Lanky grey lach
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The Lanky Grey Lach resides in the hallways leading up to Maelshyve's Descent, an area that is part of the Cleric Infusion quest.
Description
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones. There is a definite methodical grace about the creature's movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance. Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.
Anatomy Chart
Even on paper, the lach's eyes seem blank and dark, void of any expression the artist may have otherwise sketched. Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance. Its sickly hue is uniform, the body as devoid of feeling as its eyes. A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.
In Depth
Special Attack
Lachs often advance in hiding, and perform an Ambush Stun -- Need about 150 Perception to see them advance.
Barely huntable @ 190 defenses/35 Reflex. With PFE, MPP, MAPP, SOL and Bene all running at 60+ mana they connect enough, and hard enough to cause the accumulation of wounds rapidly enough to suggest that 190 is the -bare- minimum. (3.0)
Inventory/Loot
It carries some combination of the following 3 items.
Unconsciousness/Death
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.
Area Details
To get to the Lanky Grey Lach area is complicated. One must first SEARCH for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and PEERing at the church), enter the mausoleum in the cemetery, then solve a very tricky coffin puzzle. The western Hierophant's Chamber is a safe room.