Starlear's Warrior Mage spell recommendations
Beginner's Warrior Mage Guide
So you've decided to become a Warmie. The path towards ultimate destructive power is before you. But first you need to pay your dues, this isn't the Barbarian guild.
Race
Warrior mage abilities make use of all the Attributes. Discipline, Agility and Stamina are especially important, so think carefully and choose one of the race will allow you to easily train those stats. If you're not familiar with the game, I would recommend S'Kra Mur or Dwarf. Human is the basic choice and carries no particular advantages or disadvantages.
Equipment
Warrior Mages get no armor bonuses. So the best set of armour for us is Light Chain. If you don't have rich friends then getting a full set of light chain can be a bit hard. But at least wear some cheap chain accessories until you can afford to ditch the leathers so you can train it.
For weapons the usual rule of thumb is you want at least 1 primary melee and 1 primary ranged. The most popular melee's for obvious reasons are the Medium Edged skill or the Heavy Edged skill. Since you can get 21 stone heavy edge swords and still have the option of going for heavy great slice heavy edges, i would consider it a better choice. But if you want to ignore your Strength and Stamina stats for a while then getting ME can be worth it.
For ranged, I find it hard to argue against the Short Bow skill. It doesn't pack the same punch as other ranged, but a Nisha Short Bow can be loaded in 1 second and fired in 1 second. If you're fast, you can machine gun a lot of arrows. I've found it to be by far the easiest weapon skill to learn.
Spells Choices
See Warrior Mage Spells for full listing of spells.
There are some spells you really need, and some spells that do basically the same thing as other spells. To save spells slots, it's best to stay focused on what you need. Aim to get these spells in the order that suit you.
Buffs
Swirling Winds (SW): Prerequisites: Zephyr.
Increases your evasion and parry skill a lot for the amount of mana it takes. Can make you feel like superman fighting 10 circles above your head. Just watch it doesn't run out at melee.
Y'ntrel Sechra (YS): Prerequisites: 20th circle, Swirling Winds.
With each cast your armor gets less and less hindering up to a cap. So you can decide how fast or slow your pack the air in depending on mana levels. Especially useful if you want to backtrain some armor, but even with your primary light chain you will get a very big combat bonus from having full YS on.
Sure Footing (SUF): Prerequisite: 2nd circle.
Increased balance, agility, and reflexes of anyone its cast on. The agility can sometimes reduce roundtimes on your weapons. Very low minimum prep. Very easy to put 60 mana into. Always cast this before using tremor.
Targeted Magic Trainer
Gar Zeng (GZ):
Snap casted at minimum prep. 2-3 tendrils per cast from the very beginning. Smokes TM like no others.
Support Spells
Frostbite (FRB):
Risks hurting your own fatigue if you don't know what to prep it at with es on. But with some practice can be very useful, especially for getting unseen enemies.
Ice Patch (IP): Prerequisites: Frostbite.
One of the most useful spells in the game. It's very hard to avoid falling on an ice patch, this spell let's you whale hunt things way above your level. Match it with some naphtha and dragons breath for one toasty whale.
Veil of Ice (VOI): Prerequisites: Ethereal Shield, Ice Patch.
Useful when traveling through dangerous high tier hunting areas. Or in sparing. But its main use is for primary magic training. As a third tier spell you can cast over and over again with a min prep of 7 mana, this thing smokes PM like only MoF can compete with. But MoF doesent lead to anything useful so get this one. all you have to do is cast a small targeted spell at a critter or even a person to shatter the veil of ice then you can cast a new one and learn fully from it.
Fortress of Ice (FOI): Prerequisites: 30th circle, Veil of Ice.
Ever wished you could trap 2 critters who teach you great in a box and dance with them for hours without the risk of a third one coming in and chopping your head off? Voila. The benefits afforded by the spell outpace any other. As warrior mages we struggle very hard to keep our defenses up with our offenses base requirements. This spell lets you safely and quickly train them back up. You can also murder people in town with this spell without being arrested