Zombie kobold headhunter: Difference between revisions
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*Skinning trains well with one arrange at 92. |
*Skinning trains well with one arrange at 92. |
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*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16 |
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16 |
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*Skinning after an arrange all at 93 ranks is sometimes successful. |
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====Lores==== |
====Lores==== |
Revision as of 14:30, 21 February 2021
Missing or Incomplete Creature Information Needed |
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Description
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its form is lithe and lean, and appears quite capable of quick attacks. A thin swath of forest-green hair descends from the top of its otherwise shaved head.
Recall
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing. They are not known to cast any recognized spells. They are known to carry loot in locked boxes.
In Depth
Defenses
- Some light hits with 4 engaged at low 90's defenses.
- Trains well at mid-90's defenses.
- Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015
Weapons and Magic
- Weapons in the low 70's with masteries at about 100 train well, some misses.
- TM and Debil in the mid 90's train well.
Survivals
- Boxes require 75 ranks of Locksmithing skill.
- Hard caps Stealth skill at 162.
- Skinning trains well with one arrange at 92.
- Hard capping skinning w/arrange @ 185 ranks. - 2/28/16
- Skinning after an arrange all at 93 ranks is sometimes successful.
Lores
- Tactics trains fine at 106.
- 3x appr quick gives 3 mind states at 92.
Attributes
- Strength - is not quite (-1) 20
- Agility - is about (0) 20
- Discipline - is somewhat less (-3) than 20
- Reflex - is about (0) 20
- Stamina - is quite a bit less (-6) than 30
Equipment/Loot
- It is wearing a woven reed basket
- Boxes require 75 ranks of Locksmithing skill.
- Hard caps Stealth skill at 162.
May be wearing any of the following:
(All armor is damaged)
- a bone-studded leather helm
- an iron-banded leather helm
- a mud-caked leather helm
- some blackened double leather
- some rotting double leather
- some mud-caked double leather
- a charred cuirbouilli coat
- a cracked cuirbouilli coat
- a mud-caked cuirbouilli coat
- some charred bone-studded greaves
- some muddy bone-studded greaves
- some rotting bone-studded greaves
May be carrying any of the following:
- a battered ash spear
- a battered pine spear
- a battered leather-wrapped spear
- a battered modwir spear
- a battered bone-shafted spear
- a cracked ash spear
- a cracked pine spear
- a cracked bone-shafted spear
- a cracked modwir spear
- a cracked leather-wrapped spear
- a scarred bone-shafted spear
- a scarred ash spear
- a scarred modwir spear
- a scarred pine spear
- a scarred leather-wrapped spear
- a scorched ash spear
- a scorched modwir spear
- a scorched pine spear
- a scorched bone-shafted spear
- a scorched leather-wrapped spear
- a splintering bone-shafted spear
- a splintering leather-wrapped spear
- a splintering modwir spear
- a splintering pine spear
- a splintering ash spear
- a sun-bleached ash spear
- a sun-bleached modwir spear
- a sun-bleached leather-wrapped spear
- a sun-bleached bone-shafted spear
- a sun-bleached pine spear
- a twisted modwir spear
- a twisted ash spear
- a twisted pine spear
- a twisted bone-shafted spear
- a twisted leather-wrapped spear
Categories:
- Pages using duplicate arguments in template calls
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Ranged range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures