Thanatological rituals: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 47: Line 47:
Use on a fresh corpse's body part to extract a specimen.
Use on a fresh corpse's body part to extract a specimen.
* This ritual is learned at 30th circle. Seek out a NPC in one of cold laboratories; the various Guildleaders do not teach this.
* This ritual is learned at 30th circle. Seek out a NPC in one of cold laboratories; the various Guildleaders do not teach this.
* This ritual does not generate [[Divine Outrage]].
* This ritual generates [[Divine Outrage]].<ref>[[Post:Redeemed Necromancers - 07/04/2020 - 03:51]]</ref>


===Arise===
===Arise===

Revision as of 08:42, 4 July 2020

Please read the Secrets and Spoiler Policy before editing this page.




Players reading this page may wish to note that the majority of this information is not considered commonly known in-character to non-Necromancers.

Thanatological rituals are the occult rites and practices through which a Necromancer may utilize the Thanatology skill. These rites largely involve the creation of a corrupt Empathic Transference link or otherwise twisting a formerly living being's life force in some fashion, but also includes things like the simple study of gross anatomy or the various more mundane rites or rituals associated with the Philosophers of the Knife. All Thanatological rituals require the use of a ritual knife (typically a simple worn belt knife) which is specifically designated for this purpose; the use of a ritual knife for any other purpose besides the performance of Thanatological rituals or skinning will render it unusable for other rituals.

The rituals PERFORMed by a Necromancer on corpses are their primary source for learning the Thanatology skill as well as a number of secondary skills. To use a thanatological ritual, PERFORM (RITUAL) ON (TARGET) -- if the target is yourself, you may leave it out.

If the Necromancer is using the Obfuscation spell, rituals will not message other people in the room upon being performed.

Entry

When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one. There is a long Roundtime for using it, but no cooldown.

  • This ritual is learned at 1st circle.
  • This ritual does not generate Divine Outrage.
  • Safe for Redeemed necromancers.

Preserve

The Preserve ritual suspends a corpse in an unnatural stasis, allowing it to remain much longer before decaying, though LOOTing will make it decay normally. This ritual is generally used as preparation for other lengthier rituals. Utilization of this ritual successfully will also teach First Aid in addition to Thanatology.

  • This ritual is learned at 1st circle.
  • This ritual generates a modest amount of Divine Outrage.

Harvest

The Harvest ritual allows the gathering of a piece of material from a corpse and requires the use of the Preserve ritual on the corpse first. Utilization of this ritual successfull will also teach skinning in addition to Thanatology. This ritual cannot be performed if the corpse has been SKINned and will prevent skinning of the corpse afterward, but may be used on any formerly living thing to learn Skinning, even if it was not otherwise skinnable. The resultant material will be destroyed if DROPped and may also be used to fuel the Devour spell.

  • This ritual is learned at 2nd circle.
  • This ritual generates a small amount of Divine Outrage.

Cut

The Cut ritual allows you to cut your hand without leaving a wound. This ritually-drawn blood can then act as a component for a number of Blood Magic or Animation spells.

  • This ritual is learned at 5th circle.
  • This ritual does not generate Divine Outrage.
  • Safe for Redeemed necromancers.

Dissection

The Dissection ritual is purely an educational and training tool performed on corpses which have not yet been SKINned or otherwise ritualized. When used on the corpse of a formerly living being, it teaches a mixture of Thanatology and First Aid. When used on the corpse of a formerly undead being, it teaches pure Thanatology.

  • This ritual is learned at 10th circle.
  • This ritual does not generate Divine Outrage.
  • Safe for Redeemed necromancers.

Consume

The Consume ritual allows a corpse to be consumed with various Blood Magic spells in order to heal the Necromancer. This is not actual, literal consumption, but a magical effect that will destroy part or all of the corpse. It may be optionally used with the Preserve ritual but this is not required.

  • This ritual is learned at 15th circle.
  • This ritual generates a modest amount of Divine Outrage.
  • This is the only ritual that can be used on a Player Character's corpse.
Note: Doing so grants them consent to PvP with you.

Butchery

Use on a fresh corpse's body part to extract a specimen.

  • This ritual is learned at 30th circle. Seek out a NPC in one of cold laboratories; the various Guildleaders do not teach this.
  • This ritual generates Divine Outrage.[1]

Arise

The Arise ritual uses unholy symbols to prepare a corpse to be animated (via the Call from Beyond spell) into one of the undead. The corpse in question must have already had the Preserve ritual performed upon it.

  • This ritual is learned at 20th circle.
  • This ritual generates the largest amount of Divine Outrage of any Thanatological ritual.

Fetish

The Fetish ritual turns a piece of harvested material into a fetish for Risen.

Creation

The Creation ritual create a Risen from an assembled corpse.

Awaken

This ritual Awakens a Risen that you have previously created.

References

Related Forum Posts

Click here to search for related posts.