War stomp: Difference between revisions
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Moving with the precision of a mongoose, you stomp an armored right foot at <target>. <Target> attempts to dodge, receiving a glancing blow.<br/> |
Moving with the precision of a mongoose, you stomp an armored right foot at <target>. <Target> attempts to dodge, receiving a glancing blow.<br/> |
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The foot lands |
The foot lands an extremely heavy hit that incinerates the right temple with a vicious swipe from the side.<br/> |
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[You're winded, solidly balanced with no advantage.] |
[You're winded, solidly balanced with no advantage.] |
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Revision as of 07:34, 22 April 2021
Requirements: | 100th circle | |
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Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | mastery / - | |
Use Cost: | 50% stamina | |
Path: | None | |
Description: | Drathrok narrows his eyes and stares at you for a long moment, before nodding once in approval. "You are ready for my teaching, now," he says. "I shall teach you how to harness your fighting Expertise into a powerful leap, wielding your entire body in a swift and heavy strike against the farthest targets. Such a strike is capable of causing your opponent serious trouble, but I warn you now that it is not a technique which can be employed too often." He crosses his arms and is silent for a moment before continuing. After some time of explanation and demonstration, your understanding of his teaching is complete, and you know that you too can stomp your foes with the force of your warrior spirit. | |
Effect: | +No buffs, -No debuffs, Fire damage, added to standard foot-attack brawling damage | |
Messaging: | With a heaving flex of masterfully controlled muscles, you leap out toward <target>, sailing over its head and behind it as you slam down with your feet.
Moving with the precision of a mongoose, you stomp an armored right foot at <target>. <Target> attempts to dodge, receiving a glancing blow. Moving as a single sinuous force, you stomp an armored left foot at <target>. <Target> badly fails to parry with its shadowy claws. |
War stomp functions as a jump-to-melee maneuver that does a double attack upon landing. For those who hunt mech mice, it will respect your special material foot-worn weapons. Likewise, for those hunting undead, if you are blessed (Cleric or Kertigen), the ability will recognize it. The attacks do fire-themed damage, and the target is locked to melee for a short time.
- Only Drathrok teaches it, not other Pit Masters.
- Instant leap to melee.
- Damage is calculated at least in part with Brawling. Dragon Dance helps damage output considerably.
- Attack uses armor (or weapons) on feet. Bless and mechanical mice weapons are taken into effect.
- 3 minute cooldown without Titan mastery, 2 minutes 45 seconds with Titan.
- Prevents retreat for about 10 seconds.
- Fire damage added to attack, can be seen in messaging such as incineration, immolation, etc.