Dunshade: Echo of Tears: Difference between revisions

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{{RTOC}}
{{disambig2|Dunshade}}


{{disambig2|Dunshade}}
A [[page type is::event|quest]] set in the ancestral home of [[Isleif]] [[Dunshade]] in [[Therengia]].


==Description==
==Description==
This is a [[Simutronics]]-run paid quest originally run in 2000, and then run again in May of 2009 and is set to run again Feb-March of 2011.
This is a [[Simutronics]]-run paid [[page type is::event|quest]] originally run in 2000, and then run again in May of 2009 until now set in the ancestral home of [[Isleif]] [[Dunshade]] in [[Therengia]].

Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!


==History==
==History==
===Original===
===Original===
Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!

[[File:Dunshade helm.gif|right]]Years ago, Dunshade claimed the lives of a family. Byron, Tatia and their child Laurel were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by Dergati. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.
[[File:Dunshade helm.gif|right]]Years ago, Dunshade claimed the lives of a family. Byron, Tatia and their child Laurel were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by Dergati. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.


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It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming [[Ice Festival]]. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named [[Lalbot|Lalbot Porthage]] stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife [[Faysien]] and son [[Trenthal]], into a small refurbished house in Haven that once belonged to [[Arinni]], the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.
It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming [[Ice Festival]]. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named [[Lalbot|Lalbot Porthage]] stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife [[Faysien]] and son [[Trenthal]], into a small refurbished house in Haven that once belonged to [[Arinni]], the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.


As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor! <br>
As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!


'''Important Quest Information''': Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in? <br>
'''Important Quest Information''': Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in?


Or will a part of your spirit stay behind to forever haunt the manor?
Or will a part of your spirit stay behind to forever haunt the manor?
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==Loot==
==Loot==
===2000 ===
===2000 ===
===Multifacted Mirror===
====Multifacted Mirror====
* {{sloot|c|double leather duelist's sword belt}}
* {{sloot|c|double leather duelist's sword belt}}
**{{sloot|w|antique swept-hilt rapier}}
**{{sloot|w|antique swept-hilt rapier}}
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** {{sloot|i|white chamois cloth embellished with a swirling letter "P"}}
** {{sloot|i|white chamois cloth embellished with a swirling letter "P"}}


===Keyhole-Shaped Doorway===
====Keyhole-Shaped Doorway====
* {{sloot|i|tattered oilcloth pouch embroidered in blood-red thread}}
* {{sloot|i|tattered oilcloth pouch embroidered in blood-red thread}}
* {{sloot|i|gnarled ash staff topped with a weathered copper owl}}
* {{sloot|i|gnarled ash staff topped with a weathered copper owl}}
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===2009===
===2009===
===Multifacted Mirror===
====Multifacted Mirror====
* {{sloot|i|thick leather backpack embellished with polished blue chain links}}
* {{sloot|i|thick leather backpack embellished with polished blue chain links}}
**{{sloot|a|darkened blue chain coif of finely wrought links crested with the visage of a griffon}}
**{{sloot|a|darkened blue chain coif of finely wrought links crested with the visage of a griffon}}
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** {{sloot|i|antique silver hairbrush with soft bristles}}
** {{sloot|i|antique silver hairbrush with soft bristles}}


===Keyhole-Shaped Doorway===
====Keyhole-Shaped Doorway====


===2011===
===2011===
===Multifacted Mirror===
====Multifacted Mirror====
* {{sloot|i|series of jade leaves}}
* {{sloot|i|series of jade leaves}}
* {{sloot|i|seven tiny greyhounds}}
* {{sloot|i|seven tiny greyhounds}}
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* {{sloot|i|tooled moneybelt with a jeweled buckle}}
* {{sloot|i|tooled moneybelt with a jeweled buckle}}


===Keyhole-Shaped Doorway===
====Keyhole-Shaped Doorway====
* {{sloot|i|plaited eyebrow ring in tri-color gold}}
* {{sloot|i|plaited eyebrow ring in tri-color gold}}
* {{sloot|i|kind-looking nanny marionette}}
* {{sloot|i|kind-looking nanny marionette}}

Revision as of 14:06, 25 January 2014


There are other pages that use the name "Dunshade." Follow the link for more details.


Description

This is a Simutronics-run paid quest originally run in 2000, and then run again in May of 2009 until now set in the ancestral home of Isleif Dunshade in Therengia.

History

Original

Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!

Dunshade helm.gif

Years ago, Dunshade claimed the lives of a family. Byron, Tatia and their child Laurel were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by Dergati. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.

Over the years Dunshade Manor fell into ruins. The people of the city of Riverhaven decided they no longer wanted to be responsible for the upkeep of grounds. The office of the Mayor asked the Baron's permission to sell this seemingly worthless property. The Baron gave this permission with two conditions. He would get a large percentage of the sale, and the sale of the manor would also be kept secret from everyone until the last possible minute. But in this world of corrupt dealings and greedy officials, the secret wasn't kept for long.

It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming Ice Festival. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named Lalbot Porthage stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife Faysien and son Trenthal, into a small refurbished house in Haven that once belonged to Arinni, the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.

As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!

Important Quest Information: Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in?

Or will a part of your spirit stay behind to forever haunt the manor?

Sign up and find out!

2009

Dunshade Manor and the undead that inhabit it are once again restless. Has the recent scourge of undead reawakened old nightmares best forgotten? Has Lyras's appearance spawned dangers that threaten Riverhaven's peaceful slumber? Can Dunshade ever be made safe to inhabit, or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!

Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!

How about you?

Years ago, Dunshade claimed the lives of a family. Byron, Tatia and their child Laurel were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by Dergati. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.

Over the years Dunshade Manor fell into ruins. The people of the city of Riverhaven decided they no longer wanted to be responsible for the upkeep of grounds. The office of the Mayor asked the Baron's permission to sell this seemingly worthless property. The Baron gave this permission with two conditions. He would get a large percentage of the sale, and the sale of the manor would also be kept secret from everyone until the last possible minute. But in this world of corrupt dealings and greedy officials, the secret wasn't kept for long.

It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming Ice Festival. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named Lalbot Porthage stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife Faysien and son Trenthal, into a small refurbished house in Haven that once belonged to Arinni, the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.

As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!

Important Quest Information: Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in?

Or will a part of your spirit stay behind to forever haunt the manor?

Loot

2000

Multifacted Mirror

Keyhole-Shaped Doorway

2009

Multifacted Mirror

Keyhole-Shaped Doorway

2011

Multifacted Mirror

Keyhole-Shaped Doorway

dangling ruby spider earrings


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