Magical feats
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Magical Feats are a new feature introduced with the release of DR 3.0. They provide a wide range of passive enhancements and bonuses to make using mana, spells, scrolls, cambrinth, and other magical items easier.
Summary
- Magic feats are passive bonuses you can purchase with spell slots.
- Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.
- Each ability costs one spell slot and has prerequisites.
- You can buy as many as you'd like.
- You can unlearn feats at a trainer for a cost. Syntax is ASK <trainer> ABOUT FORGETTING <feat name>.
- You may STUDY <trainer> for the syntax of what to ask.
You look <trainer> over, realizing they have knowledge of magical feats and can likely answer all of your questions.
- [You can ASK <trainer> ABOUT FEAT to learn about magical feats in general]
- [You can ASK <trainer> ABOUT <feat name> to learn about it - NOTE you must spell it exactly!]
- [You can ASK <trainer> ABOUT LEARNING <feat name> to learn that feat]
- [You can ASK <trainer> ABOUT FORGETTING <feat name> to forget that feat]
Choosing Feats
Feats are gained by learning them from an NPC Feat Trainer.
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in Asemath Academy, on the streets of Riverhaven and Ratha, and out near Boar Clan.
- Magical Feat Trainer Ozursus who wanders the halls of the Asemath Academy.
- Eggleston who wanders the streets of Riverhaven.
- Ravari who wanders in the theater district on the third tier of Ratha.
- Orliss who wanders Boar Clan.
Spell Preparation
Name | Feat Required | First Requirement | Second Requirement | Description | Notes |
---|---|---|---|---|---|
Legerdemain | 50 Stealth | 50 Arcana | The shrewd magician does best to hide his intentions from others. This feat improves such attempts. | ||
Silent Preparation | Alternate Preparation | 100 Stealth | 100 Arcana | Training with Silent Preparation allows the magician to learn alternate spell preparations that are easier to conceal. | |
Basic Preparation Recognition | 50 Perception | 50 Arcana | This feat allows for easier recognition of all basic or intro spells as they are being prepared. | Moon Mages get this feat for free at second circle. | |
Advanced Spell Knowledge | Basic Preparation Recognition | 100 Perception | 100 Arcana | This feat allows for easier recognition of magic spells as they are being prepared. | |
Faster Targeting | 100 Primary Magic | 100 Arcana | Learning this feat allows the magician to form targeting patterns faster. | Reduces targeting time by 2 seconds. Warrior Mages get this feat for free at second circle. | |
Faster Battle Preparations | 100 Primary Magic | 100 Arcana | This feat trains the mage for preparing offensive spells in an expedited manner. | ||
Faster Matrices | 100 Primary Magic | 100 Arcana | With additional training such as this, a magician can form large matrices affecting a group with enhanced speed. This training only applies to spells of a non-offensive nature. | ||
Faster Rituals | 100 Primary Magic | 100 Arcana | Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides. | ||
Alternate Preparation | 100 Primary Magic | 100 Arcana | This feat allows the use of unorthodox and customized spell preparations, including knowledge of illusory preparations. | Necromancers get this feat for free at second circle. | |
Focused Preparation | 100 Primary Magic | 100 Arcana | Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal. | Up to ~85 seconds before losing a preparation instead of ~70 seconds. |
Spell Casting
Name | Feat Required | First Requirement | Second Requirement | Description | Notes |
---|---|---|---|---|---|
Sorcerous Patterns | 100 Sorcery | 100 Arcana | Tact with Sorcerous Patterns reduces the chance of violently backfiring spells, as well as the severity when it occurs. | ||
Augmentation Mastery | 100 Augmentation | 100 Arcana | Specialized training increases the magician's capability with Augmentation magic. | Clerics get this feat for free at second circle. | |
Debilitation Mastery | 100 Debilitation | 100 Arcana | Specialized training increases the magician's capability with Debilitation magic. | ||
Targeted Mastery | 100 Targeted Magic | 100 Arcana | Specialized training increases the magician's capability with Targeted magic. | Warrior Mages get this feat for free at second circle. | |
Utility Mastery | 100 Utility | 100 Arcana | Specialized training increases the magician's capability with Utility magic. | Moon Mages get this feat for free at second circle. | |
Warding Mastery | 100 Warding | 100 Arcana | Specialized training increases the magician's capability with Warding magic. | ||
Improvised Rituals | 100 Primary Magic | 100 Arcana | This feat allows the magician to use universal or realm-attuned ritual foci. | Without the feat only charged single-spellbook foci can be used. | |
Cautious Casting | 50 Primary Magic | 50 Arcana | With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells. | ||
Injured Casting | 100 Primary Magic | 100 Arcana | The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat. | Empaths get this feat for free at second circle. | |
Area Casting | Augmentation Mastery | This feat allows beneficial spells to be cast on all friendly targets in the same area. | Unlocks "cast area" for beneficial spells. | ||
Group Supporter | Augmentation Mastery | ? | ? | This feat allows beneficial spells cast on multiple people to be more effective. | Reduces the potency loss when beneficial spells are CAST GROUP/AREA |
Team Player | Augmentation Mastery | ? | ? | Reduces the penalties for casting beneficial spells on people other than yourself. |
Attunement
Name | Feat Required | First Requirement | Second Requirement | Description | Notes |
---|---|---|---|---|---|
Deep Attunement | 100 Attunement | 100 Arcana | Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration. | ||
Raw Channeling | 100 Attunement | 100 Arcana | Learning the Raw Channeling feat allows the powering of cyclic spells from attunement. | Bards get this feat for free at second circle. | |
Efficient Channeling | 100 Attunement | 100 Arcana | The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat. | -10% mana cost for cyclic spell pulses. Clerics get this feat for free at second circle. | |
Efficient Harnessing | 100 Attunement | 100 Arcana | Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement. | ||
Cautious Harnessing | 100 Attunement | 100 Arcana | Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat. | ||
Dedicated Cambrinth Use | 100 Attunement | 100 Arcana | Allows designating a cambrinth link to only discharge into spells, cyclics, or both. |
Scrolls
Name | Feat Required | First Requirement | Second Requirement | Description | Notes |
---|---|---|---|---|---|
Improved Memory | 100 Scholarship | 100 Arcana | This feat allows the memorization of a second scroll spell. | ||
Magic Theorist | 100 Scholarship | 50 Arcana | The Magic Theorist feat allows a magician to learn spell scrolls from other realms. |
Note: Memorized spell scrolls can be forgotten using RELEASE SCROLL.
Research
Name | Feat Required | First Requirement | Second Requirement | Description | Notes |
---|---|---|---|---|---|
Symbiotic Research | Allows research of the Activate, Cast and Harness symbioses. | ||||
Mental Matrices | Symbiotic Research | Allows research of the Discern, Impress, Remember and Resolve symbioses. | |||
Physical Matrices | Symbiotic Research | Allows research of the Avoid, Endure, Spring and Strengthen symbioses. | |||
Scholar | Symbiotic Research | Allows research of the Examine, Learn and Perform symbioses. | |||
Survivalist | Symbiotic Research | Allows research of the Explore, Harvest, Heal and Watch symbioses. |