Innocence: Difference between revisions

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|slot=1
|slot=1
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
|effect=Prevents facing and advancing by PCs and creatures.
|effect=Removes empath from current engagement and prevents facing and advancing by PCs and creatures.
|messaging=You gesture.
|messaging=You gesture.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies.
'''Unsuccessful messaging:'''<br />
You extend your will, attempting to bring your empathy to bear upon a small boggle. It shrugs off your efforts, the spell pattern unravelling harmlessly.
'''Successful messaging:'''
|offtype=charm
|offtype=charm
|deftype=willpower
|deftype=willpower
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*Spell cannot be re-cast if the [[Empath]] has an existing innocence on them. Can be re-cast after releasing the spell (({{tt|Release}} INNOCENCE} or after it expires.
*Spell cannot be re-cast if the [[Empath]] has an existing innocence on them. Can be re-cast after releasing the spell (({{tt|Release}} INNOCENCE} or after it expires.
*Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of {{tt|AIM}} with ranged attacks.
*Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of {{tt|AIM}} with ranged attacks.
*Facing or advancing by the empath will cause the spell to wear off
*Only functions versus living creatures. May enrage [[undead]] and has no effect on most [[constructs]].
*Only functions versus living creatures. May enrage [[undead]] and has no effect on most [[constructs]].
*Spell cannot be cast if the Empath has lost their [[empathic shock|empathy]].
*Spell cannot be cast if the Empath has lost their [[empathic shock|empathy]].

Revision as of 22:29, 10 May 2013


Empath thumb.jpgEmpathGuild


Innocence
Abbreviation: INNOCENCE
Prerequisites: Iron Constitution
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 95
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Removes empath from current engagement and prevents facing and advancing by PCs and creatures.
Example Messaging: You gesture.

Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies. Unsuccessful messaging:
You extend your will, attempting to bring your empathy to bear upon a small boggle. It shrugs off your efforts, the spell pattern unravelling harmlessly. Successful messaging:

Contest Type: charm / willpower
Devices/Tattoos: Curled inkpot

Notes

  • Spell cannot be re-cast if the Empath has an existing innocence on them. Can be re-cast after releasing the spell ((RELEASE INNOCENCE} or after it expires.
  • Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of AIM with ranged attacks.
  • Facing or advancing by the empath will cause the spell to wear off
  • Only functions versus living creatures. May enrage undead and has no effect on most constructs.
  • Spell cannot be cast if the Empath has lost their empathy.

See also