Thief Titles

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Thief
Title Requirements
Betrayer Must be a Thief
Must know Distance Contacts
Corrupter Must be a Thief
At least 45 in Charisma
Must know Throw Voice
Must know Contact Messaging
Must know Distance Contacts
Must know Thuggings
Must know Contact Delivery
Maverick Must know Passages
Thief (Thief) Must be at least circle 30
Creep Must know first Contacts
Assailant At least 40 in highest Weapon skill
Degenerate Must have first Slight of Hand move
Muscle At least 18 in Strength
At least 18 in Discipline
At least 35 in Backstab skill
At least 40 in highest weapon skill
Dirty Fighter At least 50 in Tactics skill
Must know Khri Sight
Garrotter At least 50 in Backstab skill
At least 40 in Tactics skill
Fang Must know Khri Strike
Death Hand At least 80 in Tactics skill
Must know Ambush Choke
Subverter Must know Contact Messaging
Dissenter Must know fourth Slight of Hand
Ehhrsk Must be a S'Kra Mur
Must be at least circle 30
Night Watchman At least 120 in Perception skill
Must know Poison Resistance
Sandstorm Must know Ambush Screen
At least 25 in Tactics skill
Venom Must know Poison Making
Hatchet Man At least 125 in highest weapon skill
Backstabber At least 150 in Backstab skill
Urban Ranger At least 95 in Thievery skill
At least 130 in First Aid skill
At least 165 in highest Weapon skill
At least 90 in Stealth skill
At least 120 in Locksmithing skill
At least 70 in Defending skill
At least 75 in Tactics skill
At least 150 in Engineering skill
Bonecutter Must know Ambush Slash
Hamstringer At least 20 in Tactics skill
Must know Ambush Slash
Nemesis (Thief) At least 55 in Charisma
Must know Voice Throw
Must know Contact
Must know Ambush Stun
Must know Ambush Slash
Must know Ambush Choke
Must know Ambush Screen
Conspirator Must know fifth Slight of Hand
Revolutionary Must know Thuggings
Saboteur Must know Contact Delivery
Serpent Must know Poison Resistance
Shot Caller Must know Slip
Must know Snipe
Trigger Man At least 175 in Light Crossbow Heavy Crossbow skill
Asp At least 195 in Stealth skill
Must know Poison Resistance
Must know Poison Making
Backbiter At least 200 in Backstab skill
Imposter Must know Voice Throw
Killer At least 200 in highest Weapon skill
At least 120 in Tactics skill
Cobra At least 210 in Stealth skill
Must know Poison Resistance
Must know Poison Making
Darkness At least 210 in Stealth skill
At least 210 in Thievery skill
Must know Khri Shadowstep
Mysterious Must have fourth Voice Throw
Charlatan (Thief) Must know Second Voice Throw
Corruptor At least 45 in Charisma
Must know all Voice Throws
Must know all Contacts
Must know Thug
Deceiver Must know third Voice Throw
Card Shark At least 250 in Evasion skill
At least 220 in Thievery skill
At least 50 in Tactics skill
At least 35 in Charisma
Must know Voice Throw
Must have Fifth Slight of Hand
Megalomaniac At least 65 in Charisma
Must have Contact - Message
Must own a house or a boat
Must have more than 500000 gold in all banks.
Adder At least 275 in Stealth skill
Must know Poison Resistance
Must know Poison Making
Black Widow At least 290 in Stealth skill
Must know Poison Making
Deadly Shadow Must know Khri Shadowstep
At least 300 in Stealth skill
At least 200 in Tactics skill
Silence (Thief) At least 310 in Stealth skill
At least 230 in Tactics skill
Must know Khri Shadowstep
Viper At least 310 in Stealth skill
Must know Poison Making
Must know Poison Resistance
Double-Crosser Must know all Voice Throws
Must know all Slight of Hands
Nefarious Must know all Voice Throws
Night At least 320 in Evasion skill
At least 320 in Perception skill
At least 320 in Stealth skill
Must know Khri Shadowstep
... more titles
Pretend Guild Requirements
Barbarian Barbarian Pretend Titles substitute 125% Backstab skill for the Weapon requirement and 125% Weapon Skill for the Armor requirement. Charisma is substituted for Dance and Berserk related abilities.
Bard Bard pretend titles substitute 125% Hiding skill for the Musical Theory skill requirements. Other requirements for Bard Titles, such as specific Instrument/Vocals skill remain identical. Charisma is substituted for Enchants.
Cleric Cleric Pretend Titles substitute 125% Hiding skill for the Harness Ability skill requirement. Other Stealth Skills such as Stalking skill, Backstab skill and Stealing skill have been substituted for other magic requirements, and Charisma points for spells.
Empath Empath Pretend Titles substitute 125% Hiding skill for the Empathy skill requirements. Stalking skill was used for other Magic requirements, and Charisma points for spells or abilities.
Moon Mage Moon Mage Pretend Titles use 125% Hiding skill for the Power Perceive skill and 150% of Perception skill for the Astrology skill requirements. Charisma is used for spells.
Paladin Paladin Pretend Titles use a Weapon requirement at the same rank in place of the Armor requirement. For Titles with a Weapon requirement, we use Armor at the same rank, and for those without that requirement, a 70% Armor requirement is also in place. For the few with Magic requirements, 200% Hiding skill is substituted.
Ranger Perception at 140% was substituted for the Scouting skill requirement. Other Stealth skills were substituted where necessary at 130%. Scholarship skill at 130% was used in place of Animal Lore skill, and Charisma is used for spells and Beseeches. Other Survival skills are kept identical.
Trader Hiding skill at 110% was substituted for Trading skill, and the same rank of Stealing skill was substituted for Appraisal skill. 70% Appraisal skill is still necessary, and Charisma requirements are also in place.
Warrior Mage Instead of Primary Magic skill, a 125% Hiding skill requirement was used. Stalking skill was used where other Magic skills were necessary. Charisma is used in place of spell requirements.