Young blue-dappled prereni (1): Difference between revisions
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Armors slow to dabbling at 180. |
Armors slow to dabbling at 180. |
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170 skinning still results in sometimes destroying the skin with ARRANGE ALL. |
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199. |
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Hardcap appears to be 216, Conviction no longer trains at that point. |
Hardcap appears to be 216, Conviction no longer trains at that point. |
Revision as of 07:56, 25 October 2019
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Notes
Prereni is Gerenshuge for 'deer'.
There are several tiers of prereni, this one being the lowest. The middle tier is Blue-dappled prereni and the highest tier is Elder blue-dappled prereni. The premium version of each type is a bit harder than the standard version.
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.
Description
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory. Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.
Recall
These prereni are typically found in small herds. They live for about twenty years, although often are killed well before that. As they have numerous predators, they are quick to defend themselves from attack.
The fawns of the blue-dappled prereni typically stay with their parent for one year. Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage. If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.
Prereni have a great love of fruit and are often spotted in or near orchards. However, they are occasionally seen by roadsides and are not especially afraid of people.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.
In Depth
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!
Seems to be hard to knock down.
Skill Notes
3.1
Armors slow to dabbling at 180.
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199.
Hardcap appears to be 216, Conviction no longer trains at that point.
Attributes
- Strength - is less than 35
- Agility - is close to 25
- Discipline - is close to 25
- Reflex - is close to 24
- Stamina - is less than 32
- Pages using duplicate arguments in template calls
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures