Zharen
| Zharen | |
|---|---|
| Status | Active |
| Race | Prydaen |
| Gender | Male |
| Guild | Necromancer |
| Instance | Prime |
Wheel Breaker Zharen, Blood Warrior of Elanthia is a Prydaen Necromancer and Philosopher pursuing Transcendence and the freedom of mortals to choose an existence beyond the authority of the Immortals. His opposition to demonic servitude brought him into an uneasy alliance with House Moglin and the adventurers campaigning against the Lich Jeihrem. He served as a scout and recruitment contact, directed elementalists during the naval fighting, and wielded the axe that Navesi credited with cutting the transformed Sivroch in half during the assault on Basalt Isle.[1][2]
The Wheel Breaker
For the Prydaen, the Wheel offers a return. A soul rests in Tenemlor's keeping before being born again, its consciousness enduring while most memories of its former life are hushed. To take up necromancy is to jeopardize that inheritance. The Claw of Tenemlor Elder speaks of Prydaen who embraced necromancy to fight Lyras and condemns the cost: they cut themselves off from the Wheel.[3][4]
Zharen's chosen title gives that rupture a name. He seeks the freedom to preserve his knowledge, memories and will, and to decide what he becomes. He wants that choice to belong to everyone. To him, the promise of another life leaves a fundamental question unanswered: who has the right to decide the fate of a mortal soul?
His Great Work seeks a path beyond the shackles of the Immortals, open to those who choose it. He would make allegiance a choice, with a viable future for those who refuse to kneel. His contempt for the Kneelers follows the same conviction: surrendering to a demon gives another master the authority he seeks to escape.
Wheel Breaker is documented as a custom title bestowed by Zipsy during Hollow Eve Festival 432, in 2019. Zharen is recorded wearing it by the scouting expedition of February 2020.[5][6]
History
Alchemical investigations
Watching an alchemical solution strike Ciriasa, a vessel of Maelshyve, Zharen withdraws to study his recipes and accounts of Lyras. He considers whether the liquid might be adapted against undead creatures and liches, and seeks allies willing to strike against the Kneelers. His letters conceal requests for specimens and collaborators beneath the language of an island holiday. He calls the network he hopes to gather The Knives.[7]
Scouting Basalt Isle, 433 AV
Zharen took part in the February 7, 2020 meeting with Rekon, Khoheke and the disfigured scholar later known as Zauldin, followed by the reconnaissance of Basalt Isle. He warned the party about Sivroch and the Profane, urged them to keep moving, and examined the island's seawall and approaches.
After the retreat, he pressed the survivors for a useful account of the island's weaknesses. He proposed a smaller scouting force, an unseen ship landing and aerial observation by a Warrior Mage's familiar, then volunteered to return to investigate the manor and departed through a Moongate.[6]
Gathering support, 437 AV
At the February 25, 2021 naval discussion, Zharen pledged his assistance against Jeihrem and questioned Zauldin about the developing holy weapon. He also proposed buying off or recruiting the pirates to relieve House Moglin's divided front. Zauldin identified Saragos and Zharen as contacts who had been involved from the beginning; the subsequent First Land Herald recruitment notice named Zharen among those prospective volunteers could approach.[8][9]
The First Land Herald records Zharen fighting on House Moglin's side in the First Naval Battle of Basalt Isle, directing elementalists during the engagement against the pirate fleet and its allies.[1]
At the July 24, 2021 planning meeting, he reported troubling changes in his spell research and suspected that Jeihrem's planar corruption might be affecting others. Zauldin did not confirm the explanation, but encouraged him to broaden his investigations.[10]
He also attended Miskton's August 14 visions meeting, questioning apparent planar disturbances, the Traders' supernatural bargain and the possibility of memories being imposed upon a blank mind.[11]
The assault on Basalt Isle, 439 AV
Zharen joined the assault of October 2, 2021. After Sivroch emerged from her cocoon as a many-eyed, tentacled monstrosity, he fought among the soldiers confronting her. Navesi credits his Necromantic axe with the final blow that cut her in half. Sivroch rose again and escaped into the sky.[2]
The assault ultimately forced Jeihrem to retreat after the firing of the Sanyu Aes, but cost Zauldin his life. Cadhan's account also records Zharen present as the battle turned toward the exposed lich.[2][12]
The pursuit of Transcendence
Zharen pursues Transcendence in the hope of establishing a path to freedom that others can choose for themselves. His own continued existence would be the beginning of that work: an opportunity to understand the path and make it available beyond himself. He has yet to achieve Transcendence or establish that such freedom is attainable.
He also hopes to restore Osven, whose sacrifice empowered the Philosopher's Knot against Maelshyve and left what remained of him trapped within it.[13]
Appearance
The following appearance was recorded on October 19, 2026:
Zharen has a round face, cat-slitted amber eyes and a classical nose. His black mane is short and wavy, and is worn pulled up in a topknot. He has ghostly white fur with a black belly, a thick tail and an athletic build. He is average height for a Prydaen and appears to be a wind-catcher.
He has a tattoo of a nimbus of light encircling a lidless eye on his forehead.
His displayed attire includes a travel-worn nightmare black longcoat with arcane symbols sewn into the collar, a sturdy iron-studded black leather spellbook case, a butcher's bag marred with stains and viscera, and oxblood leather boots with tiny black riftstones along the soles.
Quotes
- "Failure still provides data."
- "Since when does a Necro Lord need approval from anyone?"
- "The Knives can be very sharp if you forget about them."
- "We need to debrief. I need to know the weaknesses."[6]
Player notes
The appearance section preserves the dated in-game description. Character artwork may instead depict all-white fur, following the player's preferred visual interpretation.
The alchemical investigations and associated quotations draw on the player's original Vial Plot narratives, parts 1 and 2. The Basalt Isle campaign is documented in the linked contemporary logs and First Land Herald reports.
References
- ↑ 2.0 2.1 2.2 The First Land Herald/439-07-14, Navesi Daerthon, published October 7, 2021.
- ↑ On Death and the Soul (book)/Contents, "Other Afterlife Systems."
- ↑ Elder, dialogue concerning necromancy and the Wheel.
- ↑ Title:Wheel Breaker.
- ↑ 6.0 6.1 6.2 Dantia/Logs/20200207 Log, February 7, 2020.
- ↑ Player-authored Vial Plot narratives, parts 1 and 2.
- ↑ Dantia/Logs/20210225 Log, February 25, 2021.
- ↑ The First Land Herald/437-05-02, "House Moglin recruiting for strike on Lich."
- ↑ Dantia/Logs/20210724 Log, July 24, 2021.
- ↑ Miskton/Logs/20210814 Visions, August 14, 2021.
- ↑ Current Events/Logs/436-06-37-Basalt Isle Raid: Ending at Sanyu Aes, October 2, 2021; event metadata records 439 AV.
- ↑ Philosopher's Knot, "Osven's Fate."
| Stats & Skills | |||||||
|---|---|---|---|---|---|---|---|
| Misc | |||||||
| Circle | 200 | ||||||
| Stats | |||||||
| Strength | Agility | Intelligence | Wisdom | ||||
| Stamina | Reflex | Discipline | Charisma | ||||
| Armor | |||||||
| Shield Usage | Light Armor | Chain Armor | Brigandine | ||||
| Plate Armor | Defending | ||||||
| Weapon | |||||||
| Parry Ability | Small Edged | Large Edged | Twohanded Edged | ||||
| Small Blunt | Large Blunt | Twohanded Blunt | Slings | ||||
| Bows | Crossbows | Staves | Polearms | ||||
| Light Thrown | Heavy Thrown | Brawling | Offhand Weapon | ||||
| Melee Mastery | Missile Mastery | ||||||
| Magic | |||||||
| Primary Magic | Attunement | Arcana | Targeted Magic | ||||
| Augmentation | Debilitation | Utility | Warding | ||||
| Sorcery | |||||||
| Survival | |||||||
| Evasion | Athletics | Perception | Stealth | ||||
| Locksmithing | Thievery | First Aid | Outdoorsmanship | ||||
| Skinning | |||||||
| Lore | |||||||
| Forging | Engineering | Outfitting | Alchemy | ||||
| Enchanting | Scholarship | Mechanical Lore | Appraisal | ||||
| Performance | Engineering | ||||||