Inventory (concept): Difference between revisions

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(updated table to allow sorting and to match game order. see Talk:Inventory_(concept). also corrected name for the Junk Yard.)
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==Worn Slots==
==Worn Slots==
Each item that may be worn must be worn on a certain place on the body. There is a limit to how many items may be worn in each place:
Each item that may be worn must be worn on a certain "slot" on the body. There is a limit to how many items may be worn in each slot (as indicated below).
<br>
Note: The term "slot" may be regarded as OOC, as a normal person would not say, "I'm wearing the tunic in the shirt slot."<br>
<br>
The sort order given is for {{com|SORT|SORT AUTOMATIC HEADTOTOE}}.


{| class="wikitable sortable" align="center"
{|class="wikitable sortable"
|-
|-
! align="left" | Inventory Slot || Premium || Subbed || Free || F2P Booster
!Sort<br>Order!!Inventory Slot!!Premium!!Subbed!!Free!!F2P Booster
|-
|-
| align="left" | on the body || 32 || 30 || 10 || +20
|1||on the head||2||1||1||
|-
|-
|2||like head armor||1||1||1||
| align="left" | on the back || 1 || 1 || 1 ||
|-
|-
| align="left" | around the waist || 3 || 2 || 1 ||
|3||tied to the hair||1||1||1||
|-
|-
|4||placed in the hair||1||1||1||
| align="left" | like head armor || 1 || 1 || 1 ||
|-
|-
| align="left" | over the shoulder || 3 || 3 || 2 || +1
|6||over the right eye||1||1||1||
|-
|-
|7||over the left eye||1||1||1||
| align="left" | like pants || 1 || 1 || 1 ||
|-
|-
|8||on an ear||2||2||1||
| align="left" | like a shirt || 1 || 1 || 1 ||
|-
|-
|9||on both ears||2||1||1||
| align="left" | on the wrist || 4 || 2 || 1 ||
|-
|-
|10||in/on the nose||1||1||1||
| align="left" | on a finger || 6 || 4 || 2 || +2
|-
|-
| align="left" | on the feet || 1 || 1 || 1 ||
|11||around the neck||3||3||1||
|-
|-
|12||on shoulders||||1||1||
| align="left" | around the neck || 3 || 3 || 1 ||
|-
|-
| align="left" | attached to the belt || 6 || 4 || 2 || +2
|13||on the body||32||30||10||+20
|-
|-
|14||over the shoulder||3||3||2||+1
| align="left" | like arm armor || 1 || 1 || 1 ||
|-
|-
|15||on the back||1||1||1||
| align="left" | like leg armor || 1 || 1 || 1 ||
|-
|-
|16||as a shirt with armor||3||2||1||
| align="left" | on an ear || 2 || 2 || 1 ||
|-
|-
|17||like a shirt||1||1||1||
| align="left" | on both ears || 2 || 1 || 1 ||
|-
|-
| align="left" | on an ankle || 4 || 2 || 1 ||
|18||on the upper arm||2||2||1||
|-
|-
|19||like arm armor||1||1||1||
| align="left" | on the hands || 1 || 1 || 1 ||
|-
|-
|20||as an elbow weapon||1||1||1||
| align="left" | on the tail || 3 || 2 || 1 ||
|-
|-
|21||as a left arm shield||1||1||1||
| align="left" | on the thigh || 2 || 2 || 1 ||
|-
|-
| align="left" | on the upper arm || 2 || 2 || 1 ||
|22||on the wrist||4||2||1||
|-
|-
|23||as a parry stick||1||1||1||
| align="left" | in/on the nose || 1 || 1 || 1 ||
|-
|-
|24||as a hand weapon||1||1||1||
| align="left" | over the left eye || 1 || 1 || 1 ||
|-
|-
| align="left" | over the right eye || 1 || 1 || 1 ||
|25||on the hands||1||1||1||
|-
|-
|26||on a finger||6||4||2||+2
| align="left" | tied to the hair || 1 || 1 || 1 ||
|-
|-
| align="left" | placed in the hair || 1 || 1 || 1 ||
|27||around the waist||3||2||1||
|-
|-
|28||attached to the belt||6||4||2||+2
| align="left" | as a shirt with armor || 3 || 2 || 1 ||
|-
|-
|29||on the tail||3||2||1||
| align="left" | as a hand weapon || 1 || 1 || 1 ||
|-
|-
|30||like pants||1||1||1||
| align="left" | as an elbow weapon || 1 || 1 || 1 ||
|-
|-
|31||like leg armor||1||1||1||
| align="left" | as a knee weapon || 1 || 1 || 1 ||
|-
|-
|32||on the thigh||2||2||1||
| align="left" | as a foot weapon || 1 || 1 || 1 ||
|-
|-
| align="left" | as a left arm shield || 1 || 1 || 1 ||
|33||as a knee weapon||1||1||1||
|-
|-
|34||on an ankle||4||2||1||
| align="left" | as a parry stick || 1 || 1 || 1 ||
|-
|-
|35||as a foot weapon||1||1||1||
| align="left" | on the head || 2 || 1 || 1 ||
|-
|-
|36||on the feet||1||1||1||
| align="left" | inventory maximum || 500 || 500 || 100 || +200
|-
|-
| align="left" | junk room inventory nag || 400 || 400 || 75 || +175
|||inventory maximum||500||500||100||+200
|-
|||junk room inventory nag||400||400||75||+175
|}
|}


==At Feet Slot==
==At Feet Slot==
In addition to the worn inventory slots itemized above, you also have an '''At Feet''' slot. This is considered on the ground, however it is exempt from janitor room cleaning, [[Compost]] and other similar room-cleaning actions. Items in this slot, such as [[Wayerd pyramid]]s, will continue to function normally. While items are at your feet, you are able to interact with them normally, however others in the room will not be able to interact with them other than to see the item if they {{com|look}} at you or any atmospheric messaging the item at your feet may give (such as the humming of a pyramid).<br/>
In addition to the worn inventory slots itemized above, you also have an '''At Feet''' slot. This is considered on the ground, however it is exempt from janitor room cleaning, [[Compost]] and other similar room-cleaning actions. Items in this slot, such as [[Wayerd pyramid]]s, will continue to function normally. While items are at your feet, you are able to interact with them normally, however others in the room will not be able to interact with them other than to see the item if they {{com|look}} at you or any atmospheric messaging the item at your feet may give (such as the humming of a pyramid).<br/>
In order to use this slot, {{com|lower|LOWER GROUND}} with an item in your right hand or {{com|lower|LOWER GROUND LEFT}} with an item in your left hand.<br/>
In order to use this slot, {{com|lower|LOWER GROUND}} with an item in your right hand or {{com|lower|LOWER GROUND LEFT}} with an item in your left hand.<br/>
To retrieve the item in this slot, in most cases you can simply {{com|get}} ''<item>''. However, if there is another similar item in the room, it will attempt to pick up the non-ground item first. In that case, {{com|stow}} ''<item>'' will attempt to retrieve the item at your feet first and will allow you to safely return the item to your person.<br/>
To retrieve the item in this slot, in most cases you can simply {{com|get}} ''<item>''. However, if there is another similar item in the room, it will attempt to pick up the non-ground item first. In that case, {{com|stow}} ''<item>'' will attempt to retrieve the item at your feet first and will allow you to safely return the item to your person.<br/>
Finally, there should be no concern about forgetting an item in the '''At Feet''' slot due to movement, disconnection or log-out. Movement is prohibited while you have an item at your feet, and the item will stay with you on log out as with all other inventory slots. In order to restore movement, {{com|get}} or {{com|stow}} your ''<item>'' and you will regain normal movement abilities.
Finally, there should be no concern about forgetting an item in the '''At Feet''' slot due to movement, disconnection or log-out. Movement is prohibited while you have an item at your feet, and the item will stay with you on log out as with all other inventory slots. In order to restore movement, {{com|get}} or {{com|stow}} your ''<item>'' and you will regain normal movement abilities.


==Encumbrance and Weight==
==Encumbrance and Weight==
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==Maximum Inventory==
==Maximum Inventory==
By design, characters in [[DragonRealms]] are limited to 500 total items carried on their person. If you exceed 400 items, you will receive a warning.
By design, characters in [[DragonRealms]] are limited to 500 total items carried on their person. If you exceed 400 items, you will receive a warning.


{{important|25}} If you ever have 500 items or more (not just on login), your character will be automatically placed into a special area (the Junk Yard) where you will be forced to reduce your inventory below 500 before you can return to the game.
{{important|25}} If you ever have 500 items or more (not just on login), your character will be automatically placed into a special area (the Junk Yard) where you will be forced to reduce your inventory below 500 before you can return to the game.

Revision as of 04:20, 6 September 2017

Inventory refers to all of the items that a character is carrying and wearing, and associated systems.

Worn Slots

Each item that may be worn must be worn on a certain "slot" on the body. There is a limit to how many items may be worn in each slot (as indicated below).
Note: The term "slot" may be regarded as OOC, as a normal person would not say, "I'm wearing the tunic in the shirt slot."

The sort order given is for SORT AUTOMATIC HEADTOTOE.

Sort
Order
Inventory Slot Premium Subbed Free F2P Booster
1 on the head 2 1 1
2 like head armor 1 1 1
3 tied to the hair 1 1 1
4 placed in the hair 1 1 1
6 over the right eye 1 1 1
7 over the left eye 1 1 1
8 on an ear 2 2 1
9 on both ears 2 1 1
10 in/on the nose 1 1 1
11 around the neck 3 3 1
12 on shoulders 1 1
13 on the body 32 30 10 +20
14 over the shoulder 3 3 2 +1
15 on the back 1 1 1
16 as a shirt with armor 3 2 1
17 like a shirt 1 1 1
18 on the upper arm 2 2 1
19 like arm armor 1 1 1
20 as an elbow weapon 1 1 1
21 as a left arm shield 1 1 1
22 on the wrist 4 2 1
23 as a parry stick 1 1 1
24 as a hand weapon 1 1 1
25 on the hands 1 1 1
26 on a finger 6 4 2 +2
27 around the waist 3 2 1
28 attached to the belt 6 4 2 +2
29 on the tail 3 2 1
30 like pants 1 1 1
31 like leg armor 1 1 1
32 on the thigh 2 2 1
33 as a knee weapon 1 1 1
34 on an ankle 4 2 1
35 as a foot weapon 1 1 1
36 on the feet 1 1 1
inventory maximum 500 500 100 +200
junk room inventory nag 400 400 75 +175

At Feet Slot

In addition to the worn inventory slots itemized above, you also have an At Feet slot. This is considered on the ground, however it is exempt from janitor room cleaning, Compost and other similar room-cleaning actions. Items in this slot, such as Wayerd pyramids, will continue to function normally. While items are at your feet, you are able to interact with them normally, however others in the room will not be able to interact with them other than to see the item if they LOOK at you or any atmospheric messaging the item at your feet may give (such as the humming of a pyramid).
In order to use this slot, LOWER GROUND with an item in your right hand or LOWER GROUND LEFT with an item in your left hand.
To retrieve the item in this slot, in most cases you can simply GET <item>. However, if there is another similar item in the room, it will attempt to pick up the non-ground item first. In that case, STOW <item> will attempt to retrieve the item at your feet first and will allow you to safely return the item to your person.
Finally, there should be no concern about forgetting an item in the At Feet slot due to movement, disconnection or log-out. Movement is prohibited while you have an item at your feet, and the item will stay with you on log out as with all other inventory slots. In order to restore movement, GET or STOW your <item> and you will regain normal movement abilities.

Encumbrance and Weight

All items have a weight rating, which in DragonRealms is measured in stones.

See Encumbrance for more details.

Maximum Inventory

By design, characters in DragonRealms are limited to 500 total items carried on their person. If you exceed 400 items, you will receive a warning.

Emblem-important.png

If you ever have 500 items or more (not just on login), your character will be automatically placed into a special area (the Junk Yard) where you will be forced to reduce your inventory below 500 before you can return to the game.

Use the INVENTORY CHECK command to see roughly how many items you are carrying.

Currency

Money does not normally take up inventory slots, though it does contribute weight at a rate of one stone per 5 coins.