Divination prism: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
 
(77 intermediate revisions by 8 users not shown)
Line 1: Line 1:
<small>[[Prediction#Tools|< Prediction Tools]]</small>
{{RTOC}}
{{RTOC}}
==Recall==
''Favored by the [[Monks of the Crystal Hand]], the prism is a divination tool used by [[Moon Mage]]s. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.<br>


Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic. The prism is spun in the air telekinetically while the light of the heavens is focused into it. The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.<br>
== Properties ==
*Availability: [[Dwarf, A (prediction tools)|Leth Deriel]].
*Visual: No visible indication for alignment or skill understanding. Age is indicated in the passage of real life time.
*Durability: Average
*Bond Rate: High
*Power Precision: Very high
*Duration Precision: Average
*Sect Affinity: [[Monks of the Crystal Hand]]
*Currently cannot be used to predict on others.


Prisms are a one of the more obscure methods of divination at a prophet's disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries. However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet's strikes with startling speed and accuracy.
== Use ==
For general information on how predictions work see the [[Prediction]] article.


==Properties==
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the prism must be {{com|RUB}}bed to bond it to the user. Before each use the prism must be {{com|TURN}}ed to wind the chain. Syntax is to {{com|ALIGN}} <skill/skill set>, and then to {{com|RAISE}} the prism. Prisms may not be used to predict on others.
*Sect Affinity: The [[Monks of the Crystal Hand]].
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.


===Example===
==Availability==
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.
:''Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.

{| border="1" class="wikitable sortable"
|-bgcolor="#cccccc"
!'''Source'''||'''Location'''||'''Restriction'''||'''Example'''||'''Price'''||'''Currency'''||'''Quality'''
|-
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average
|-
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average
|-
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average
|-
| || || || || || ||4) Very Good
|-
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular
|-
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful
|}

==Use==
'''Note''':''See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.''


===Interpretation===
===Prerequisites===
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.
#The color of the light indicates the magnitude of the prediction; violet being the weakest and red the strongest according to the rainbow.
#The size of the spirals indicate the duration of the prediction.
#The pattern of cracks indicate the skill.
#Joy indicates a positive prediction, sadness a negative one. "Rapture" indicate a critical success, which will improve the tool quality (and is always a positive prediction).
#Any additional messages have to do with quality changes.


===Syntax===
So the example given is a very weak, very short, positive prediction on an unknown skill.
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|<target>}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.


== Qualities ==
== Qualities ==
{{com|ANALYZE}} prisms to see their qualities.<br>
''See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.


===Physical qualities===
When {{com|LOOK}}ed at prisms have six qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased.


===Age===
====Potency damage====
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)
{| width=20% class=wikitable
*The refraction of the prism is comparable to water.
! width=60%| Age
*The refraction of the prism is comparable to opal.
! width=40%| Real Life
*The refraction of the prism is comparable to moonstone.
|- align=center
*The refraction of the prism is comparable to quartz.
! Quite new
*The refraction of the prism is comparable to emerald.
| >=0 days
*The refraction of the prism is comparable to tourmaline.
|- align=center
*The refraction of the prism is comparable to tanzanite.
! Rather new
*The refraction of the prism is comparable to diamond.
| >12.5 days

|- align=center
====Duration damage====
! Somewhat new
Duration damage is indicated by the prism's balance. The more balanced it is the less damaged it is.
| >25 days
*The prism is exceptionally well-balanced.
|- align=center
*The prism is very well-balanced.
! Slightly used
*The prism is well-balanced.
| >50 days
*The prism is fairly well-balanced.
|- align=center
*The prism is balanced.
! Worn
*The prism is slightly off-balance.
| >75 days
*The prism is notably off-balanced.
|- align=center
*The prism is notably lopsided.
! Well-worn

| >200 days
====Alignment damage====
|- align=center
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.
! Rather old
*The interior has a few tiny inclusions.
| >250 days
*The interior has several minor inclusions.
|- align=center
*The interior has a major inclusion.
! Quite Used
*The interior has several major inclusions.
| ~1.5 years
*The interior has numerous major inclusions.
|- align=center
*The interior is slightly murky.
! Weakened
*The interior is murky.
| ~3 years
*The interior is extremely murky.
|- align=center

! Ready to break
====Polarity damage====
| ~4 years
Polarity damage is indicated by the smoothness and evenness of the prism's planes. The more even they are the less damaged it is.
|- align=center
*The planes of the prism are very smooth and unblemished.
! Practically an antique
*The planes of the prism are smooth.
| ~5 years
*The planes of the prism are well-cut.
*The planes of the prism are slightly uneven.
*The prism has a single hairline crack running across one plane.
*The planes of the prism have a few hairline cracks.
*The planes of the prism are chipped and cracked.
*The planes of the prism are marred by deep fissures.

===Bond qualities===

====Potency bond====
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.
{| class=wikitable
! width=80% | '''Message''' || width=20% align=center | Level
|-
| Only one vertex is bound to probability. || align=center | 0
|-
| Two vertices are bound to probability. || align=center | 1-???
|-
| Three vertices are bound to probability. || align=center | ???-???
|-
| Four vertices are bound to probability. || align=center | ???-???
|-
| Five vertices are bound to probability. || align=center | ???-???
|-
| Six vertices are bound to probability. || align=center | ???-???
|-
| Seven vertices are bound to probability. || align=center | ???-???
|-
| Eight vertices are bound to probability. || align=center | ???-???
|-
| Nine vertices are bound to probability. || align=center | ???-29
|-
| All ten vertices are bound to probability. || align=center | 30
|}
|}


===Centering===
====Duration bond====
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.
perfectly balanced<br>
{| class=wikitable
almost perfectly balanced<br>
! width=80% | '''Message''' || width=20% align=center | Level
well balanced<br>
|-
well centered<br>
| The prism is completely inert. || align=center | 0
''centered<br>
|-
''slight off-center<br>
| The prism is listless. || align=center | 1-???
''off-center<br>
|-
''somewhat unbalanced<br>
| The prism is slightly restless. || align=center | ???-???
crooked<br>
|-
terribly crooked<br>
| The prism is restless. || align=center | ???-???
|-
| The barest trace of life resides within the prism. || align=center | ???-???
|-
| An uneven pulsation of life resides within the prism. || align=center | ???-???
|-
| A steady pulsation of life resides within the prism. || align=center | ???-???
|-
| A soft thrum of life fills the prism. || align=center | ???-???
|-
| The prism thrums with life. || align=center | ???-29
|-
| The prism thrums with life, agitating the very air about it. || align=center | 30
|}


===Swing Accuracy===
====Alignment bond====
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.
have an excellent chance to<br>
{| class=wikitable
have a very good chance to<br>
! width=80% | '''Message''' || width=20% align=center | Level
have a good chance to<br>
|-
have a decent chance to<br>
| It has a completely random prophetic composition. || align=center | 0
have a promising chance to<br>
|-
''have a fair chance to<br>
| It has a mostly random prophetic composition. || align=center | 1-???
might have a little trouble<br>
|-
may have some difficulty<br>
| It has a nearly random prophetic composition. || align=center | ???-???
will find it hard to<br>
|-
have little chance<br>
| It has a partially ordered prophetic composition. || align=center | ???-???
probably cannot<br>
|-
| It has an ordered prophetic composition. || align=center | ???-???
|-
| It has a vaguely humanoid prophetic composition. || align=center | ???-???
|-
| It has a rather humanoid prophetic composition. || align=center | ???-???
|-
| It resembles your prophetic composition. || align=center | ???-???
|-
| It closely mirrors your prophetic composition. || align=center | ???-29
|-
| It perfectly mirrors your prophetic composition. || align=center | 30
|}


===Clarity===
====Polarity bond====
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.
perfectly clear<br>
{| class=wikitable
exceptionally clear<br>
! width=80% | '''Message''' || width=20% align=center | Level
extremely clear<br>
|-
unusually clear<br>
| It is almost certain to cause unintentional internal inversion. || align=center | 0
''impressively clear<br>
|-
''clear<br>
| It is extremely likely to cause unintentional internal inversion. || align=center | 1-???
''barely occluded<br>
|-
''slightly occluded<br>
| It is very likely to cause unintentional internal inversion. || align=center | ???-???
very cloudy<br>
|-
barely translucent<br>
| It is likely to cause unintentional internal inversion. || align=center | ???-???
almost opaque<br>
|-
| It is somewhat likely to cause unintentional internal inversion. || align=center | ???-???
|-
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | ???-???
|-
| It is unlikely to cause unintentional internal inversion. || align=center | ???-???
|-
| It is very unlikely to cause unintentional internal inversion. || align=center | ???-???
|-
| It is extremely unlikely to cause unintentional internal inversion. || align=center | ???-29
|-
| It is almost certain not to cause unintentional internal inversion. || align=center | 30
|}


===Age and construction qualities===
===Color Accuracy===
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.
have an excellent chance to<br>
have a very good chance to<br>
have a good chance to<br>
have a decent chance to<br>
have a promising chance to<br>
''have a fair chance to<br>
might have a little trouble<br>
may have some difficulty<br>
will find it hard to<br>
have little chance<br>
probably cannot<br>


===Imperfections===
===Example===
very easy<br>
quite easy<br>
easy<br>
relatively simple<br>
''rather simple<br>
''simple<br>
''slightly difficult<br>
''moderately difficult<br>
rather hard<br>
very hard<br>
almost impossible<br>


:''The refraction of the prism is comparable to tanzanite.
===Explanation===
:''The prism is notably off-balanced.
Age indicates the real life time since the tool was first bonded, and is not related to breakage rates or uses (which is possibly tracked as a hidden value). Centering modifies duration and Clarity magnitude, with swing and color accuracies modifying the chance of misreading of each of these respectively. Imperfections modify the chance of hitting the correct skill. There are no visible indicators for how likely you are to understand the skill or for polarity of the predictions.
:''The interior is murky.
:''The planes of the prism have a few hairline cracks.
:''The prism is at least a year old.
:''It appears to have seen heavy use.
:''The overall craftsmanship is average.


:''Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.
== Messages ==


:''Three vertices are bound to probability.
===Color (Power)===
:''The prism is slightly restless.
{| width=15% class=wikitable
:''It has a nearly random prophetic composition.
! width=65%| Color
:''It is very likely to cause unintentional internal inversion.
! width=35%| Bonus

|- align=center
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.
! Light violet

| >=0
==Prediction interpretation==
|- align=center

! Violet
===Potency===
| >15
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.<br>
|- align=center

! Blue-violet
:''You focus the light of the heavens on the prism, bathing it in a '''<beam adjective>''' beam of '''<ambient light>''' before setting it spinning with an additional touch of telekinesis.
| >30

|- align=center
:''The motion scatters '''<focus adjective>''' '''<prismatic colors>''' about the area.
! Blue
'''Disclaimer:''' The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are ''estimates only''.
| >45
|- align=center
{| width=330px class=wikitable align=center
! width=80% | '''Focus adjective''' || width=20% | %
! Green-blue
|-
| >60
| diffuse || 1-???
|- align=center
|-
! Green
| broad || ???-???
| >80
|-
|- align=center
| uneven || ???-???
! Yellow-green
| >100
|-
| narrow || ???-???
|- align=center
|-
! Yellow
| sharp || ???-???
| >115
|- align=center
! Orange-yellow
| >130
|- align=center
! Orange
| >155
|- align=center
! Red-orange
| >170
|- align=center
! Red
| >180
|- align=center
! Dark Red
| >190
|}
|}
Colors:<br>
''Note: Light violet and violet data is very mixed. Moreso then misreads should account for.--[[User:Mozzik|Mozzik]] 06:27, 28 February 2010 (UTC)
''Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba's presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.
{| width=330px class=wikitable align=center
! Beam adjective || Ambient light || Prismatic colors || Light source
|-
| sparkling || sunlight || rainbows || Sun
|-
| brilliant || purple light || rainbows, completely void of yellow || Xibar and Yavash
|-
| - || pale blue light || bands of green, blue, and indigo || Xibar
|-
| - || blazing red light || bands of orange, red and dull red || Yavash
|-
| - || cold white light || rainbows || Stars
|}

===Duration===
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.
{| width=330px class=wikitable align=center
! width=80% | '''Orbit''' || width=20% | Duration
|-
| The prism slowly topples over. ||
|-
| The prism settles into a lazy, lopsided rotation. ||
|-
| The prism tumbles into a wobbly, sideways spin. ||
|-
| The prism topples end over end, turning about the horizontal. ||
|-
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||
|-
| The prism slowly somersaults in place, tumbling about randomly. ||
|-
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||
|}

===Skill and polarity===
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.


'''Note:''' The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.
===Spiral (Duration)===
{| width=15% class=wikitable
{| class="wikitable sortable" align=center
!
! width=65%| Color
! colspan=2 | You seek the pattern within the refracted light and find
! width=35%| Minutes
|-
|- align=center
! width=10%| Skillset
! Tight
! width=45%| Bonus
| >=0
! width=45%| Curse
|- align=center
|-
! Small, uneven
!Defense
| >10
|a scalene trapezoid with a long left leg and the short base pointing away from you.
|- align=center
|a scalene trapezoid with a long left leg and the short base pointing towards you.
! Uneven
| >30
|-
!Lore
|- align=center
|an angular 'U' with the wider angle on the right.
! Oval
|an inverted, angular 'U' with the wider angle on the right.
| >50
|-
|- align=center
!Magic
! Wide oval
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.
| >70
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.
|- align=center
|-
! Wide
!Offense
| >85
|''Melee:'' an acute angle with a longer leg on the right. It points away from you.
|- align=center
''Ranged:'' a scalene triangle with the hypotenuse on the right. It points away from you.
! Wide, sweeping
|''Melee:'' an acute angle with a longer leg on the right. It points towards you.
| >95
''Ranged:'' a scalene triangle with the hypotenuse on the right. It points towards you.
|-
!Survival
|an asymmetric 'T' with the shorter side sloping towards you.
|an inverted, asymmetric 'T' with the shorter side sloping away from you.
|}
|}


====Magic Skills====
====Defensive skills====
{| width=30% class=wikitable
{| width=420px class="wikitable sortable" align=center
! width=40%| Skill
! width=40%| Skill
! width=60%| Cracks
! width=60%| Intersection
|-
|- align=center

!Primary Magic
!Brigandine
|Few spiraling
|A vertical line intersects the left corner.
|- align=center
|-
!Harness
!Defending
|Several spiraling
|''No additional intersecting line.''
|- align=center
|-
!Power Perception
!Chain Armor
|Handful of spiraling
|A horizontal line intersects the long side.
|- align=center
|-
!Magical Devices
!Light Armor
|Many spiraling
|A horizontal line intersects the short side.
|- align=center
|-
!Targeted Magic
!Parry
|Countless spiraling
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.
|-
!Plate Armor
|A vertical line intersects the right corner and vertex.
|-
!Shield Usage
|A horizontal line bisects the trapezoid.
|-
!Endurance
|A vertical line bisects the trapezoid.
|-
|}
|}


====Lore Skills====
====Lore skills====
{| width=30% class=wikitable
{| width=420px class="wikitable sortable" align=center
! width=40%| Skill
! width=40%| Skill
! width=60%| Cracks
! width=60%| Intersection
|-
|- align=center
!Alchemy
|A short (downward/upward) diagonal line intersects the left leg.
|-
!Appraisal
!Appraisal
|A vertical line intersects the right leg.
|Many twisting
|-
|- align=center
!Enchanting
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.
|-
!Engineering
|A short (downward/upward) diagonal line intersects the right leg.
|-
!Forging
|A short (upward/downward) diagonal line intersects the left leg.
|-
!Mechanical Lore
!Mechanical Lore
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.
|Several twisting
|-
|- align=center
!Outfitting
|A short (upward/downward) diagonal line intersects the right leg.
|-
!Performance
|A horizontal line intersects the tip of the left leg.
|-
!Scholarship
!Scholarship
|''No additional intersecting line.''
|Some twisting
|-
|- align=center
!Tactics
!Teaching
|A vertical line bisects the 'U'.
|Some large
|-
|- align=center
!Bardic Lore
!Percussion
|A vertical line intersects the left vertex.
|Few miniscule
|-
|- align=center
!Empathy
!Strings
|A horizontal line bisects the 'U'.
|Several miniscule
|-
|- align=center
!Trading
!Vocals
|A horizontal line overlaps the base.
|Countless miniscule
|}
|- align=center

!Winds
====Magic skills====
|Many miniscule
|- align=center
{| width=420px class="wikitable sortable" align=center
! width=40%| Skill
!Animal Lore
! width=60%| Intersection
|Handful of large
|-
|- align=center
!Arcana
|A tangent line intersects the right side of the larger circle.
|-
!Attunement
|A tangent line is centered opposite the intersection of the circles.
|-
!Augmentation
|A tangent line intersects the left side of the larger circle
|-
!Debilitation
|A horizontal line bisects the larger circle and intersects the edge of the smaller.
|-
!Primary Magic
|''No additional intersecting line.''
|-
!Targeted Magic
|A vertical line bisects the circles
|-
!Sorcery
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.
|-
!Utility
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.
|-
!Warding
|A tangent line is centered on the intersection of the circles
|-
!Astrology
!Astrology
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.
|Countless large
|-
|- align=center
!Summoning
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.
|-
!Theurgy
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.
|}
|}


====Defensive Skills====
====Offense skills====
{| width=30% class=wikitable
{| width=420px class="wikitable sortable" align=center
! width=40%| Skill
! width=40%| Skill
! width=60%| Cracks
! width=60%| Intersection
|-
|- align=center
!Bow
!Bone
| A vertical line bisects the triangle.
|Hollow pattern of irregular
|-
|- align=center
!Brawling
!Cloth
|A short (downward/upward) diagonal line intersects the right leg.
|Trace of irregular
|-
|- align=center
!Crossbow
!Heavy Chain
|A horizontal line bisects the triangle.
|Several irregular
|-
|- align=center
!Heavy Plate
!Heavy Thrown
|A vertical line intersects the left corner.
|Countless irregular
|-
|- align=center
!Large Blunt
!Leather
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.
|Forming a lattice pattern
|-
|- align=center
!Large Edged
!Light Chain
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.
|Few irregular
|-
|- align=center
!Light Plate
!Light Thrown
|A vertical line intersects the right corner.
|Many irregular
|-
|- align=center
!Melee Mastery
!Multi Opponent
|''No additional intersecting line.''
|Many circular
|-
|- align=center
!Missile Mastery
!Parry
|''No additional intersecting line.''
|Several circular
|-
|- align=center
!Offhand Weapon
!Shield Usage
|A horizontal line intersects the tip of the angle.
|Few circular
|-
!Polearms
|A horizontal line bisects the angle.
|-
!Slings
|A short (upward/downward) diagonal line intersects the hypotenuse.
|-
!Small Blunt
|A short (upward/downward) diagonal line intersects the left leg.
|-
!Small Edged
|A short (downward/upward) diagonal line intersects the left leg.
|-
!Staves
|A vertical line intersects the left leg.
|-
!Twohanded Blunt
|A vertical line intersects the right leg.
|-
!Twohanded Edged
| A vertical line bisects the angle.
|-
!Expertise
|A short (upward/downward) diagonal line intersects the right leg.
|}
|}


====Survival Skills====
====Survival skills====
{| width=30% class=wikitable
{| width=420px class="wikitable sortable" align=center
! width=40%| Skill
! width=40%| Skill
! width=60%| Cracks
! width=60%| Intersection
|-
|- align=center
!Athletics
!Climbing
|A horizontal line intersects the tip of the crossbar.
|Several scattered
|-
|- align=center
!Disarm Trap
|Many wide
|- align=center
!Escaping
|Few long
|- align=center
!Evasion
!Evasion
|A vertical line intersects the right side of the crossbar.
|Few thick
|-
|- align=center
!First Aid
!First Aid
|A short (upward/downward) diagonal line intersects the left side of the crossbar.
|Some long
|-
|- align=center
!Locksmithing
!Foraging
|A horizontal line bisects the stem.
|Few broad
|-
|- align=center
!Outdoorsmanship
!Hiding
|''No additional intersecting line.''
|Countless thick
|-
|- align=center
!Lockpicking
|Few wide
|- align=center
!Perception
!Perception
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.
|Several thick
|-
|- align=center
!Skinning
!Skinning
|A short (upward/downward) diagonal line intersects the stem.
|Several broad
|-
|- align=center
!Stealth
!Stalking
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.
|Many thick
|-
|- align=center
!Thievery
!Stealing
|A horizontal line intersects the tip of the stem.
|Handful of thick
|-
|- align=center
!Backstab
!Swimming
|A short (downward/upward) diagonal line intersects the stem.
|Many broad
|-
!Scouting
|A short (downward/upward) diagonal line interects the left side of the crossbar.
|-
!Thanatology
|n/a
|}
|}


====Offense Skills====
===Special messages===
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Cracks
|- align=center
!Light Edge
|Few thin
|- align=center
!Medium Edge
|Several thin
|- align=center
!Heavy Edge
|Many thin
|- align=center
!Twohanded Edge
|Countless thin
|- align=center
!Light Blunt
|Few slanted
|- align=center
!Medium Blunt
|Several slanted
|- align=center
!Heavy Blunt
|Many slanted
|- align=center
!Twohanded Blunt
|Countless slanted
|- align=center
!Slings
|Few barely noticeable
|- align=center
!Staff Sling
|Several barely noticeable
|- align=center
!Short Bow
|Many barely noticeable
|- align=center
!Long Bow
|Countless barely noticeable
|- align=center
!Composite Bow
|Handful of barely noticeable
|- align=center
!Light Crossbow
|Few fractures of varying width
|- align=center
!Heavy Crossbow
|Several fractures of varying
|- align=center
!Short Staff
|Few hairline
|- align=center
!Quarter Staff
|Several hairline
|- align=center
!Pikes
|Many hairline
|- align=center
!Halberds
|Countless hairline
|- align=center
!Light Thrown
|Few jagged
|- align=center
!Heavy Thrown
|Several jagged
|- align=center
!Brawling
|Many jagged
|- align=center
!Offhand Weapon
|Two distinct clusters of circular
|}


*The threads of prophecy respond sluggishly to your efforts, as if already strained.
===Special===
::''You already have a prediction on that skill. Your two predictions are now averaged.''
*Rapture - Appears in place of the emotion. Critical success, improves all physical qualities.<br>
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.
*The crystal seems clearer than before, as if some imperfection has faded with the fractures. - Improvement to one quality.<br>
::''A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.
*As the cracks disappear, you notice that some of the previous fractures fade as well, leaving the prism in better condition. - Improvement to one quality.<br>
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.
*You notice the crystal clouds slightly after the cracks disappear leaving an imperfection in the crystal's structure. - Damage to one quality.<br>
::''Damage to the polarity physical quality. Like the previous message, this is likely to be the same message for all physical qualities, not just the polarity. Once more data is gathered to confirm, this will be updated.''
*You notice that a few small cracks still remain. - Damage to one quality.<br>
*The prism flares with a blinding light, a minute star plucked from the heavens.
*As the sapphire prism swings to a halt you lose your grip and drop it to the ground/floor. - Fumble, damages all physical qualities. '''Make sure to pick it up!'''<br>
::''Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.
*Suddenly the chain snaps causing the prism to crack and split into many pieces!<br>
*The prism darkens, absorbing the focused light into a nightmarish void.
::''Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.''
*You sense your prism prevented an inversion.
::''Polarity inversion prevented due to polarity bond.''
*You sense your careful observations prevented an inversion.
::''Polarity inversion prevented due to prediction pool.''


==Notes==
===Example===
:''The prism settles into a lazy, lopsided rotation. The motion scatters broad rainbows about the area.
*RP verbs that can be used with prisms: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.
:''You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.
*RP verbs that only work or message differently for Monks: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.
:''A tangent line is centered opposite the intersection of the circles.
:''You sense your prism prevented an inversion.
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism's polarity bond.

==Verbs==
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.

==Creation==
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.


==Variations==
==Variations==
{{#ask: [[item type is::divination prism]]
{{ISearch|sapphire prism}}
|?Source is=Source
|format=table
}}

{{RefAl}}
{{RefAl}}
{{Cat|Moon Mage Abilities,Items}}[[guild association is::moon mage| ]][[page type is::ability| ]]
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]

Latest revision as of 10:56, 27 April 2024

< Prediction Tools

Recall

Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.

Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic. The prism is spun in the air telekinetically while the light of the heavens is focused into it. The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.

Prisms are a one of the more obscure methods of divination at a prophet's disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries. However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet's strikes with startling speed and accuracy.

Properties

  • Sect Affinity: The Monks of the Crystal Hand.
  • Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.
  • Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.

Availability

The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, The Future is Now is known for offering prisms that are strong on one quality and weaker on others.

Source Location Restriction Example Price Currency Quality
Dwarf Leth Deriel sapphire prism 5000 Kronars 1) Below Average
Passage of the Foundation of Identity Lesser Fist Monks vitreous golden topaz prism suspended from a thin chain 200000 Lirums 2) Average
The Future is Now Hollow Eve Festival festival beryl prism veined with gold 5000000 Dokoras 3) Above Average
4) Very Good
The Future is Now Hollow Eve Festival festival sapphire prism within a clockwork cage 50000000 Dokoras 5) Spectacular
Auction Hollow Eve auction amethyst prism banded with clockwork machination 3000+ scrip 6) Masterful

Use

Note:See Prediction for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.

Prerequisites

  • A divination prism that has been INVOKEed to bond it to you.

Syntax

  • RAISE PRISM to perform a prediction on yourself.
  • KNEEL or SIT, MEDITATE <TARGET> while holding a divination prism, then RAISE PRISM to perform a prediction on another player.

Qualities

ANALYZE prisms to see their qualities.
See Prediction for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.

Physical qualities

Potency damage

Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)

  • The refraction of the prism is comparable to water.
  • The refraction of the prism is comparable to opal.
  • The refraction of the prism is comparable to moonstone.
  • The refraction of the prism is comparable to quartz.
  • The refraction of the prism is comparable to emerald.
  • The refraction of the prism is comparable to tourmaline.
  • The refraction of the prism is comparable to tanzanite.
  • The refraction of the prism is comparable to diamond.

Duration damage

Duration damage is indicated by the prism's balance. The more balanced it is the less damaged it is.

  • The prism is exceptionally well-balanced.
  • The prism is very well-balanced.
  • The prism is well-balanced.
  • The prism is fairly well-balanced.
  • The prism is balanced.
  • The prism is slightly off-balance.
  • The prism is notably off-balanced.
  • The prism is notably lopsided.

Alignment damage

Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.

  • The interior has a few tiny inclusions.
  • The interior has several minor inclusions.
  • The interior has a major inclusion.
  • The interior has several major inclusions.
  • The interior has numerous major inclusions.
  • The interior is slightly murky.
  • The interior is murky.
  • The interior is extremely murky.

Polarity damage

Polarity damage is indicated by the smoothness and evenness of the prism's planes. The more even they are the less damaged it is.

  • The planes of the prism are very smooth and unblemished.
  • The planes of the prism are smooth.
  • The planes of the prism are well-cut.
  • The planes of the prism are slightly uneven.
  • The prism has a single hairline crack running across one plane.
  • The planes of the prism have a few hairline cracks.
  • The planes of the prism are chipped and cracked.
  • The planes of the prism are marred by deep fissures.

Bond qualities

Potency bond

Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.

Message Level
Only one vertex is bound to probability. 0
Two vertices are bound to probability. 1-???
Three vertices are bound to probability. ???-???
Four vertices are bound to probability. ???-???
Five vertices are bound to probability. ???-???
Six vertices are bound to probability. ???-???
Seven vertices are bound to probability. ???-???
Eight vertices are bound to probability. ???-???
Nine vertices are bound to probability. ???-29
All ten vertices are bound to probability. 30

Duration bond

Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.

Message Level
The prism is completely inert. 0
The prism is listless. 1-???
The prism is slightly restless. ???-???
The prism is restless. ???-???
The barest trace of life resides within the prism. ???-???
An uneven pulsation of life resides within the prism. ???-???
A steady pulsation of life resides within the prism. ???-???
A soft thrum of life fills the prism. ???-???
The prism thrums with life. ???-29
The prism thrums with life, agitating the very air about it. 30

Alignment bond

Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.

Message Level
It has a completely random prophetic composition. 0
It has a mostly random prophetic composition. 1-???
It has a nearly random prophetic composition. ???-???
It has a partially ordered prophetic composition. ???-???
It has an ordered prophetic composition. ???-???
It has a vaguely humanoid prophetic composition. ???-???
It has a rather humanoid prophetic composition. ???-???
It resembles your prophetic composition. ???-???
It closely mirrors your prophetic composition. ???-29
It perfectly mirrors your prophetic composition. 30

Polarity bond

Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.

Message Level
It is almost certain to cause unintentional internal inversion. 0
It is extremely likely to cause unintentional internal inversion. 1-???
It is very likely to cause unintentional internal inversion. ???-???
It is likely to cause unintentional internal inversion. ???-???
It is somewhat likely to cause unintentional internal inversion. ???-???
It is somewhat unlikely to cause unintentional internal inversion. ???-???
It is unlikely to cause unintentional internal inversion. ???-???
It is very unlikely to cause unintentional internal inversion. ???-???
It is extremely unlikely to cause unintentional internal inversion. ???-29
It is almost certain not to cause unintentional internal inversion. 30

Age and construction qualities

These are identical for all types of tools. See Prediction for a list of both.

Example

The refraction of the prism is comparable to tanzanite.
The prism is notably off-balanced.
The interior is murky.
The planes of the prism have a few hairline cracks.
The prism is at least a year old.
It appears to have seen heavy use.
The overall craftsmanship is average.
Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.
Three vertices are bound to probability.
The prism is slightly restless.
It has a nearly random prophetic composition.
It is very likely to cause unintentional internal inversion.

This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.

Prediction interpretation

Potency

The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.

You focus the light of the heavens on the prism, bathing it in a <beam adjective> beam of <ambient light> before setting it spinning with an additional touch of telekinesis.
The motion scatters <focus adjective> <prismatic colors> about the area.

Disclaimer: The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are estimates only.

Focus adjective %
diffuse 1-???
broad ???-???
uneven ???-???
narrow ???-???
sharp ???-???

Colors:
Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba's presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.

Beam adjective Ambient light Prismatic colors Light source
sparkling sunlight rainbows Sun
brilliant purple light rainbows, completely void of yellow Xibar and Yavash
- pale blue light bands of green, blue, and indigo Xibar
- blazing red light bands of orange, red and dull red Yavash
- cold white light rainbows Stars

Duration

The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.

Orbit Duration
The prism slowly topples over.
The prism settles into a lazy, lopsided rotation.
The prism tumbles into a wobbly, sideways spin.
The prism topples end over end, turning about the horizontal.
The prism assumes an antisymmetric orbit, the ends churning in tiny circles.
The prism slowly somersaults in place, tumbling about randomly.
The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift.

Skill and polarity

Prism patterns for skill bonuses. Curses are the vertical mirror image.

Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.

Note: The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.

You seek the pattern within the refracted light and find
Skillset Bonus Curse
Defense a scalene trapezoid with a long left leg and the short base pointing away from you. a scalene trapezoid with a long left leg and the short base pointing towards you.
Lore an angular 'U' with the wider angle on the right. an inverted, angular 'U' with the wider angle on the right.
Magic two nested circles, one twice the diameter of the other, which intersect at the furthest point from you. two nested circles, one twice the diameter of the other, which intersect at the closest point from you.
Offense Melee: an acute angle with a longer leg on the right. It points away from you.

Ranged: a scalene triangle with the hypotenuse on the right. It points away from you.

Melee: an acute angle with a longer leg on the right. It points towards you.

Ranged: a scalene triangle with the hypotenuse on the right. It points towards you.

Survival an asymmetric 'T' with the shorter side sloping towards you. an inverted, asymmetric 'T' with the shorter side sloping away from you.

Defensive skills

Skill Intersection
Brigandine A vertical line intersects the left corner.
Defending No additional intersecting line.
Chain Armor A horizontal line intersects the long side.
Light Armor A horizontal line intersects the short side.
Parry A(n) (downward/upward) diagonal line intersects the left vertex and long base.
Plate Armor A vertical line intersects the right corner and vertex.
Shield Usage A horizontal line bisects the trapezoid.
Endurance A vertical line bisects the trapezoid.

Lore skills

Skill Intersection
Alchemy A short (downward/upward) diagonal line intersects the left leg.
Appraisal A vertical line intersects the right leg.
Enchanting An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.
Engineering A short (downward/upward) diagonal line intersects the right leg.
Forging A short (upward/downward) diagonal line intersects the left leg.
Mechanical Lore A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.
Outfitting A short (upward/downward) diagonal line intersects the right leg.
Performance A horizontal line intersects the tip of the left leg.
Scholarship No additional intersecting line.
Tactics A vertical line bisects the 'U'.
Bardic Lore A vertical line intersects the left vertex.
Empathy A horizontal line bisects the 'U'.
Trading A horizontal line overlaps the base.

Magic skills

Skill Intersection
Arcana A tangent line intersects the right side of the larger circle.
Attunement A tangent line is centered opposite the intersection of the circles.
Augmentation A tangent line intersects the left side of the larger circle
Debilitation A horizontal line bisects the larger circle and intersects the edge of the smaller.
Primary Magic No additional intersecting line.
Targeted Magic A vertical line bisects the circles
Sorcery A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.
Utility A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.
Warding A tangent line is centered on the intersection of the circles
Astrology A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.
Summoning A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.
Theurgy A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.

Offense skills

Skill Intersection
Bow A vertical line bisects the triangle.
Brawling A short (downward/upward) diagonal line intersects the right leg.
Crossbow A horizontal line bisects the triangle.
Heavy Thrown A vertical line intersects the left corner.
Large Blunt A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.
Large Edged A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.
Light Thrown A vertical line intersects the right corner.
Melee Mastery No additional intersecting line.
Missile Mastery No additional intersecting line.
Offhand Weapon A horizontal line intersects the tip of the angle.
Polearms A horizontal line bisects the angle.
Slings A short (upward/downward) diagonal line intersects the hypotenuse.
Small Blunt A short (upward/downward) diagonal line intersects the left leg.
Small Edged A short (downward/upward) diagonal line intersects the left leg.
Staves A vertical line intersects the left leg.
Twohanded Blunt A vertical line intersects the right leg.
Twohanded Edged A vertical line bisects the angle.
Expertise A short (upward/downward) diagonal line intersects the right leg.

Survival skills

Skill Intersection
Athletics A horizontal line intersects the tip of the crossbar.
Evasion A vertical line intersects the right side of the crossbar.
First Aid A short (upward/downward) diagonal line intersects the left side of the crossbar.
Locksmithing A horizontal line bisects the stem.
Outdoorsmanship No additional intersecting line.
Perception A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.
Skinning A short (upward/downward) diagonal line intersects the stem.
Stealth A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.
Thievery A horizontal line intersects the tip of the stem.
Backstab A short (downward/upward) diagonal line intersects the stem.
Scouting A short (downward/upward) diagonal line interects the left side of the crossbar.
Thanatology n/a

Special messages

Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.

  • The threads of prophecy respond sluggishly to your efforts, as if already strained.
You already have a prediction on that skill. Your two predictions are now averaged.
  • Serenity fills you as the prism minutely realigns itself to better resonate with probability.
A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you ANALYZE your prism.
  • The prism emits a sharp *crack* which echoes through the air for several long moments before fading.
Damage to the polarity physical quality. Like the previous message, this is likely to be the same message for all physical qualities, not just the polarity. Once more data is gathered to confirm, this will be updated.
  • The prism flares with a blinding light, a minute star plucked from the heavens.
Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.
  • The prism darkens, absorbing the focused light into a nightmarish void.
Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.
  • You sense your prism prevented an inversion.
Polarity inversion prevented due to polarity bond.
  • You sense your careful observations prevented an inversion.
Polarity inversion prevented due to prediction pool.

Example

The prism settles into a lazy, lopsided rotation. The motion scatters broad rainbows about the area.
You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.
A tangent line is centered opposite the intersection of the circles.
You sense your prism prevented an inversion.

This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism's polarity bond.

Verbs

Creation

Creation of divination prisms is not yet possible. Presumably it will use the Enchanting skill.

Variations

 Source
Amethyst prism banded with clockwork machinationHollow Eve Festival 410/Auction
Beryl prism veined with goldFuture is Now (4)
Future is Now (3)
Future is Now (2)
Bloodmist garnet prism ensconced in a black gold spiralSu Helmas: Revealed!/End loot
Su Helmas 424: The Forbidden Temple/End loot
Bronze chain with an affixed sapphire prismMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Crystalline dragon tear prism suspended from a moonsilver chainSu Helmas: Seeds of Entropy/End loot
Su Helmas 444: Make Haste!/End loot
Su Helmas 440: Entrapped/End loot
Su Helmas 438: The Forbidden Temple/End loot
Su Helmas 434: The Forbidden Temple/End loot
Haze sapphire prism suspended from a loimic clockwork sprocket and chainFuture is Now (4)
Item:Amethyst prism banded with clockwork machination
Item:Beryl prism veined with gold
Large crystal prism suspended from a fine brass chain
Large crystal prism suspended from a fine chainBreaking and Entering/Sanctum loot
Plain sapphire prism in a gold mountHollow Eve Festival 436/Raffles
Sapphire prismDwarf
A (prediction tools)
Sapphire prism affixed to a fine animite chainMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Sapphire prism affixed to a steel chainEssential Sects Shop
Moon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Sapphire prism attached to a platinum chainMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Sapphire prism dangling for a coralite chainFuture is Now (4)
Sapphire prism fastened to a copper chainEssential Sects Shop
Moon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Sapphire prism on a diamond encrusted chainGrey Raven Commissary
Sapphire prism suspended from a chain of tiny brass gearsFuture is Now (1)
Future is Now (2)
Future is Now (3)
Future is Now (2)
Future is Now (1)
Sapphire prism suspended from a rainbow painted chainMoon Mage Pavilion
Essential Sects Shop (2)
Essential Sects Shop (1)
Sapphire prism with an inscribed silver linked chainFuture is Now (4)
Future is Now (3)
Future is Now (2)
Future is Now (1)
Sapphire prism within a clockwork cageFuture is Now (1)
Future is Now (2)
Future is Now (3)
Future is Now (2)
Future is Now (1)
Silver length of chain holding a sapphire prism set in an obsidian mountMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Sleek kelpzyte chain cradling a sea-green sapphire prismFuture is Now (4)
Sleek steel chain that cradles a sapphire prismFuture is Now (1)
Future is Now (2)
Future is Now (3)
Future is Now (2)
Future is Now (1)
Sunstone prism suspended from a silver chainEssential Sects Shop (3)
Vitreous golden topaz prism suspended from a thin chainPassage of the Foundation of Identity


Related Forum Posts

Click here to search for related posts.