Wayerd pyramid
A Wayerd pyramid is used to dry herbs as the first step in preparing a potion. To use the standard pyramid you must be outside with the sun visible.
Open the pyramid and place the herbs inside. Close it and set it on the ground. As long as it is in the sun the pyramid will emit a low humming noise as the sun's rays shine down on it a couple times a minute. Pyramids will continue to hum as long as there is sun (or mana for cambrinth pyramids) to power them; even after completion of drying. It is recommended you set a highlight string for the messaging that signifies completion. The messaging reads: After several moments a high-pitched humming resonates from the (name of your particular pyramid).
When you see the completion messaging it's time to open your pyramid. If you haven't set the highlight string, or you missed it, you'll have to check the contents of the pyramid after a few minutes. It is recommended that you guard your pyramid while its on the ground just so that no one thinks it has been left behind. Alternatively, you can use the LOWER command to lower your pyramid onto the ground, protecting it within your inventory while it dries. Wayerd pyramids will function when lowered.
Cambrinth Wayerd pyramids
Wayerd pyramids also come in the cambrinth variety, although these are extremely difficult to come by. Cambrinth Wayerd pyramids may be used at any time, even indoors. In order to use a cambrinth Wayerd pyramid, you must CHARGE it, either while it is in your hand or on the ground. If you INVOKE the pyramid it will function as cambrinth, to power your spells rather than drying it's contents. Each kind of cambrinth pyramid, no matter what it looks like, can hold a maximum of 10 mana, and each hum of the pyramid uses one mana stream. Like mundane Wayerd pyramids, a cambrinth Wayerd pyramid must be closed to function. Again, you should guard your cambrinth pyramid while it is on the ground. Alternatively, using the LOWER command will protect your pyramid from charging attempts by other players as well as ensuring you don't abandon it. Cambrinth Wayerd Pyramids will function when lowered.
EXAMPLE:
>charge pyramid 10
You harness some energy and attempt to channel it into your Wayerd pyramid.
The Wayerd pyramid absorbs all of the energy.
Roundtime: 5 seconds.
>drop pyramid
You drop a Wayerd pyramid with a cambrinth capstone.
>guard pyramid
You move into position to guard a Wayerd pyramid with a cambrinth capstone.
>invoke pyramid
The Wayerd pyramid pulses with (mana) energy. You reach for its center and forge a magic link to it, readying all of its mana for your use.
The Wayerd pyramid emits a low humming noise drawing power from its cambrinth capstone.
Containers
Pyramids are extremely difficult to transport due to their size. There are a few options available.
Common containers:
- canvas sack - 1 per sack, shoulder worn.
- mesh sack from leth
- The straps of an oilcloth rucksack - 2 per rucksack (1 per strap), back worn.
Uncommon containers:
- leather thigh bag heavily-beaded in cambrinth with the image of a horned owl - This and similar thigh bags from the Forever_Faithful shop during the Hollow Eve festivals, holds 1 pyramid.
- wide flamewood foraging basket - this and similar foraging baskets from Weelegend's Wagon (Theren Festival, 2004?) hold 1 pyramid each [1].
- battered canvas sack covered in stains - From the Dry_Bones shop during the Hollow Eve festivals, holds 1 pyramid.
Rare containers:
- Gorbesh catapult basket - 2 per basket, shoulder worn.
- The original large "Hand-stitched traveler's pack" will hold 5 pyramids.
- origami sampler sack - Estate Holder gift when the origami system was released/new. Shoulder worn, 10 stone, holds 1 pyramid.
https://elanthipedia.play.net/Item:Reinforced_zenganne_sack_banded_by_thick_leather_belts
Others:
Variations
Item | Rare | Incomplete | Speed | # | Durability | # | Quality | # |
---|---|---|---|---|---|---|---|---|
Battered Wayerd pyramid | false | very ineffective | 4 | appreciably susceptible | 7 | well-crafted | 7 | |
Bone-trimmed wayerd pyramid | false | very ineffective | 4 | appreciably susceptible | 7 | well-crafted | 7 | |
Sand dune molded from cloudy yellow glass | false | not very effective | 5 | average construction | 9 | masterfully-crafted | 12 | |
Silver-edged Wayerd pyramid | false | very ineffective | 4 | appreciably susceptible | 7 | well-crafted | 7 | |
Wayerd pyramid (1) | false | very ineffective | 4 | appreciably susceptible | 7 | well-crafted | 7 | |
Alabaster-trimmed Wayerd pyramid carved in relief with ivy | true | very ineffective | 4 | appreciably susceptible | 7 | well-crafted | 7 | |
Angular Wayerd pyramid inlaid with cambrinth moons | true | rather effective | 7 | quite guarded | 12 | masterfully-crafted | 12 | |
Bamboo-edged wayerd pyramid | true | very ineffective | 4 | appreciably susceptible | 7 | well-crafted | 7 | |
Battered Wayerd pyramid with long gouges down the sides | true | |||||||
Blood-red Wayerd pyramid embedded with shards of bone | true | not very effective | 5 | average construction | 9 | masterfully-crafted | 12 | |
... further results |