Bug List

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Revision as of 07:28, 29 April 2010 by Maintenance script (talk | contribs) (→‎Stats: added debuffs to stat training bug)
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This is a list of the known DragonRealms bugs.

Stats

  • Circling or training stats while under the effects of a buffing spell or ability will result in the buff being zeroed out. When the spell later wears off, it will act like a debuff. Training or circling while under the effects of a debuffing spells or ability will result in the reverse effect, acting as a buff when the effect wears off.
Fix: Log out and back in.

Combat

  • When most throwing weapons are used, it does not subtract the weight from the user. Repeated throws can accumulate horrendous burdens, and degrade combat performance.
Work-Around: Type ENCUMBRANCE after each throw, as this will reset your weight.
  • Items thrown interact oddly with the janitor. Leave a room after throwing something, even for a split second, at your peril.
  • According to the GMs, all the non-damaging brawling moves, such as BOB, WEAVE, etc, have no effect.
  • If you are too much more skilled than your target, attempts to GRAPPLE will "roll over" and make it impossible to actually succeed.

Magic

  • When losing a temporarily memorized spell scroll because a cast spell drops you below minimum attunement requiremets, any instance of the cast spell's name in the casting messaging is replaced by the lost spell's name instead. This is most noticable with Enchantes since they often include the enchante's name in their pulsing messaging.

Lore

  • Studying first aid charts while under a scholarship skill boosting ability may reduce the amount of scholarship gained. More tests need to be done, as only Faenella's Grace was tested.

Survival

  • SLIP HELP specifies that SLIP <right|left|item> will stow the specified item, this does not work. You must use SLIP <item> IN <container>.
  • Slip item from ground is not functional
  • SLIP COIN EASY/HARD gives no difference between the options ever since the slip rewrite.
  • Since the disarm rewrite locked doors that used to be pickable no longer are, preventing access to a few areas of the game

Forging

The current forging system is so bug-riddled, there is little need to list them.

Horses

  • Being disconnected often results in them disappearing and a fee must be paid to the stable to retrieve them. Often tack is lost and/or horses become bugged and cannot be stabled again.

Guild Specific

Barbarian

  • Berserk Stone - Even after death you still seethe with blood lust. Berserk ends shortly after departing giving you a stun.

Bard

  • Hodierna's Lilt when played on an instrument will message that the instrument type is being affected by the enchante in addition to any actual targets.
  • Phoenix's Pyre will sometimes message hitting players/critters in their 'Chorus' or 'Verse' instead of their body part. This is simply a messaging error.
  • Merelew's Legacy will override a cleric's Persistence of Mana effect on each pulse, vastly reducing their improved attunement levels. It does not directly cause a cleric to drop below 100% attunement.
  • Sanctuary will sometimes cause critters to despawn with no messaging. Any lodged weapons will be lost.
  • If a bard begins humming and then ends an enchante, the game will believe they have stopped humming. Thus the bard could attack while humming, for example.

Cleric

Empath

Moon Mage

  • Moonblade - Unwarded moonblades do not function properly in water. Your last maneuver changes, but nothing else happens(RT, actual swing, etc.). Warding the moonblade causes it to function properly.
  • Moonblade - Sometimes an unwarded moonblade will stop giving the special messaging when attacking. Warding and unwarding again or switching targets can fix this temporarily, although it doesn't always work.

Necromancer

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Paladin

Ranger

  • Scout area does not properly reset with respect to engagement
  • Tracking across "area barriers" (not climbs or swims, just places where the game says you're a new area, like gweth range) does not work

Thief

Trader

Warrior Mage