Lanky grey lach: Difference between revisions

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|Crushable=Yes
|Crushable=Yes
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The Lanky Grey Lach resides in [[Maelshyve]]'s [[Abyss]] along with the [[Transparent Shylvic]] in an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest.
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]'s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest.
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==In Depth==
==In Depth==
===Special Attack===
===Special Attack===
[[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance.
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance.


===Inventory/Loot===
===Inventory/Loot===
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*a {{cloot|i|cracked clay brick}}
*a {{cloot|i|cracked clay brick}}
*a {{cloot|i|dented copper pipe}}
*a {{cloot|i|dented copper pipe}}


===Unconsciousness/Death===
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.




===Area Details===
===Area Details===
To get to the Lanky Grey Lach area is complicated. One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church), enter the mausoleum in the cemetery, then solve a very tricky coffin puzzle.
To get to the Lanky Grey Lach area is complicated. One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church), enter the mausoleum in the cemetery, then solve a very tricky coffin puzzle. The western Hierophant's Chamber is a safe room.

Revision as of 19:32, 30 September 2012


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Lanky Grey Lach
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 190 to 260
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy Yes
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name thick grey lach claw
Part Weight 4
Ranks Required 140
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


The Lanky Grey Lach resides in the hallways leading up to Maelshyve's Descent, an area that is part of the Cleric Infusion quest.


Description

The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones. There is a definite methodical grace about the creature's movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance. Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.

In Depth

Special Attack

Lachs often advance in hiding, and perform an Ambush Stun -- Need about 150 Perception to see them advance.

Inventory/Loot

It carries some combination of the following 3 items.


Unconsciousness/Death

Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.


Area Details

To get to the Lanky Grey Lach area is complicated. One must first SEARCH for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and PEERing at the church), enter the mausoleum in the cemetery, then solve a very tricky coffin puzzle. The western Hierophant's Chamber is a safe room.