Electrostatic Eddy: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:
|dtype=Nerve damage
|dtype=Nerve damage
|htype=No heal
|htype=No heal
|poststring=Yes
|effect=AoE, Chance to pull from hiding.
|effect=AoE, Chance to pull from hiding.
|messaging=You gesture.<br />Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!
|messaging=You gesture.<br />Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!

Revision as of 10:58, 2 November 2021


Wm thumb.jpgWarrior Mage Guild


Electrostatic Eddy Cyclic spell
Abbreviation: EE
Prerequisites: Arc Light
Signature: Yes
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: cyclic / debilitation, area of effect
Difficulty: intermediate
Prep (min/max): 6 / 31
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Indefinite
Pulse Timing: 15 seconds
Justice: Unknown
Corruption: Unknown
Description: The Electrostatic Eddy spell is quite novel. By connecting directly to the Elemental Plane of Electricity the caster charges the air around them with static electricity. Once it builds up, it begins to discharge. This spell is not kind to the nervous system of its targets, nor their ability to remain hidden.
Effect: Nerve damage, AoE, Chance to pull from hiding.
Example Messaging: You gesture.
Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!

The strong smell of ozone accompanies a bolt discharging through a rock troll.

Post String(s): Post Room String Messaging Needed
Contest Type: magic / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Cyclic AoE nerve damage and unhide.
  • EE's nerve damage is based on the target's existing nerve damage and success of the stat contest. It will always do more nerve damage if you succeed on the stat contest.
  • There is a chance to unhide hidden targets affected on each pulse. The spell will not reveal invisible targets, however.
  • Can be CAST CREATURES to affect all non-player targets in the room.
  • Can be CAST AREA to affect all potential targets in the room including players.
  • Moves with caster.
  • Triggers justice.


Related Forum Posts

Click here to search for related posts.