent mana system is considered a skillset perk. Magic Primes (excluding Moon Mages) see more mana from the adjacent area faster than secondaries, who get it faster than Tertiaries.
[[Category:Magic Skillset]]

[[Category:Skills]]
==Lunar Power==
Lunar mana is consistent throughout [[Elanthia]], fluctuating greatly with the cycles of the [[moons]]. '''Power Perceive''' is the primary sphere of influence for [[:Category:Moon Mage Spells|Moon Mage magic]], its spellbooks having the unique distinction of being affected separately by changes in Lunar power.

*[[Xibar]] is ascribed dominance over [[:Category:Psychic Projection Spellbook|Psychic Projection]] magic as well as influence over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] and [[:Category:Transduction Spellbook|Transduction]] magic.

*[[Yavash]] is ascribed dominance over [[:Category:Perception Spellbook|Perception]] magic as well as influence over [[:Category:Psychic Projection Spellbook|Psychic Projection]] and [[:Category:Transduction Spellbook|Transduction]] magic.

*[[Katamba]] is ascribed dominance over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] magic as well as influence over [[:Category:Perception Spellbook|Perception]] and [[:Category:Transduction Spellbook|Transduction]] magic.

==Other Uses==
*[[Bard]]s are able to [[Perceive History]], which allows them to detect emotional or magical imprints in a room. This ability is also commonly know as Hindsight.

*[[Cleric]]s are able to perceive the number of other people's [[favors]], level of memory degradation on dead people, and items to discern their cursed or blessed nature.

*[[Empath]]s have the ability to [[Perceive Health]].

*[[Moon Mage]]s can perceive what spells are active on other people, the residue of their mana type, and whether they are preparing a spell or holding mana.

*[[Paladin]]s can perceive the availability of their [[Smite]] ability, perceive items to discern their cursed or blessed nature, and perceive information about grave goods and grave robbers with the [[Sacred Insight]] ability.

*[[Ranger]]s can perceive some [[:Category:Beseeches|Beseeches]] in effect.

*[[Warrior Mage]]s can perceive [[familiars]] to identify who they belong to.

==Training==
Experience can be gained from {{tt|perceiving}} a specific area only once every 60 seconds.
{{RefAl|a=y}}
*[[Mana Levels]]
*[[Moon Mage Power Perception]]
*[http://www.play.net/dr/news.asp?id=103 Power Perception model post on play.net]

Latest revision as of 21:59, 2 September 2014

Power Perceive skill (abbreviated as PP) was the skill to sense and identify the various mystical forces in Elanthia. Mana (all magic-users), life essence (Empaths), heavenly bodies (Moon Mages), and things of sacred or spiritual nature (Clerics). This skill, along with Harness Ability skill, determines the amount of available energy a magician can use to fuel their spells. Basically the Power Perception skill determines your ability to perceive the amount of mana around you (Size of the mana pool), while the Harness Ability skill determines the efficiency at which you apply the perceived mana (Speed at which the mana pool recovers, and how much mana you can hold at one time).

In DR 3.0 Power Perceive and Harness Ability were combined into the Attunement skill, and the Power Perceive skill no longer exists in the game.

Syntax

The basic command to perceive magic is shared by three synonymous verbs:

See the articles for details.

Room-Based Power

Room-based (holy, life, elemental, and arcane) mana varies greatly from place to place, and -- to a lesser degree -- time to time. See the article on Mana for more information.

  • The default roundtime for perceiving mana varies between 8 and 12 seconds. Every 60 ranks of PP the minimum and maximum roundtimes drop by 1 second up to 300 ranks (3-7 seconds). Every 60 ranks after 300 the maximum roundtime drops by 1 second until 540 ranks when every perceive will take 3 seconds.
  • Messaging for adjacent mana still exists, but is now simply an FYI. At around 100 ranks you can get a sense of whether the mana in a room over is hotter or colder than your current room. At around 300 ranks you will see the absolute mana value of the adjacent rooms (so instead of "it's better" you'd get "it's lambent").
  • The only room that matters for determining your mana contribution now is the one you're standing in. A room, under its natural power, will only take you up to around Glowing. Anything beyond that is the providence of the PP bonus and mana boosters.
  • While mana growth is not linear (you gain more, faster, at lower ranks of PP), the mana scale was weighted to take into account 2000 ranks worth of PP growth and access to mana boosters beside. Do not expect to sit at the top of the scale casually, nor anticipate that you need to do so to cast effectively.
  • The new adjacent mana system is considered a skillset perk. Magic Primes (excluding Moon Mages) see more mana from the adjacent area faster than secondaries, who get it faster than Tertiaries.

Lunar Power

Lunar mana is consistent throughout Elanthia, fluctuating greatly with the cycles of the moons. Power Perceive is the primary sphere of influence for Moon Mage magic, its spellbooks having the unique distinction of being affected separately by changes in Lunar power.

Other Uses

  • Bards are able to Perceive History, which allows them to detect emotional or magical imprints in a room. This ability is also commonly know as Hindsight.
  • Clerics are able to perceive the number of other people's favors, level of memory degradation on dead people, and items to discern their cursed or blessed nature.
  • Moon Mages can perceive what spells are active on other people, the residue of their mana type, and whether they are preparing a spell or holding mana.
  • Paladins can perceive the availability of their Smite ability, perceive items to discern their cursed or blessed nature, and perceive information about grave goods and grave robbers with the Sacred Insight ability.

Training

Experience can be gained from PERCEIVING a specific area only once every 60 seconds.

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