Burgle command: Difference between revisions

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(Added practical info.)
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* Room info:
* Room info:
- Kitchen is always present.
:* Kitchen is always present.
- Bedroom is always present.
:* Bedroom is always present.
:* Armor Primary (Paladins) don't unlock anything.
- Survival Primary can unlock any of the remaining rooms (Sanctum, Library, Work Room, Armory) randomly.
- Armor Primary (Paladins) don't unlock anything.
:* Magic Primary unlock the Sanctum.
- Magic Primary unlock the Sanctum.
:* Lore Primary unlock the Library.
- Lore Primary appears to unlock the Library.
:* Weapon Primary unlock the Armory.
- Weapon Primary unlock the Armory.
:* Commoner unlock the Work Room
:* Survival Primary will randomly unlock any of the ''remaining'' rooms (Sanctum, Library, Work Room, Armory).
- Commoner unlock the Work Room


==Notes==
==Notes==

Revision as of 18:47, 1 March 2020

The Burgle command is used to break into an NPC's home in a justice area via the Breaking and Entering system. This command requires the user to hold an appropriate climbing rope or lockpick or wear a lockpick ring. Burglary should only be attempted at night or while hiding or invisible.

Syntax

  • BURGLE HELP:
The BURGLE command is used to break into an NPC's home in a justice area.
BURGLE RECALL is used to determine how long your remaining cooldown is.
  • BURGLE RECALL:
Waiting on cooldown:
You take a moment to think, you believe...
You should wait at least 1 roisaen for the heat to die down.
Cooldown expired:
You take a moment to think, you believe...
The heat has died down from your last caper.
  • Cooldown expiration messaging: A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.
  • If you attempt to BURGLE before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone.
  • BURGLE (while holding climbing rope): You scale up the side of a wall, quickly slipping inside.
  • BURGLE (while holding a lockpick in your right hand or wearing a lockpick ring): You make short work of the lock on the window and slip inside.
  • BURGLE (without an appropriate tool for entry): And how were you planning to get in?

Rooms

  • You always enter through the kitchen. The layout is randomly generated when you enter. Each room has a surface you can search for a chance at burgling an item. The extra rooms (besides the kitchen) that generate depend on your guild.
  • While burgling, watch for "Footsteps nearby make you wonder if you're pushing your luck." which indicates you need to leave ASAP (through the kitchen window) or you will be arrested.
  • Room info:
  • Kitchen is always present.
  • Bedroom is always present.
  • Armor Primary (Paladins) don't unlock anything.
  • Magic Primary unlock the Sanctum.
  • Lore Primary unlock the Library.
  • Weapon Primary unlock the Armory.
  • Commoner unlock the Work Room
  • Survival Primary will randomly unlock any of the remaining rooms (Sanctum, Library, Work Room, Armory).

Notes

  • Take care to type BURGLE RECALL carefully. A misstyped command will result in your immediate arrest if the cooldown has not expired.
  • Cooldown is in real life time.
  • Put/send away all vanity pets and Ranger companions before you burgle. Breaking and entering will eat them.
  • Holding an appropriate rope in your right hand will override a worn lockpick ring for entry method.
Your rope can be uncoiled or coiled, but there is no reason beyond roleplaying consideration to ever uncoil a rope.

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