Regalia
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Abbreviation: | REGA | |
---|---|---|
Prerequisites: | Trabe Chalice | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Lunar Magic | |
Spell Type: | battle / utility | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 11 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such. The caster's defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces. As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function. | |
Effect: | Creates crystal armor | |
Example Messaging: | Cupping your palms skyward, you bask in a cascade of moonlight.
The moonlight coalesces into a rough-cut crystal chain balaclava atop your head! | |
Devices/Tattoos: | No devices or tattoos documented. |
- Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura.
- Additional mana adds duration and reduces weight.
- Can be refreshed fully at no starlight aura cost.
- Cannot be dispelled.
- RELEASING the spell will destroy all summoned armor at once.
- You can REMOVE individual pieces to destroy specific armor pieces without affecting the rest of them.
- Warning messages occur starting at 2 minutes from expiration.
- Your carapace hauberk glimmers weakly.
- The armor type defaults to your highest armor skill. The armor type can be specified (light, chain, brigandine, plate) if you know the Bespoke Regalia metaspell.
- The spell defaults to covering all body parts. Narrower regions or specific body parts can be specified instead if you know the Bespoke Regalia metaspell.
- Specifying a single body part (cap, neck, eyes, waist, hands, arms, legs) will only create armor for that specific body part if possible.
- Specifying one of the possible regions (head, body, shirt, torso) will attempt to fill that region with a single piece of armor. The default cast does this as well, but for 3 regions at once. If a single piece of armor can't be created due to the region being partially filled with other armor then the spell will fill smaller body parts as per the list below, continuing until all of the appropriate body parts are filled. E.g. if you're wearing a tasset but use CAST BODY which normally creates a hauberk it will instead create arms, legs, and chest/back torso pieces.
- CAST - head, body, hands
- CAST HEAD - head, eyes and neck (use CAST CAP if you want to cover only the head)
- CAST BODY - torso, arms and legs
- CAST SHIRT - torso and arms
- CAST TORSO - chest/back/abdomen OR chest/back and abdomen (light, chain, brigandine only) OR chest, back and abdomen (plate only). This will always create the first option if possible.
- It is not possible to specify chest or back on their own even though the spell can create a chest-only plate breastplate and a back-only plate backplate. The only way to create these two pieces is to use CAST PLATE {body|shirt|torso} while wearing an armor piece on your waist.
- Light armor created by this spell can be enhanced by knowing the appropriate bone armor carving technique. Chain, Brigandine and Plate armor uses the appropriate armorsmithing technique instead. See the chart below for which techniques you need for specific pieces.
- It takes 12 armorsmithing techniques and 4 carving techniques to be able to fully upgrade all possible pieces of armor created by this spell.
- While Enrichment is active, Regalia will gain +1 tier to armor quality.
- The caster must be free of armor, whether mundane or summoned, in the area to be covered or it will fail with the following message. Note that the spell will fill in available spaces with appropriate armor pieces if the desired armor was only partially covered, so the only time it will completely fail is if there are no available spots to fill at all. Even then it will still successfully refresh the duration if the spell was already in effect.
- Rebuffed by your existing clothing and armor, the liquid light finds no purchase for taking physical form.
Templates
- Conjured armor is of the form <quality> crystal <template>.
- Quality and tier are determined by the armorsmithing and carving techniques known as well as while under the effects of Enrichment.
- The templates are all standard crafting templates aside from the weight which is reduced by casting the spell with more mana.
quality tier requirement rough equivalency rough-cut tier 3? n/a average storebought? faceted tier 4? Knowing the appropriate crafting technique player crafted steel? ??? tier 4? While under the effects of Enrichment without knowing the appropriate crafting technique player crafted steel? ??? tier 5? Knowing the appropriate crafting technique as well as while under the effects of Enrichment player crafted rare metal?
Light Armor
Protecton
Physical Resist |
Dur | Mod | Punct Prot |
Punct Abs |
Slice Prot |
Slice Abs |
Impact Prot |
Impact Abs |
Fire Prot |
Fire Abs |
Cold Prot |
Cold Abs |
Elect Prot |
Elect Abs |
Construction | Density | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||||
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||||
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Coverage and Hindrance
Cast option | Armor | Coverage | Carving Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
---|---|---|---|---|---|---|---|
Head | carapace balaclava | head, eyes, neck | Extremity Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cap | carapace cap | head | Extremity Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Eyes | carapace mask | eyes | Accesory Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Neck | carapace aventail | neck | Accessory Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cast option | Armor | Coverage | Carving Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
Body | carapace hauberk | chest, back, abdomon, arms, legs | Complete Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Shirt | carapace coat | chest, back, abdomon, arms | Complete Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Torso | carapace tabard | chest, back, abdomon | Torso Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Torso | carapace vest | chest, back | Torso Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Waist | carapace tasset | abdomen | Torso Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cast option | Armor | Coverage | Carving Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
Arms | carapace sleeves | arms | Extremity Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Hands | carapace gloves | hands | Accessory Bone Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Legs | carapace greaves | legs | Extremity Bone Armor Design | 3rd | |||
4th | |||||||
5th |
Chain Armor
Protecton
Physical Resist |
Dur | Mod | Punct Prot |
Punct Abs |
Slice Prot |
Slice Abs |
Impact Prot |
Impact Abs |
Fire Prot |
Fire Abs |
Cold Prot |
Cold Abs |
Elect Prot |
Elect Abs |
Construction | Density | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
04- mod | 10- v.high | 05- good | 10- v.high | 04- mod | 10- v.high | 03- fair | 06- mod | 03- fair | 06- mod | 01- poor | 03- low | ?? | |||||
05- good | 11- great | 05- good | 11- great | 05- good | 11- great | 03- fair | 06- mod | 03- fair | 06- mod | 02- low | 04- s.fair | ?? | |||||
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Coverage and Hindrance
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
---|---|---|---|---|---|---|---|
Head | chain balaclava | head, eyes, neck | Extremity Chain Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cap | chain cap | head | Extremity Chain Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Eyes | chain mask | eyes | Accesory Chain Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Neck | chain aventail | neck | Accessory Chain Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
Body | chain hauberk | chest, back, abdomon, arms, legs | Complete Chain Armor Design | 3rd | 9-high | 7-moderate | |
4th | |||||||
5th | |||||||
Shirt | chain shirt | chest, back, abdomon, arms | Complete Chain Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Torso | chain lorica | chest, back, abdomon | Torso Chain Armor Design | 3rd | |||
4th | 5-fair | 5-fair | |||||
5th | |||||||
Torso | chain vest | chest, back | Torso Chain Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Waist | chain tasset | abdomen | Torso Chain Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
Arms | chain sleeves | arms | Extremity Chain Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Hands | chain gloves | hands | Accessory Chain Armor Design | 3rd | |||
4th | 1-insig | 1-insig | |||||
5th | |||||||
Legs | chain greaves | legs | Extremity Chain Armor Design | 3rd | |||
4th | |||||||
5th |
Brigandine Armor
Protecton
Physical Resist |
Dur | Mod | Punct Prot |
Punct Abs |
Slice Prot |
Slice Abs |
Impact Prot |
Impact Abs |
Fire Prot |
Fire Abs |
Cold Prot |
Cold Abs |
Elect Prot |
Elect Abs |
Construction | Density | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||||
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||||
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Coverage and Hindrance
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
---|---|---|---|---|---|---|---|
Head | scale balaclava | head, eyes, neck | Extremity Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cap | scale cap | head | Extremity Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Eyes | scale mask | eyes | Accesory Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Neck | scale aventail | neck | Accessory Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
Body | scale hauberk | chest, back, abdomon, arms, legs | Complete Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Shirt | scale shirt | chest, back, abdomon, arms | Complete Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Torso | scale lorica | chest, back, abdomon | Torso Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Torso | scale vest | chest, back | Torso Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Waist | scale tasset | abdomen | Torso Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
Arms | scale sleeves | arms | Extremity Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Hands | scale gloves | hands | Accessory Brigandine Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Legs | scale greaves | legs | Extremity Brigandine Armor Design | 3rd | |||
4th | |||||||
5th |
Plate Armor
Protecton
Physical Resist |
Dur | Mod | Punct Prot |
Punct Abs |
Slice Prot |
Slice Abs |
Impact Prot |
Impact Abs |
Fire Prot |
Fire Abs |
Cold Prot |
Cold Abs |
Elect Prot |
Elect Abs |
Construction | Density | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||||
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||||
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Coverage and Hindrance
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
---|---|---|---|---|---|---|---|
Head | sallet | head, eyes, neck | Extremity Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cap | dome helm | head | Extremity Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Eyes | plate mask | eyes | Accesory Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Neck | plate aventail | neck | Accessory Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
Body | full plate | chest, back, abdomon, arms, legs | Complete Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Shirt | half plate | chest, back, abdomon, arms | Complete Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Torso | plate cuirass | chest, back, abdomon | Torso Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Torso | plate breastplate | chest | Torso Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Torso | plate backplate | back | Torso Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Waist | plate fauld | abdomen | Torso Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Cast option | Armor | Coverage | Armorsmithing Technique | Tier | Maneuver Hindrance | Stealth Hindrance | Weight |
Arms | plate sleeves | arms | Extremity Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Hands | plate gauntlets | hands | Accessory Plate Armor Design | 3rd | |||
4th | |||||||
5th | |||||||
Legs | plate greaves | legs | Extremity Plate Armor Design | 3rd | |||
4th | |||||||
5th |