Category:Berserks: Difference between revisions

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Berserks are powerful short term combat buffs. When berserks are activated, they consume a moderate amount of Inner Fire, and further have a small IF drain while they are active. While it is possible to have multiple Berserks going, the cost will make it impractical without a steady stream of victims.
Berserks are powerful short term combat buffs. When berserks are activated, they consume a moderate amount of IF ([[Inner Fire]]), and further have a small IF drain while they are active. While it is possible to have multiple berserks going, the cost will make it impractical without a steady stream of victims.

Unlike [[:Category:Forms|forms]] or [[:Category:Meditations|meditations]], which have an approximate 1 minute ramp up time to become fully effective, berserks instantly provide the bonus with no ramp up time.


Unlike Forms or Meditations which have an approximate 1 minute ramp up time to become fully effective, berserks instantly provide the bonus with no ramp up time.
==Syntax==
==Syntax==
BERSERK LIST - Recall all known berserker rages you can perform.
BERSERK LIST - Recall all known berserker rages you can perform.
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*They are named after natural disasters.
*They are named after natural disasters.
*Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.
*Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.

==Summary of Berserks==
==Summary of Berserks==
{{AbilityList|h}}
{{AbilityList|h}}

Latest revision as of 22:23, 23 May 2021

Berserks are powerful short term combat buffs. When berserks are activated, they consume a moderate amount of IF (Inner Fire), and further have a small IF drain while they are active. While it is possible to have multiple berserks going, the cost will make it impractical without a steady stream of victims.

Unlike forms or meditations, which have an approximate 1 minute ramp up time to become fully effective, berserks instantly provide the bonus with no ramp up time.

Syntax

 BERSERK LIST - Recall all known berserker rages you can perform.
 BERSERK <ability> - Throw yourself into the specified frenzy.
 BERSERK STOP - Attempts to end all active berserks.

Trivia

  • They are named after natural disasters.
  • Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.

Summary of Berserks

Ability Type Skill Difficulty Path Cost Prereqs Effect
Hurricane berserk augmentation intro Flame 2 0 +Accuracy of weapon-based attacks.
Famine berserk utility basic Flame 2 1 Vitality heal, Pulsing
Drought berserk warding basic Flame 2 2 A portion of incoming damage will be dealt to the next foe struck by the Barbarian.
Cyclone berserk augmentation advanced Flame 2 3 +Charisma (stat), voice recovery bonus, and max spirit health buff.
Tsunami berserk utility expert Flame 2 6 Increases Balance and primary weapon stat of held weapon.
Avalanche berserk utility intro Horde 1 0 Fatigue heal, Pulsing
Blizzard berserk augmentation intro Horde 2 0 +Damage of weapon-based attacks.
Wildfire berserk augmentation basic Horde 2 3 +Agility (stat), bonus weapon speed.
Volcano berserk augmentation expert Horde 3 6 Each death blow against them will instead drain Inner Fire.
Earthquake berserk, area of effect debilitation advanced Horde 3 6 -Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind
Landslide berserk warding basic Predator 2 1 SvS barrier vs. attacks defended against with Reflex
Tornado berserk augmentation basic Predator 2 1 +Shield Usage skill, +Stamina (stat)
Flashflood berserk warding advanced Predator 2 3 Pulsing anti-stun/anti-web/auto-standup

Pages in category "Berserks"

The following 13 pages are in this category, out of 13 total.