Divination prism: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Total rewrite.)
Line 1: Line 1:
''Favored by the [[Monks of the Crystal Hand]], the prism is a divination tool used by [[Moon Mage]]s. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.
''Favored by the [[Monks of the Crystal Hand]], the prism is a divination tool used by [[Moon Mage]]s. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.


==Use==
== Properties ==
*Visual: No visible indication for alignment or skill accuracy. Age is indicated in the passage of real life time.
A prism's readings are fairly precise, and the prisms themselves have a long lifespan, however, getting a skill reading is impossible without a chart, and the prism can only be used on oneself. As with any other tool, you must have the {{com|Align}} ability, and must make a successful observation before you can predict. When you are prepared, {{com|TURN}} your prism to wind the chain around it, and then {{com|RAISE}} it to catch the light and unwind.
*Durability: Average
*Bond Rate: High
*Power Precision: Very high
*Duration Precision: Average
*Sect Affinity: [[Monks of the Crystal Hand]]
*Currently cannot be used to predict on others.


===When Used===
== Use ==
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the prism must be {{com|RUB}}bed to bond it to the user. Before each use the prism must be {{com|TURN}}ed to wind the chain. Syntax is to {{com|ALIGN}} <skill/skill set>, and then to {{com|RAISE}} the prism. Prisms may not be used to predict on others.

===Example===
''Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.
''Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.


===Interpretation===
==Possible Interpretations==
#The color of the light indicates the magnitude of the prediction; violet being the weakest and red the strongest according to the rainbow.
To interpret a prism prediction:
#The size of the spirals indicate the duration of the prediction.
#First examine the color of light that passes through it, as this will tell you the power. Like the basic light spectrum, violet light is cold and therefore weak, while red light is hot and therefore strong.
#The pattern of cracks indicate the skill.
#The duration is determined by the way the prism spins. The wider the course of the spinning prism, the longer the prediction will last, and the tighter the spiral, the shorter it will be.
#Joy indicates a positive prediction, sadness a negative one. "Rapture" indicate a critical success, which will improve the tool quality (and is always a positive prediction).
#The skill is described in the fractures you will see.
#Any additional messages have to do with quality changes.
#The feeling of joy or sorrow tells you whether it is a blessing or a curse, respectively.


So the example given is a very weak, very short, positive prediction on an unknown skill.
The possible skills affected by certain fractures are as such:


== Qualities ==
'''Survival'''<br>
Climbing - several scattered<br>
Evasion - few thick<br>
Perception - several thick<br>
Stealing - handful of thick<br>
Stalking - many thick<br>
Hiding - countless thick<br>
Lockpicking - few wide<br>
Disarm Traps - many wide<br>
First Aid - some long<br>
Escaping - few long<br>
Foraging - few broad<br>
Skinning - several broad<br>
Swimming - many broad<br>


When {{com|LOOK}}ed at prisms have six qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased.
'''Lore'''<br>
Scholarship - some twisting<br>
Mechanical Lore - several twisting<br>
Appraisal - many twisting<br>
Teaching - some large<br>
Astrology - countless large<br>
Percussion Instrument - few miniscule<br>
Strings - several miniscule<br>
Wind Instruments - many miniscule<br>
Vocal Instrument - countless miniscule<br>


===Age===
'''Magic'''<br>
''Quite new<br>
Primary Magic - few spiraling<br>
Rather new (12.5 RL days old)<br>
Harness Ability - several spiraling<br>
Somewhat new (25 RL days old)<br>
Power Perception - handful of spiraling<br>
Magical Devices - many spiraling<br>
Slightly used (50 RL days old)<br>
Worn (75 RL days old)<br>
Targeted Magic - countless spiraling<br>
Well-worn (200 RL days old)<br>
Rather old (250 RL days old)<br>
Quite Used (~1.5 RL years old)<br>
Weakened (~3 RL years old)<br>
Ready to break (~4 RL years old)<br>
Practically an antique (~5 RL days old)<br>


===Centering===
'''Offense'''<br>
Perfectly balanced<br>
Light Edged - few thin<br>
Almost perfectly balanced<br>
Medium Edged - several thin<br>
Well balanced<br>
Heavy Edged - many thin<br>
Well centered<br>
Twohanded Edged - countless thin<br>
''Centered<br>
Light Blunt - few slanted<br>
''Slight off-center<br>
Medium Blunt - several slanted<br>
''Off-center<br>
Large Blunt - many slanted<br>
''Somewhat unbalanced<br>
Twohanded Blunt - countless slanted<br>
Crooked<br>
Slings - few barely noticeable<br>
Terribly crooked<br>
Staff Sling - several barely noticeable<br>
Composite Bow - handful of barely noticeable<br>
Short Bow - many barely noticeable<br>
Long Bow - countless barely noticeable<br>
Light Crossbow - few fractures of varying width<br>
Heavy Crossbow - several fractures of varying<br>
Short Staff - few hairline<br>
Quarter Staff - several hairline<br>
Pikes - many hairline<br>
Halberds - countless hairline<br>
Light Thrown - few jagged<br>
Heavy Thrown - several jagged<br>
Brawling - many jagged <br>


===Swing Accuracy===
'''Defense'''<br>
Have an excellent chance to<br>
Leather Armor - forming a lattice pattern<br>
Light Chain - few spiraling<br>
Have a very good chance to<br>
Heavy Chain - several spiraling<br>
Have a good chance to<br>
Light Plate - many spiraling<br>
Have a decent chance to<br>
Have a promising chance to<br>
Heavy Plate - countless (spiraling)<br>
Shield Usage - few circular<br>
''Have a fair chance to<br>
Parry Ability - several circular<br>
Might have a little trouble<br>
May have some difficulty<br>
Multi Opponent - many circular<br>
Will find it hard to<br>
Have little chance<br>
Probably cannot<br>

===Clarity===
Perfectly clear<br>
Exceptionally clear<br>
Extremely clear<br>
Unusually clear<br>
''Impressively clear<br>
''Clear<br>
''Barely occluded<br>
''Slightly occluded<br>
Very cloudy<br>
Barely translucent<br>
Almost opaque<br>

===Color Accuracy===
Have an excellent chance to<br>
Have a very good chance to<br>
Have a good chance to<br>
Have a decent chance to<br>
Have a promising chance to<br>
''Have a fair chance to<br>
Might have a little trouble<br>
May have some difficulty<br>
Will find it hard to<br>
Have little chance<br>
Probably cannot<br>

===Imperfections===
Very easy<br>
Quite easy<br>
Easy<br>
Relatively simple<br>
''Rather simple<br>
''Simple<br>
''Slightly difficult<br>
''Moderately difficult<br>
Rather hard<br>
Very hard<br>
Almost impossible<br>

===Explanation===
Age indicates the real life time since the tool was first bonded, it does not seem to be related to uses or breakage rates in any way. Centering modifies duration and Clarity magnitude, with swing and color accuracies modifying the chance of misreading of each of these respectively. Imperfections modify the chance of hitting the correct skill. There are no visible indicators for how likely you are to understand the skill or for polarity of the predictions.

== Messages ==

===Color (Power)===
{| width=20% class=wikitable
! width=70%| Color
! width=30%| Bonus
|- align=center
! Light violet
| >0
|- align=center
! Violet
| >15
|- align=center
! Blue-violet
| >30
|- align=center
! Blue
| >45
|- align=center
! Green-blue
| >60
|- align=center
! Green
| >80
|- align=center
! Yellow-green
| >100
|- align=center
! Yellow
| >115
|- align=center
! Orange-yellow
| >130
|- align=center
! Orange
| >155
|- align=center
! Red-orange
| >170
|- align=center
! Red
| >185
|- align=center
! Dark Red
| >200
|}
''Note: The resolution between light violet and violet seems... odd. I can't properly explain this right now, this is an approximation. Top few are estimated - not enough data since the curve doesn't seem to be linear. --[[User:Mozzik|Mozzik]] 08:29, 12 September 2009 (UTC)

===Spiral (Duration)===
{| width=20% class=wikitable
! width=70%| Duration
! width=30%| Minutes
|- align=center
! Tight
| >0
|- align=center
! Small, uneven
| >10
|- align=center
! Uneven
| >30
|- align=center
! Oval
| >50
|- align=center
! Wide oval
| >70
|- align=center
! Wide
| >85
|- align=center
! Wide, sweeping
| >95
|}

====Magic Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Primary Magic
|Few spiraling
|- align=center
!Harness
|Several spiraling
|- align=center
!Power Perception
|Handful of spiraling
|- align=center
!Magical Devices
|Many spiraling
|- align=center
!Targeted Magic
|Countless spiraling
|}

====Lore Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Appraisal
|Many twisting
|- align=center
!Mechanical Lore
|Several twisting
|- align=center
!Scholarship
|Some twisting
|- align=center
!Teaching
|Some large
|- align=center
!Percussion
|Few miniscule
|- align=center
!Strings
|Several miniscule
|- align=center
!Vocals
|Countless miniscule
|- align=center
!Winds
|Many miniscule
|- align=center
!Animal Lore
|Handful of large
|- align=center
!Astrology
|Countless large
|- align=center
|}

====Defensive Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Bone
|Hollow pattern of irregular
|- align=center
!Cloth
|Trace of irregular
|- align=center
!Heavy Chain
|Several irregular
|- align=center
!Heavy Plate
|Countless irregular
|- align=center
!Leather
|Forming a lattice pattern
|- align=center
!Light Chain
|Few irregular
|- align=center
!Light Plate
|Many irregular
|- align=center
!Multi Opponent
|Many circular
|- align=center
!Parry
|Several circular
|- align=center
!Shield Usage
|Few circular
|}

====Survival Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Climbing
|Several scattered
|- align=center
!Disarm Trap
|Many wide
|- align=center
!Escaping
|Few long
|- align=center
!Evasion
|Few thick
|- align=center
!First Aid
|Some long
|- align=center
!Foraging
|Few broad
|- align=center
!Hiding
|Countless thick
|- align=center
!Lockpicking
|Few wide
|- align=center
!Perception
|Several thick
|- align=center
!Skinning
|Beast
|- align=center
!Stalking
|Several broad
|- align=center
!Stealing
|Handful of thick
|- align=center
!Swimming
|Many broad
|}

====Offense Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Light Edge
|Few thin
|- align=center
!Medium Edge
|Several thin
|- align=center
!Heavy Edge
|Many thin
|- align=center
!Twohanded Edge
|Countless thin
|- align=center
!Light Blunt
|Few slanted
|- align=center
!Medium Blunt
|Several slanted
|- align=center
!Heavy Blunt
|Many slanted
|- align=center
!Twohanded Blunt
|Countless slanted
|- align=center
!Slings
|Few barely noticeable
|- align=center
!Staff Sling
|Several barely noticeable
|- align=center
!Short Bow
|Many barely noticeable
|- align=center
!Long Bow
|Countless barely noticeable
|- align=center
!Composite Bow
|Handful of barely noticeable
|- align=center
!Light Crossbow
|Few fractures of varying width
|- align=center
!Heavy Crossbow
|Several fractures of varying
|- align=center
!Short Staff
|Few hairline
|- align=center
!Quarter Staff
|Several hairline
|- align=center
!Pikes
|Many hairline
|- align=center
!Halberds
|Countless hairline
|- align=center
!Light Thrown
|Few jagged
|- align=center
!Heavy Thrown
|Several jagged
|- align=center
!Brawling
|Many jagged
|- align=center
!Offhand Weapon
|Two distinct clusters of circular
|}

===Special===
Rapture - Appears in place of the emotion. Critical success, improves all physical qualities.<br>
The crystal seems clearer than before, as if some imperfection has faded with the fractures. - Improvement to one quality.<br>
As the cracks disappear, you notice that some of the previous fractures fade as well, leaving the prism in better condition. - Improvement to one quality..<br>
You notice the crystal clouds slightly after the cracks disappear leaving an imperfection in the crystal's structure. - Damage to one quality.<br>
You notice that a few small cracks still remain. - Damage to one quality.<br>
As the sapphire prism swings to a halt you lose your grip and drop it to the ground/floor. - Fumble, damages all physical qualities. '''Make sure to pick it up!'''<br>
Suddenly the chain snaps causing the prism to crack and split into many pieces!<br>


==Notes==
==Notes==
*RP Verbs that can be used with prisms: {{com|peer}}, {{com|hug}}, {{com|poke}}, {{com|clean}}, {{com|push}}, {{com|tap}}.
*RP verbs that can be used with prisms: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, {{com|SMILE}}.
*RP verbs that only work or message differently for Monks: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, {{com|TAP}}.
*{{ilink|i|Sapphire Prism|These}} can be bought from the wandering [[A Dwarf (prediction tools)|Dwarf]] in Leth Deriel, near the Ankis Dir observatory.

==Also See==
* [[Item:Sapphire prism|Sapphire Prism]]


[[Category:Moon Mage Abilities]]
[[Category:Moon Mage Abilities]][[guild association is::moon mage| ]][[page type is::ability| ]]

Revision as of 04:12, 12 September 2009

Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.

Properties

  • Visual: No visible indication for alignment or skill accuracy. Age is indicated in the passage of real life time.
  • Durability: Average
  • Bond Rate: High
  • Power Precision: Very high
  • Duration Precision: Average
  • Sect Affinity: Monks of the Crystal Hand
  • Currently cannot be used to predict on others.

Use

Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the prism must be RUBbed to bond it to the user. Before each use the prism must be TURNed to wind the chain. Syntax is to ALIGN <skill/skill set>, and then to RAISE the prism. Prisms may not be used to predict on others.

Example

Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.

Interpretation

  1. The color of the light indicates the magnitude of the prediction; violet being the weakest and red the strongest according to the rainbow.
  2. The size of the spirals indicate the duration of the prediction.
  3. The pattern of cracks indicate the skill.
  4. Joy indicates a positive prediction, sadness a negative one. "Rapture" indicate a critical success, which will improve the tool quality (and is always a positive prediction).
  5. Any additional messages have to do with quality changes.

So the example given is a very weak, very short, positive prediction on an unknown skill.

Qualities

When LOOKed at prisms have six qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased.

Age

Quite new
Rather new (12.5 RL days old)
Somewhat new (25 RL days old)
Slightly used (50 RL days old)
Worn (75 RL days old)
Well-worn (200 RL days old)
Rather old (250 RL days old)
Quite Used (~1.5 RL years old)
Weakened (~3 RL years old)
Ready to break (~4 RL years old)
Practically an antique (~5 RL days old)

Centering

Perfectly balanced
Almost perfectly balanced
Well balanced
Well centered
Centered
Slight off-center
Off-center
Somewhat unbalanced
Crooked
Terribly crooked

Swing Accuracy

Have an excellent chance to
Have a very good chance to
Have a good chance to
Have a decent chance to
Have a promising chance to
Have a fair chance to
Might have a little trouble
May have some difficulty
Will find it hard to
Have little chance
Probably cannot

Clarity

Perfectly clear
Exceptionally clear
Extremely clear
Unusually clear
Impressively clear
Clear
Barely occluded
Slightly occluded
Very cloudy
Barely translucent
Almost opaque

Color Accuracy

Have an excellent chance to
Have a very good chance to
Have a good chance to
Have a decent chance to
Have a promising chance to
Have a fair chance to
Might have a little trouble
May have some difficulty
Will find it hard to
Have little chance
Probably cannot

Imperfections

Very easy
Quite easy
Easy
Relatively simple
Rather simple
Simple
Slightly difficult
Moderately difficult
Rather hard
Very hard
Almost impossible

Explanation

Age indicates the real life time since the tool was first bonded, it does not seem to be related to uses or breakage rates in any way. Centering modifies duration and Clarity magnitude, with swing and color accuracies modifying the chance of misreading of each of these respectively. Imperfections modify the chance of hitting the correct skill. There are no visible indicators for how likely you are to understand the skill or for polarity of the predictions.

Messages

Color (Power)

Color Bonus
Light violet >0
Violet >15
Blue-violet >30
Blue >45
Green-blue >60
Green >80
Yellow-green >100
Yellow >115
Orange-yellow >130
Orange >155
Red-orange >170
Red >185
Dark Red >200

Note: The resolution between light violet and violet seems... odd. I can't properly explain this right now, this is an approximation. Top few are estimated - not enough data since the curve doesn't seem to be linear. --Mozzik 08:29, 12 September 2009 (UTC)

Spiral (Duration)

Duration Minutes
Tight >0
Small, uneven >10
Uneven >30
Oval >50
Wide oval >70
Wide >85
Wide, sweeping >95

Magic Skills

Skill Card
Primary Magic Few spiraling
Harness Several spiraling
Power Perception Handful of spiraling
Magical Devices Many spiraling
Targeted Magic Countless spiraling

Lore Skills

Skill Card
Appraisal Many twisting
Mechanical Lore Several twisting
Scholarship Some twisting
Teaching Some large
Percussion Few miniscule
Strings Several miniscule
Vocals Countless miniscule
Winds Many miniscule
Animal Lore Handful of large
Astrology Countless large

Defensive Skills

Skill Card
Bone Hollow pattern of irregular
Cloth Trace of irregular
Heavy Chain Several irregular
Heavy Plate Countless irregular
Leather Forming a lattice pattern
Light Chain Few irregular
Light Plate Many irregular
Multi Opponent Many circular
Parry Several circular
Shield Usage Few circular

Survival Skills

Skill Card
Climbing Several scattered
Disarm Trap Many wide
Escaping Few long
Evasion Few thick
First Aid Some long
Foraging Few broad
Hiding Countless thick
Lockpicking Few wide
Perception Several thick
Skinning Beast
Stalking Several broad
Stealing Handful of thick
Swimming Many broad

Offense Skills

Skill Card
Light Edge Few thin
Medium Edge Several thin
Heavy Edge Many thin
Twohanded Edge Countless thin
Light Blunt Few slanted
Medium Blunt Several slanted
Heavy Blunt Many slanted
Twohanded Blunt Countless slanted
Slings Few barely noticeable
Staff Sling Several barely noticeable
Short Bow Many barely noticeable
Long Bow Countless barely noticeable
Composite Bow Handful of barely noticeable
Light Crossbow Few fractures of varying width
Heavy Crossbow Several fractures of varying
Short Staff Few hairline
Quarter Staff Several hairline
Pikes Many hairline
Halberds Countless hairline
Light Thrown Few jagged
Heavy Thrown Several jagged
Brawling Many jagged
Offhand Weapon Two distinct clusters of circular

Special

Rapture - Appears in place of the emotion. Critical success, improves all physical qualities.
The crystal seems clearer than before, as if some imperfection has faded with the fractures. - Improvement to one quality.
As the cracks disappear, you notice that some of the previous fractures fade as well, leaving the prism in better condition. - Improvement to one quality..
You notice the crystal clouds slightly after the cracks disappear leaving an imperfection in the crystal's structure. - Damage to one quality.
You notice that a few small cracks still remain. - Damage to one quality.
As the sapphire prism swings to a halt you lose your grip and drop it to the ground/floor. - Fumble, damages all physical qualities. Make sure to pick it up!
Suddenly the chain snaps causing the prism to crack and split into many pieces!

Notes

Also See

  • Sapphire Prism"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.