Innocence
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| Abbreviation: | INNOCENCE | |
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| Prerequisites: | Iron Constitution | |
| Signature: | Yes | |
| Spell Slots: | 1 | |
| Mana Type: | Unknown | |
| Spell Type: | standard / utility | |
| Difficulty: | basic | |
| Prep (min/max): | 5 / 95 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | PC, creatures | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity. | |
| Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Removes empath from current engagement and prevents facing and advancing by PCs and creatures. | |
| Example Messaging: | You gesture.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies.
Unsuccessful messaging: | |
| Contest Type: | charm / willpower | |
| Devices/Tattoos: | Curled inkpot | |
Notes
- Spell cannot be re-cast if the Empath has an existing innocence on them. Can be re-cast after releasing the spell ((RELEASE INNOCENCE} or after it expires.
- Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of AIM with ranged attacks.
- Facing or advancing by the empath will cause the spell to wear off
- Only functions versus living creatures. May enrage undead and has no effect on most constructs.
- Spell cannot be cast if the Empath has lost their empathy.