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Innocence
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Abbreviation: | - | |
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Prerequisites: | Iron Constitution | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 95 | |
Skill Range (min/max): | 0 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | 2 minutes / 10 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, are unaffected by the spell pattern. | |
Effect: | {{{dtype}}}, {{{htype}}}, forces target to disengage; prevents facing/advancing | |
Example Messaging: | You gesture.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies.
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Contest Type: | charm / willpower | |
Devices/Tattoos: | Curled inkpot |
Notes
- Spell cannot be re-cast if the Empath has an existing innocence on them. Can be re-cast after releasing the spell ((RELEASE INNOCENCE} or after it expires.
- Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of AIM with ranged attacks.
- Facing or advancing by the empath will cause the spell to wear off
- Only functions versus living creatures. May enrage undead and has no effect on most constructs.
- Spell cannot be cast if the Empath has lost their empathy.
- "Yeah, the spell contest doesn't show up in DISCERN because the contest doesn't happen (or doesn't usually happen) via CAST, it happens when something tries to face or advance you, &c. We have a way around what but I won't be able to roll any changes to the spell until we've gotten past a few more X3 bumps backstage." --GM Melete