Damaris' Lullaby: Difference between revisions

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{{Spell
{{Spell
|abbrev=DALU
|abbrev=DALU
|minprep=5
|minprep=6
|castcap=30
|castcap=31
|minskill=100
|minskill=10
|maxskill=800
|maxskill=600
|validtarget=Area, Special
|validtarget=Creature, Area, Special
|guild=Bard
|guild=Bard
|magic=Elemental Magic
|spellbook=Emotion Control
|spellbook=Emotion Control
|prereqs=20th circle, [[Faenella's Grace]]
|prereqs=20th circle, [[Faenella's Grace]]
|slot=4
|slot=2
|pulse=16
|desc=As the name implies, this enchante is a lullaby that will cause all creatures in the area to grow tired, their limbs heavy and their minds slow. With enough skill behind it, Damaris' Lullaby's lethargic allure can bestow sleep, or cause its victims to drop in a stupor. It is unfortunate that the origins of this enchante have been lost, for it has been often wondered if there is any link with the lethargy that droning teachers seem to create in students. Before you can learn this spell, you must know Drums of the Snake. Additionally, you must know one of Aura of Tongues or Faenella's Grace. It will also cost four spell slots.
|illegal=yes
|effect=AoE strength, agility, and reflex debuff. Also sleeps the target you are facing.
|corrupt=no
|desc=As the name implies, this enchante is a lullaby that will cause all creatures in the area to grow tired, their limbs heavy and their minds slow. With enough skill behind it, Damaris' Lullaby's lethargic allure can bestow sleep, or cause its victims to drop in a stupor. It is unfortunate that the origins of this enchante have been lost, for it has been often wondered if there is any link with the lethargy that droning teachers seem to create in students.
|buffs=No buffs
|debuffs=Agility (stat), Reflex (stat), Strength (stat)
|dtype=No damage
|htype=No heal
|poststring=No
|effect=Sleeps the target you are facing.
|messaging=A small peccary slumps wearily and drops like a rock, having yielded to your lullaby.
A swamp troll slumps wearily.
|offtype=charm
|deftype=willpower
|sig=Yes
|sig=Yes
|diff=advanced
|diff=basic
|source=standard
|source=standard
|type=debilitation, area of effect
|type=debilitation, area of effect
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}}
}}
==Notes==
==Notes==
*If you are engaged to multiple creatures but not facing any of them (such as if you've just killed the creature you were facing) when the spell pulses, it will sleep all creatures engaged on you.
*Causes charges of disturbing the peace when cast in [[Justice|justice]] areas.
* Associated with Water, but is not affected by the [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] system.
{{RefAl|a=y}}
* {{com|cast}} command.

Latest revision as of 22:05, 8 August 2023


Bard thumb.jpgBard Guild


Damaris' Lullaby Cyclic spell Justice triggering spell
Abbreviation: DALU
Prerequisites: 20th circle, Faenella's Grace
Signature: Yes
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: cyclic / debilitation, area of effect
Difficulty: basic
Prep (min/max): 6 / 31
Skill Range (min/max): 10 / 600
Valid Spell Target: Creature, Area, Special
Duration (min/max): Indefinite
Pulse Timing: 16 seconds
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: As the name implies, this enchante is a lullaby that will cause all creatures in the area to grow tired, their limbs heavy and their minds slow. With enough skill behind it, Damaris' Lullaby's lethargic allure can bestow sleep, or cause its victims to drop in a stupor. It is unfortunate that the origins of this enchante have been lost, for it has been often wondered if there is any link with the lethargy that droning teachers seem to create in students.
Effect: -Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.
Example Messaging: A small peccary slumps wearily and drops like a rock, having yielded to your lullaby.

A swamp troll slumps wearily.

Contest Type: charm / willpower
Devices/Tattoos: No devices or tattoos documented.

Notes

  • If you are engaged to multiple creatures but not facing any of them (such as if you've just killed the creature you were facing) when the spell pulses, it will sleep all creatures engaged on you.
  • Causes charges of disturbing the peace when cast in justice areas.
  • Associated with Water, but is not affected by the Elemental Efficacy system.

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